Quote from: Jason Coplen on Today at 08:42:13 AMFor me, for the copper coin it's not worth, nothing bugs me more than lengthy character creation time in a game I don't know. Hand me a pregen and we'll call it a day.
Quote from: David Johansen on Today at 10:20:02 AMCharacter creation generally takes more time the more options available. Especially if you have a player who has to read every option and list it and weigh it before deciding. There's always that one guy. Though that's only a system issue in the sense that the more stuff there is in the game the more time he'll take.
Quote from: Brad on Today at 09:07:12 AMQuote from: GeekyBugle on May 27, 2024, 08:16:35 PMYou both are wrong, the OSR started as retroclones of the D&D editions you couldn't buy. So much so those were the first retroclones and the logo was designed to mimic TSR's.
Key word bolded. OSR games started as an exercise to duplicate old TSR rules-sets in order to publish AD&D modules. They used the OGL to do so. People eventually figured out the OGL could also be finessed to make all sorts of retroclones based on Traveller, FACERIP, TFT, etc. TLG made C&C as essentially an AD&D-ified 3rd edition D&D; it counted as OSR. After a while, the OSR morphed to essentially mean TSR-based games, with B/X being the largest group of these; I'd say 90% of OSR products look more like B/X than anything else TSR ever made. C&C no longer counts as OSR, in my opinion, using this definition.
If we extend the "there were two OSRs" to cover what actually happened, then sure, it means two different things depending on who you ask. But, I was there Gandalf. I was there three thousand years ago. I remember.
Quote from: Brad on Today at 09:12:59 AMQuote from: RPGPundit on May 27, 2024, 08:34:02 PMExcept that's a lie. What was happening in the original OSR (1st wave) movement was that they were very open about playing all kinds of old games, and making supplements for those games, and making clones of those games, but they consistently rejected any modifications that went too far from whatever their favorite one true ruleset was. The old OSR was vastly more restrictive. Innovation was treated with witch-trial like suspicion.
Today, there are literally thousands of OSR products, most of which are 2nd or 3rd wave, that is to say not directly based on ANY specific TSR era product. But all are based on the core of D&D design concepts.
Is it, though? I don't think there was any conscious effort to stick to the text strictly beyond, "We want to play old school D&D but can't find copies of the books so let's just duplicate them." That's a lot different than some draconian edict that abhorred differences. You are right that people complained about differences that were seemingly irrelevant (LL and 1st level cleric spells were a big one), but again, was this conscious or just a product of not really innovating? I don't believe people didn't want to innovate, there just wasn't any reason to at all.
I think we're talking past each other here...
Quote from: Brad on Today at 09:21:24 AMQuote from: SHARK on May 27, 2024, 08:33:05 PMHey Brad! That is interesting. I didn't know. As I mentioned, everyone I have heard discuss the OSR--out in YouTube land--everyone talks about the OSR being based on D&D games. The only people I have heard claim something different is well, here, with Jeff and now you.
I am sure that's all you've ever thought it has been; no one who embraced the OSR DIY mindset who was cloning Traveller ever branded it as OSR, from my recollection. It was lumped into the entire "movement," but fairly early on OSR started to become a buzzword that no one could agree one until a group of individuals started to put logos on OSRIC modules and that was it. If it wasn't compatible with TSR-era D&D, it wasn't OSR.
I have no idea why Pundit is arguing this point, honestly. He should know better than anyone that the OSR brand has little to do with the original OSR.
Quote from: SHARK on May 27, 2024, 08:33:05 PMHey Brad! That is interesting. I didn't know. As I mentioned, everyone I have heard discuss the OSR--out in YouTube land--everyone talks about the OSR being based on D&D games. The only people I have heard claim something different is well, here, with Jeff and now you.
Quote from: RPGPundit on May 27, 2024, 08:34:02 PMExcept that's a lie. What was happening in the original OSR (1st wave) movement was that they were very open about playing all kinds of old games, and making supplements for those games, and making clones of those games, but they consistently rejected any modifications that went too far from whatever their favorite one true ruleset was. The old OSR was vastly more restrictive. Innovation was treated with witch-trial like suspicion.
Today, there are literally thousands of OSR products, most of which are 2nd or 3rd wave, that is to say not directly based on ANY specific TSR era product. But all are based on the core of D&D design concepts.