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#71
Quote from: jeff37923 on May 13, 2024, 12:44:49 PMIs any of Dark Dungeons useful or did the rot set in back then? I was thinking of grabbing a copy.

The original post is from 5-2-24.  I don't think they have had time to actually implement these changes and come out with a new version yet.
#72
Quote from: WERDNA on December 19, 2023, 01:21:07 AM
Quote from: RPGPundit on December 19, 2023, 01:10:56 AMSome of my Pundit Files issues were going to feature these monsters.

Exciting to hear. I'm sure you'll do better than Oriental Adventures did with them (not that I blame them, research would've been harder back then). ...Wait, why past tense?


As it turns out my article on the four terrible creatures isn't going to be going into the Pundit Files after all, it will be in the next issue of Mad Scribe Magazine.
#73
One big difference in L&D/BoF from D&D is that the Cleric (or now, Holy Man or Holy Warrior) are the "Fire & Forget" class. Miracles are easy, they just require prayer.

Magic, on the other hand, is about artifice; with a few exceptions, you have to prepare the magic beforehand. Consider for example, the Bread of Gideon. It is a an extremely powerful (but relatively simple and inexpensive) bit of magic that can give a huge advantage when you intend to go confront supernatural monsters. But you have to have it made ahead of time.

When a magister gets to where they've god astrological talismans or alchemy, they will have a hugely varied and powerful set of magics, but you need to have put all that in place.
#74
One problem with stealth is that there are a lot of different levels of stealth, and they don't always work together.

You have your ninja/sniper/scout/thief level of stealth, which is a small number of people hiding and sneaking around, and probably doing most of their movement under cover of darkness, or slowly creeping into a contested area.

But there are also stealth aspects to modern regular infantry operating with night vision.

Thirdly, stealth is also present at the level of an entire army maneuvering for tactical surprise. They're not going to sneak up on Ninja Guy, but they can sneak up on another army.

Likewise, there is a strong element of stealth in tank warfare. Tanks can and do sneak up on other tanks, even though they will rarely sneak up on alert infantry.

Then you have stealth among fighter aircraft, both actual stealth fighters and regular fighters using stealthy tactics like attacking out of the sun or flying below radar.

There is stealth in submarine warfare, and in space warfare modeled on submarine warfare.

In all of these situations, too, the non-stealthy operators can combat the stealth units, either with dedicated antistealth units like antisubmarine aircraft or satellites or spotters or scouts, or with tactics like sweeps of areas and skirmish lines, and artillery strikes on sniper positions, or even just good intelligence work.

Making a single system that can model all of these things seems like it would be difficult. And you might not even want to. If your characters are Army infantry, you don't need submarine warfare rules. But to get to the point where you can simplify your rules set, you need to make good campaign design choices. 

Lastly, yes, I am aware that I overthink things. :)
#75
Other Games / Re: The woke infiltration of B...
Last post by GeekyBugle - May 13, 2024, 10:50:04 PM
Quote from: Zelen on May 13, 2024, 09:22:41 PMMy stance is that lore is incredibly important, but anyone who cares about lore at this point should see the writing on the wall for Battletech.

It's a lot less damaging for "the lore" to accept a spin-off with renamed factions + characters that keeps the underlying themes, tone, style, than to continue on supporting a game/IP which is compromised by malicious actors whose expressed goals are to subvert that story/setting.

100% Let Catalyst and it's IP burn, make a new thing or embrace an existing one, if possible one that (while keeping the game free from IRL politics) is made by explicitly anti-woke people.
#76
I like this! Everyone always discouraged me from playing a cleric, but it is very easy to come up with a motivation and beliefs for them. I'd like to play as a cleric who volunteers at local hospitals during her downtime one day.
#77
Welcome, by the way.

