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Anyone playing Savage Worlds Pathfinder

Started by tenbones, September 29, 2021, 12:21:11 PM

Previous topic - Next topic

Ocule

I wonder how many people run deluxe over swade
Read my Consumer's Guide to TTRPGs
here. This is a living document.

Forever GM

Now Running: Mystara (BECMI)

GhostNinja

Quote from: tenbones on January 30, 2023, 11:06:49 AM

Someone did a Savage Worlds Battletech conversion - https://edoc.pub/savage-battletech-rules-revision-12-pdf-free.html

I heard it was pretty good. I think its based off of Savage Worlds Deluxe Edition (which has some small minor differences from the current SWADE edition).

And someone did some Lifepath for Chargen for it here - https://www.dicemonkey.net/2018/10/16/lifepath-character-creation-for-savage-worlds-battletech/

Its pretty good and probably could be improved with just a little work.  By the revision dates it doesn't appear to have been updated in some time.
Ghostninja

GhostNinja

Quote from: Ocule on February 13, 2023, 09:59:41 PM
I wonder how many people run deluxe over swade

I am sure there are some holdouts.  The improvements in SWADE over Deluxe made switching the easiest decision I have ever made.
Ghostninja

tenbones

Quote from: Ocule on February 13, 2023, 09:59:41 PM
I wonder how many people run deluxe over swade

I agree with Ghost - there are probably some out there. I don't know *why* you would stick with it. Anything Deluxe does differently like their Bennie/Shaken mechanic differences, could easily be imported into SWADE if you really wanted. Beyond that, SWADE really cleans up and evens out little mechanical inconsistencies.

My personal opinion is there is no reason to use Deluxe. Any type of change to the system you want to do in SWADE, can be done. I'd even say it can be done with more consistency in that if you make a change in SWADE it would require less downstream tweaking. But this is all low-effort stuff. I'm not going to argue with a Deluxe loyalist about whether it's "better" in the sense that 2e D&D is superior to 3e D&D (it is. just so you know), because the differences are vastly smaller by comparison. You can literally pick up any Deluxe edition content and port it over to SWADE with relative ease and run it as is.

(Mostly ditching the Charisma mechanic and just running everything else under the SWADE rules).

At my own table, I use a lot of Deluxe stuff that hasn't been ported over to SWADE as reference material. But I'm sure there are some folks out there, in the dark recesses of the void that clutch to their Deluxe rules... just like I hear of real monsters, I believe Pundit is one of them, that claim the original Deadlands rules (pre-Savage Worlds) are better (they're not), and refuse to use Savage Worlds.

tenbones

Quote from: GhostNinja on February 14, 2023, 09:28:06 AM
Quote from: tenbones on January 30, 2023, 11:06:49 AM

Someone did a Savage Worlds Battletech conversion - https://edoc.pub/savage-battletech-rules-revision-12-pdf-free.html

I heard it was pretty good. I think its based off of Savage Worlds Deluxe Edition (which has some small minor differences from the current SWADE edition).

And someone did some Lifepath for Chargen for it here - https://www.dicemonkey.net/2018/10/16/lifepath-character-creation-for-savage-worlds-battletech/

Its pretty good and probably could be improved with just a little work.  By the revision dates it doesn't appear to have been updated in some time.

Yeah! A night of conversion work would do wonders for this. It's probably a great starting point for any Battletech enthusiast. My god, it's been decades since I've played Battletech, I can't even *imagine* what having a Turn that lasted only a couple of minutes would be like. I remember leaving Battletech for good once I discovered Mekton for those exact reasons. I love the BT setting... but the task resolution took forever. I'd be interested in someone giving this a SWADE update for sure.

Ghostmaker

Quote from: tenbones on February 14, 2023, 10:33:23 AM
Quote from: GhostNinja on February 14, 2023, 09:28:06 AM
Quote from: tenbones on January 30, 2023, 11:06:49 AM

Someone did a Savage Worlds Battletech conversion - https://edoc.pub/savage-battletech-rules-revision-12-pdf-free.html

I heard it was pretty good. I think its based off of Savage Worlds Deluxe Edition (which has some small minor differences from the current SWADE edition).

