Quote from: GhostNinja on Today at 01:42:06 PMQuote from: Nakana on Today at 01:26:08 PMIf OSR keeps growing the way it is, WoTC will make 6E OSR.
*6e proper, not 5e 2024
Not that would be a bad thing. Make D&D great again.
Quote from: swzl on Today at 07:24:37 AMI am adapting Witchery by Levi Kornelson to my home brew game. It is a noun, verb, casting method style of magic system. It features magic that can cause side effects even if successfully cast. These include:
- Affliction: Things like being tangled, sickened, cursed, blinded or even physically transformed.
- Delay: Actions taking up more time than one might expect, or even 'hanging' indefinitely until something else is done to fix the delay.
- Displacement: Things ending up where they shouldn't, including effects going astray.
- Expense: Resources (usually items) being used up.
- Helplessness: The spellcaster being rendered heavily entangled, paralyzed, unconscious, or comatose.
- Injury: General damage, sometimes of a broad type (burning, etc) being done to the spellcaster or their allies.
- Peril: Entirely new threats being generated or attracted (like lighting striking the building you're in and setting it on fire).
- Strangeness: Odd effects, often unsettling or confusing to onlookers, which can complicate the situation at hand.
- Weariness: Imposes exhaustion levels.
I implemented a increased duration/impact mechanic based on the severity of risk the caster takes. The choices also allow for mitigation of large risks by spreading out results, so a bit of injury, some strangeness, and a helping of peril.
I'm in the process of creating NPC's in the system. The players were given the 1.0 version last night. I'm hoping the inclusion of free form casting with memorized spells will ween them off Vancian magic.
Quote from: Nakana on Today at 01:26:08 PMIf OSR keeps growing the way it is, WoTC will make 6E OSR.
*6e proper, not 5e 2024
Quote from: Brad on June 13, 2024, 02:28:12 PMFair point. I do have tBoHSE and it is worn thin from my ongoing game. I take the lore section out and the horrible art and print up a spiral bound version for the table. Re-organized with shit where I want it.Quote from: the crypt keeper on June 13, 2024, 11:40:13 AMMy vote goes to Mayfair's MEGS system used for DC Heroes 1e-3e. Besides the best system for supers I have used, it is certainly capable of serving as a generic game engine. Maybe not as polished as some of the newer games mentioned, but I am surprised it does not have a heartbreaker available by now.
MEGS doesn't really qualify as it is extremely well-known; I mean, it was used for the DC RPG for around 15 years. That notwithstanding, I guess if you hate life you could get Blood of Heroes and just pull the system from there for whatever you want to do.
Quote from: weirdguy564 on June 15, 2024, 09:56:14 PMYeah, this topic came as a surprise to me as well. I don't recall ever hearing this claim that the OSR is dying.
If anything, more OSR games are coming out almost weekly it seems.