First up, where to find games in general. The easiest way is via the major VTT (virtual tabletop) programs. The two I've used are Roll20 and Foundry. Both are in-browser apps for players, though Foundry does require you host the data or pay for server space if you want to DM. Of the two, Roll20 is the easier one for finding games on. It has a built-in search engine which lets you filter for which games you want to play, timeslot, whether they "welcome new players", etc. (https://app.roll20.net/lfg/search/). Foundry lists their "looking for group" posts on Discord (https://discord.gg/foundryvtt). You want the "Gm-Free" channel to see what games are going. Roll20 is also the easier of the two programs to use (though neither is very hard as a player), and is less hardware-intensive. There's also some other VTTs out there, including Fantasy Grounds, Owlbear Rodeo, etc, but I don't have any experience with them.

As far as finding non-woke games goes, I find it's more about looking for red flags to avoid. Like Jeff said, the easiest way is to just avoid the 5th edition of D&D entirely. Simply by virtue of being the current edition of the most popular game, D&D has the most mainstream (read: "cringe") players. As a general rule, the less popular the game is, the more serious (and usually older) the players are and concomitantly the less nonsense you have to deal with. If you've played the Pathfinder CRPGs, you pretty much already know the rules to both Pathfinder 1st edition and D&D 3.5 edition, both of which still have some games going online. When people around here mention OSR games, they're talking about a whole suite of games based on even earlier editions of D&D, which are fairly popular in the space, and tend to be associated with an actively anti-woke group of players. For an outsider it's best to think of OSR games as simplified, stripped down versions of D&D. They're extremely easy to learn, but if you're coming from newer RPGs, you might find the character options underwhelming.

All that said, 5e is still the most played game and the easiest to find people playing. If you're looking for games in that realm, it's mostly just a matter of scoping out the game a little before you ask to join. The hyper-woke usually can't resist advertising it, so if you read the game listings with a critical eye, you can often pick up hints at what kind of game it is. Obviously keywords like "safe space", "LGBTQ+ friendly" etc. are to be avoided. You can also look at the players' avatars and on Roll20 at least, read the DM's profile to see what they're about. Don't be afraid to profile; if all the posters in the player applications are asking about pronouns and triggers, it's probably a game to avoid. But also don't write people off too quickly. I've played with multiple trans players in the last few years, and not a one of them has made an issue of it. Don't give up too easily. Even in 5e world, most people just want a good game to play, and will prioritize that over making political beefs.

Anyway, good luck and welcome to the hobby. Stick around the forum here and feel free to ask questions, too. Most of the posters are crusty, highly-opinionated old grognards, but also very happy to help people out wherever they can. Everybody likes to see the hobby grow.
#78
I like Savage Worlds Stealth rules. Effectively, if you're being Stealthy, you are. And unless people are *actively* looking for concealed people (GM's call) the players simply make basic skill checks as normal. Which is pretty straightfoward and "easy" in SW.

When people are actively searching, or have special abilities like Alertness, it's a contested check. Otherwise its pretty breezy. Of course if you wanna sneak up and kill someone you *always* have to make a contested roll, if you get a Raise you get "The Drop" which is effectively a very powerful Hit+Damage bonus that will likely kill most targets.

#79
The Angry GM: Tactical Infiltration Action

Quote from: The Angry GMIt's like this: if you take everything I already taught you about running a game like a True Game Master and you combine it with the crap about stealth and sneaking and perception and awareness I over-explained above — and which I previously explained as part of my speech on Problematic Actions — you'll get the secret sauce that makes stealth scenes work. That sauce is called dynamism. Good-feeling stealth moments and infiltration scenes — whether the players are doing the hiding or the seeking — are a back-and-forth game of "this is what you know; now how do you react?"
#80
Other Games / Re: The woke infiltration of B...
Last post by Zelen - May 13, 2024, 09:22:41 PM
My stance is that lore is incredibly important, but anyone who cares about lore at this point should see the writing on the wall for Battletech.

It's a lot less damaging for "the lore" to accept a spin-off with renamed factions + characters that keeps the underlying themes, tone, style, than to continue on supporting a game/IP which is compromised by malicious actors whose expressed goals are to subvert that story/setting.