And someone did some Lifepath for Chargen for it here - https://www.dicemonkey.net/2018/10/16/lifepath-character-creation-for-savage-worlds-battletech/

Its pretty good and probably could be improved with just a little work.  By the revision dates it doesn't appear to have been updated in some time.

Yeah! A night of conversion work would do wonders for this. It's probably a great starting point for any Battletech enthusiast. My god, it's been decades since I've played Battletech, I can't even *imagine* what having a Turn that lasted only a couple of minutes would be like. I remember leaving Battletech for good once I discovered Mekton for those exact reasons. I love the BT setting... but the task resolution took forever. I'd be interested in someone giving this a SWADE update for sure.
Never played WH40K, I bet :D

tenbones

I actually haven't! And it's another weird thing for me, given how long I've been in the trenches of this hobby.

I've played some WHFRP, nothing I'd consider "long term" or enough for me to be even more than a beginner in it. But I know a lot more about the lore of both WHF and 40k respectively than I have any right to.

And I always get right up to the rim of actually running it... but the system always seems a bit overwrought to me. It's *always* in the back of my mind of doing a WH/40k conversion to Savage Worlds, but I fear my understanding of Warhammer in either incarnation is up to the task that I'd be proud of.

Never say never tho.

Ocule

There are small things like no penalties on healing checks, before you took the wound penalty to medical checks to heal people. Same on recovery rolls.

Also liked the turning templates for vehicles and actual tabletop vehicle rules. The powers in deluxe with fixed trappings I feel offered more choice than on the fly customization and weird science felt more weird science.

Also minor nitpick but rate of fire ammo cost is just weird in swade but it makes sense. And the swade art kinda bad
Read my Consumer's Guide to TTRPGs
here. This is a living document.

Forever GM

Now Running: Mystara (BECMI)

mudbanks

Quote from: Ocule on February 14, 2023, 09:52:54 PM
Also minor nitpick but rate of fire ammo cost is just weird in swade but it makes sense. And the swade art kinda bad

Yeah the art is bad, so much so it's not even Deviantart-level :|

But anyway, since we're talking about Savage Worlds now, I just want to add my 2c to another product that I wish PEG will update: Showdown. I wish they'd come up with a newer version of it, one with cleaned up formatting and rules. I would really like to run a Jagged Alliance-style campaign with it.

GhostNinja

Quote from: tenbones on February 14, 2023, 10:30:26 AM

I agree with Ghost - there are probably some out there. I don't know *why* you would stick with it. Anything Deluxe does differently like their Bennie/Shaken mechanic differences, could easily be imported into SWADE if you really wanted. Beyond that, SWADE really cleans up and evens out little mechanical inconsistencies.

Yeah, SWADE Does things so much better.  I love that there are 5 skills you get mandatory.   I mean in Deluxe if you forget to get Notice then you have to do it unskilled?  That makes no sense.

Quote from: tenbones on February 14, 2023, 10:30:26 AM
(Mostly ditching the Charisma mechanic and just running everything else under the SWADE rules).

I cannot remember in any of my Savage Worlds games using Deluxe (and I used it a lot) ever using Charisma.  Or if it was used, it happened very rarely.

Quote from: tenbones on February 14, 2023, 10:30:26 AMAt my own table, I use a lot of Deluxe stuff that hasn't been ported over to SWADE as reference material. But I'm sure there are some folks out there, in the dark recesses of the void that clutch to their Deluxe rules... just like I hear of real monsters, I believe Pundit is one of them, that claim the original Deadlands rules (pre-Savage Worlds) are better (they're not), and refuse to use Savage Worlds.

