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Recent Posts

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91
Can we all just agree that this thing that has co-opted and replaced Extra Credits is a raging idiot?
Much like Disney, GW and WOTC are not the companies they used to be.

The actual writer is the same guy, they went off their rockers when gamergate happened

The primary writer is. I think that the guy who used to host/speak used to at least help curate topics.
92
Can we all just agree that this thing that has co-opted and replaced Extra Credits is a raging idiot?
Much like Disney, GW and WOTC are not the companies they used to be.

The actual writer is the same guy, they went off their rockers when gamergate happened
93
OD&D had a small few. I recall a White Ape and a Green Man. Probably more that do not remember.

Probably the best without being directly referencing outside their setting is Call of Cthulhu. Using the creatures from that you can pretty much re-create anything else. Conan in particular as they share quite a bit of data.Especially if you adapt the old Shades of Grey rules for playing CoC as a Pulp Hero setting rather than a weird horror one. Though some did merge the two. Shades of Grey is the LARP expansion, but its still very applicable to the RPG.

A weird one to use, but is immensely adaptable to this is TSR's Marvel Superheroes RPG. The system is so totally flexible that you can build up about any pulp hero and beastiary with the tools provided.

Same for the Polyhedron conversions. d20 and then d20 Modern Pulp Heroes and/or d20 Modern Iron Lords of Jupiter. Converting monsters to their pulp equivalents.

Past that theres been some occasional entries in RPG magazines way back for things like this. Early White Dwarf had a few.

Thanks for the tips, Pulp Heroes/Iron Lords of Jupiter have tools for converting monsters?
94
1e for me, but I also like BECMI. For OSR I like DCC and C&C. Unfortunately stuck playing in 5e games at the moment.
95
Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Ron Edward's Champions Now
« Last post by RandyB on April 22, 2021, 11:53:42 AM »
It turns out that Champions Now wasn't the original product pitched. That there was another new version of Champions pitched that was intended to be a more user-friendly version. That in the end, got rejected in favor of Champions Now.

They were charging the author of that previous pitch a $1000 licensing fee for the privilege of writing a new version of the game for them. And he actually had the money ready when they rejected him.

...
So what do we have with Champions Now? A game the company doesn't support at all. Something I regard as a straight-up failure of a product. Something they Kickstarted and threw all of the money that was pledged away to produce.

The greed and stupidity at play here were staggering. They threw away a guaranteed success for something that never would succeed.

Epic Fail.

Hero/Champions is  dead.

Yeah, yeah, I hear you... There are fans out there who still play it, and you know a guy who, or are aware of this local scene that, blah blah blah blah...

Hey! Hero games even has a websites where you can buy product!

No one cares.

Because the people who own the HERO IP made sure of it.

If Hero games never published a new product in the future, no one would notice.

If they were to go bankrupt and disappear with no announcements; no one would think to ask about them.

No one is talking about what the next new hotness from hero games is going to be.

Because nobody gives a shit.

They have made themselves just that insignificant in the RPG hobby.




But the dead horse hasn't been beaten nearly enough...
96
IDK, a lot of these "need more info" arguments seem to be demanding an extreme standard of measurement, just to gauge a general innate stat, when a lot of this stuff is just skill, or highly reliant on it, which is a separate issue from natural ability.

- Need to see her hitting stuff (that's a skill)
- Need to see her jumping through hoops (skill)
- Need to see her perform under stress (skill and experience)

And a lot of these moves that she's doing take immense motor control and agility just to bend your body that way without falling. I can't do half the stuff she's doing, and I've tried. Granted, I'm an out of shape fat bastard who has barely trained in years, and a lot of this is skill, but a lot of these moves also take spatial awareness and coordination to do without hitting yourself or dropping your stick. When I was starting out with staff spinning I used to hit myself all the time. I still hit myself occasionally (albeit rarely), and I've been doing it for like two years. But this chick can throw a staff, spinning horizontally in the air and catch it above her head.

