Tenbones, I'd like to get your opinion on something: what tools/tricks/tactics do you use to counter high Parry + high Toughness characters (talking about 13 Parry 15 Toughness that sorta character)? I tend to use Tests of Will and Wild Attacks, but I'd like to hear more from fellow experienced GMs (I don't trust reddit or the peginc forums, I am willing to bet I have more experience than 99% of their community).
dbm and mudbanks nails it. Those are some *high* numbers. Even in my game where everyone was high Veteran/low-Heroic in a fairly high-fantasy setting, that's some hefty stats.
First and foremost - I always do things in context. It's not like PC's walk around advertising their stats, so I never make enemies do things with some foreknowledge (unless they have it) of what a PC's stats are. If they PC's have those stats, and start whipping the fuck out of my monsters, they earned it. Smart monsters run away, or try different tactics...
My first option: Ranged attacks. You can have all the parry you want... but a hail of arrows is still TN 4 unless you have some other means of protection. Getting past that Toughness? Well that's a different matter.
Second option - Could use poison with touch attacks, (works well in conjunction with ranged).
Third option - Gangup attacks w/ Grappling works good too. Ignore that Parry and start rolling Athletics against a mass of attackers. Grappling in general is a *very* good way to slap some penalties on that badass PC. Give them Vulnerable, and Distracted, keep them unable to move. Hell toss in friends with Reach on top of that... I'll bring that bitch down with Goblins.
Tests - I don't ever put this as a "thing" to consider doing, because I *always* use Tests with my NPC's. No PC typically has all their stats at high levels. SO targetting the stat they're weakest at for a Test is always a solid choice. And don't forget to use your GM Bennies! If my NPC's *know* they're going up against a beast with ridiculous fighting skill (13 Parry!) and they can take a hit like a freight-train (15 Toughness) then you bet your ass I'm going to do it dirty.
Do not forget your NPC's own Edges and Special Abilities - Blinding a PC is *BRUTAL* (Darkness is the same thing). Weapons with AP (be it magic or special materials). Support, Support, Support! Maybe one of your goblins has Pack Tactics! Then watch the fireworks!
Of course there's always Magic. Lower Trait, Entangle - BRUTAL. Oh that Fighting has that Parry real high? Lemme drop it a couple of dice. SPEND THE BENNY, MAKE THEM FEEL IT.
It depends on the circumstances of course. While those are high ratings, I've taken down PC's with slightly beefier stats with good old fashioned goblins that play smart and fight dirty. But I'm always respectful of any PC in my campaigns that reach those kinds of power-levels, because I make sure they earn it, and I like letting them throw their weight around. This way when they run up against NPC's that *do* fight smart, because they might know something about their abilities, or are on that same level - the PC's give them that respect right back. It's good to let the players show some fear in their eyes... hehe