Yeah switching over is pretty easy.  Some settings can be a pain.  I mostly do regular character creation using SWADE and integrate the special stuff from the setting in- along with it.  Not too difficult and there are plenty of SWADE settings that do have conversion rules to SWADE available for free.
Ghostninja

GhostNinja

Quote from: tenbones on February 14, 2023, 10:33:23 AM

Yeah! A night of conversion work would do wonders for this. It's probably a great starting point for any Battletech enthusiast. My god, it's been decades since I've played Battletech, I can't even *imagine* what having a Turn that lasted only a couple of minutes would be like. I remember leaving Battletech for good once I discovered Mekton for those exact reasons. I love the BT setting... but the task resolution took forever. I'd be interested in someone giving this a SWADE update for sure.

I am going to look at the linked document for Deluxe and see what I can do to update it to SWADE.   It shouldn't be too hard and there is some good information there.  May expand it a bit.  We will see.
Ghostninja

GhostNinja

Quote from: Ocule on February 14, 2023, 09:52:54 PM

Also minor nitpick but rate of fire ammo cost is just weird in swade but it makes sense. And the swade art kinda bad

It is weird but the ammo does work.  I have run plenty of SWADE games to know that.

The art is OK, it could be better.  But then Art in an RPG was never important to me.
Ghostninja

VisionStorm

Quote from: GhostNinja on February 15, 2023, 10:53:11 AM
Quote from: tenbones on February 14, 2023, 10:30:26 AM

I agree with Ghost - there are probably some out there. I don't know *why* you would stick with it. Anything Deluxe does differently like their Bennie/Shaken mechanic differences, could easily be imported into SWADE if you really wanted. Beyond that, SWADE really cleans up and evens out little mechanical inconsistencies.

Yeah, SWADE Does things so much better.  I love that there are 5 skills you get mandatory.   I mean in Deluxe if you forget to get Notice then you have to do it unskilled?  That makes no sense.

Kinda related to this, but if/when I get around playing Savage Worlds, I'm making Fighting and Shooting free too. Honestly ANYONE can pick up a weapon IRL and either swing it around or point it at someone. Sure, you need training to be good at it, but being able to hit someone untrained is NOT some kind of insurmountable task. Still, making such rulings in SW is so easy, I barely even feel like that's a nitpick.

tenbones

Quote from: Ocule on February 14, 2023, 09:52:54 PM
There are small things like no penalties on healing checks, before you took the wound penalty to medical checks to heal people. Same on recovery rolls.

Also liked the turning templates for vehicles and actual tabletop vehicle rules. The powers in deluxe with fixed trappings I feel offered more choice than on the fly customization and weird science felt more weird science.

Also minor nitpick but rate of fire ammo cost is just weird in swade but it makes sense. And the swade art kinda bad

Agree with all of the above. ESPECIALLY the fixed the trappings. I have it on my To Do list to bring those back to my SWADE games with some tweaks. I need to revisit the vehicle stuff, as I'm needing to create some more in-depth vehicle rules for a couple of projects I'm working on.


tenbones

Quote from: VisionStorm on February 15, 2023, 02:11:01 PM
Quote from: GhostNinja on February 15, 2023, 10:53:11 AM
Quote from: tenbones on February 14, 2023, 10:30:26 AM

I agree with Ghost - there are probably some out there. I don't know *why* you would stick with it. Anything Deluxe does differently like their Bennie/Shaken mechanic differences, could easily be imported into SWADE if you really wanted. Beyond that, SWADE really cleans up and evens out little mechanical inconsistencies.

Yeah, SWADE Does things so much better.  I love that there are 5 skills you get mandatory.   I mean in Deluxe if you forget to get Notice then you have to do it unskilled?  That makes no sense.

Kinda related to this, but if/when I get around playing Savage Worlds, I'm making Fighting and Shooting free too. Honestly ANYONE can pick up a weapon IRL and either swing it around or point it at someone. Sure, you need training to be good at it, but being able to hit someone untrained is NOT some kind of insurmountable task. Still, making such rulings in SW is so easy, I barely even feel like that's a nitpick.

I'd make this setting-dependent. Normally I'd make everything contextual to the game because imo not everyone knows how to fight or shoot a gun/bow etc. But if you're running a fantasy game where people are rough and tumble - sure.

Or you could have cultural background Edges that everyone gets for freeeee! at Char Gen, where it nips that in the bud and keeps things nice and tidy.