Could she maybe do it better? I guess, but that's more a measure of skill than natural ability.

 I disagree.  Everything she does a person with enough time and focus who starts at an average baseline of athletic ability could do, even with regard to flexibility, she is not an outlier among females who have dedicated serious time to pursuing flexibility.   The "talent" is hard to measure in the things she displays.  I know numerous women and several men who can do a split past parallel between two chairs for instance.  One of them was super flexible at the start, but most of them were not exceptional regarding flexibility and worked on it for a couple years.  An example I will give is I have a buddy, who wondered if he could do a backflip (as a 27 year old adult who had never tried it) and he just did it, no warm up, no attempt with a spot, nothing past a Lady there told him to tuck his legs tight.  he just did it.  That IMO is a good measure of natural ability.  Similar is punching power.  You can enhance it with training, but people are born with the "touch of death", they dont develop it.   

  Edited to add:  However I have no baseline for how long she has been training either.  If you told me she took an interest in this stuff 6 months ago and is at this level now, 18 dexterity is within a possible stat (still want to see a few more tests), if you tell me she has been training 5+ years, well that allows a whole lot less of a measure for me than a skill vs talent assessment.  Thus, as I said, I need more information.
97
OD&D had a small few. I recall a White Ape and a Green Man. Probably more that do not remember.

Probably the best without being directly referencing outside their setting is Call of Cthulhu. Using the creatures from that you can pretty much re-create anything else. Conan in particular as they share quite a bit of data.Especially if you adapt the old Shades of Grey rules for playing CoC as a Pulp Hero setting rather than a weird horror one. Though some did merge the two. Shades of Grey is the LARP expansion, but its still very applicable to the RPG.

A weird one to use, but is immensely adaptable to this is TSR's Marvel Superheroes RPG. The system is so totally flexible that you can build up about any pulp hero and beastiary with the tools provided.

Same for the Polyhedron conversions. d20 and then d20 Modern Pulp Heroes and/or d20 Modern Iron Lords of Jupiter. Converting monsters to their pulp equivalents.

Past that theres been some occasional entries in RPG magazines way back for things like this. Early White Dwarf had a few.

98
When i was once in France with some Friends, we where doing some sightseeing and came across a small castle which we took a tour around. The guid was telling us that the castle was once besieged and the Attackers poisoned the well with carcasses. The Defenders hold out around a month, over the month everyone inside the Castle shat themself to death. After the Attackers finaly broke into the Castle the stench was so overhwelming the Attackers decided to leave and never come back.
99

I've got a few vigilante type classes worked, for White Box, let me know if you're interested in seeing them.

Cool, I could totally use that as a base. I'd make a few tweaks and give it some cool art. You can IM me if you want to write some content.


Woooooooooooooooooo! Wait, what? Who me? Really?
100
What I can fit on an index card.
Name
Class or equivalent
Stats
equipment
spells/skills/powers/mutations/etc.
Why am I here

Thats the bare minimum I like. Enough to set out and do whatever. From that I can think of a background/backstory as needed.

The "why am I here?" part is important as it sets the stage for a-lot of other things.
Quest application: saw an ad or heard news and came to see if could help.
On the job already: Quests been gained and Im off to complete it.
Travelling with others: whatever the group or leaders overall goal is.
Exploring: personal favourite. Travelling the lands, seeing the sights and often getting into trouble or needing to get rid of trouble as I go.
Personal goal: another one I use alot. Such as gathering parts for some grand creation. Or finding lost information. Or reclaiming ruins, etc.
In trouble already: Pretty much the start of Ghost Tower of Iverness. Go clear this phantom tower. Or Else.
And many others. Everyone has their own ideas for "why am I here." even if its as simple as "for Glory and Wealth!"

It gives a nice little springboard for ideas if needed and is short enough that if not needed its not a waste.

I can think of a better list and explanation of it.

I agree 100%
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