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Sandboxing 2018

Started by PencilBoy99, October 03, 2018, 01:01:07 PM

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PencilBoy99

Just curious if anyone had any *NEW* resources (blog posts, RPG games or settings) that help GM's run in a Sandboxy way. I now purchase a lot of products based on "how easy will it be to sandbox this." People always recommend the "Prep Situations" blog post, the Lazy GM book, and Sine Nomine games but I still think there's a market space for a book that really focuses on how to create and run a Sandbox game in any genre. If you want to write that for me that's great.

Azraele

Quote from: PencilBoy99;1058811Just curious if anyone had any *NEW* resources (blog posts, RPG games or settings) that help GM's run in a Sandboxy way. I now purchase a lot of products based on "how easy will it be to sandbox this." People always recommend the "Prep Situations" blog post, the Lazy GM book, and Sine Nomine games but I still think there's a market space for a book that really focuses on how to create and run a Sandbox game in any genre. If you want to write that for me that's great.

Well, I'm doing that in my game. I'll give you the quick and dirty version

1. Start with an idea you have for content: in my example, I'd like to do something simple, say a camp of barbarian raiders and slavers

2. Choose between one of two general models: Dynamic or Status Quo. You'll track changes in a dynamic model, but in a status quo it'll remain the same when players encounter it

3. Prep the content. In this example, you'd want a map of the barbarian's base, a list of the barbarians (I suggest breaking them into groups so you can key or track them easily) and a key for each part of the base (detailing buildings and rooms and such)

4. If it's status quo, think about what the barbarians do every day: this is what the players will encounter when they go to their base. Prepping this way effectively gives you a dungeon; map of rooms, content and descriptions keyed to rooms, encounter list of wandering inhabitants (patrolling barbarians, in this case) and inhabitants keyed to rooms. You can run this with very simple dungeon crawl techniques and get a fantastic amount of gameplay from very little prep

5. If it's dynamic, then every time you advance time for the PCs, you should update the situation in the content node. For example, maybe the barbarians are transporting some slaves the PCs have been tasked with saving; as the players use their limited resource of time, the slaves draw ever closer to the base. In a traditional game, you'll use travel/distance/time rules to update very accurately. In a scene-based game like mine, you can update more easily by keying changes to scenes in a numerical fashion. Prepped this way, the content will be different depending on when the players encounter it. Note that dynamic content should seek a new status quo, so that you don't have to keep tracking it forever (eventually the slaves will make their way into the base, then it's back to business as usual)

Prepping a sandbox based on ideas you have for content will allow it to grow to a very easy-to-manage size (it'll be based on your best ideas, which you're most excited about running). This keeps you from having to deal with big patches of zero-content hexes (a problem I have, as my love for maps generally outweighs my ability to fill them with stuff). It also keeps the amount of stuff you need to track reasonable, as most of the content is in a state of status quo until the players show up to wreck things.
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S'mon

Naw, been happily running Stonehell Dungeon for over a year now, and I just go back to the Alexandrian blog series on megadungeon open table campaigns when I want a refresher.

Psikerlord

Naturally I'm going to pimp Midlands Low Magic Sandbox Setting. Made for sandboxin' good times.
Low Fantasy Gaming - free PDF at the link: https://lowfantasygaming.com/
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Midlands Low Magic Sandbox Setting PDF via DTRPG http://www.drivethrurpg.com/product/225936/Midlands-Low-Magic-Sandbox-Setting
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estar

#4
Quote from: PencilBoy99;1058811Just curious if anyone had any *NEW* resources (blog posts, RPG games or settings)

Been releasing licensed revised guides and maps to Judge Guild's Wilderlands of High Fantasy. The revised part is mostly in the layout and bringing it up to date. Also added bits of background from other published Judges Guild books that are relevant. Notably the hard to get Map Six City State of the World Emperor. The next set, Wilderlands of the Magic Realms should be out by the end of the month.

https://www.rpgnow.com/browse/pub/2993/Bat-in-the-Attic-Games

Quote from: PencilBoy99;1058811I still think there's a market space for a book that really focuses on how to create and run a Sandbox game in any genre. If you want to write that for me that's great.

Agreed and been puttering away at it for the last couple of years. Alas my output doesn't scale and it is a hefty topic to tackle and do it right.

Itachi

Quote from: PencilBoy99;1058811I still think there's a market space for a book that really focuses on how to create and run a Sandbox game in any genre.
You mean aside from Apocalypse World and Blades in the Dark bazillion hacks? :D

Azraele

Quote from: Itachi;1058957You mean aside from Apocalypse World and Blades in the Dark bazillion hacks? :D

No. Bad Itachi. No cookie
Joel T. Clark: Proprietor of the Mushroom Press, Member of the Five Emperors
Buy Lone Wolf Fists! https://www.drivethrurpg.com/product/416442/Tian-Shang-Lone-Wolf-Fists

Derabar

Quote from: Psikerlord;1058869Naturally I'm going to pimp Midlands Low Magic Sandbox Setting. Made for sandboxin' good times.

Just got the print version from Lulu yesterday, along with first 2 Fight On! collections. Coupled with the 3 core ACKS books I've probably blown my gaming budget for the rest of the year, but there's plenty of reading in that lot :)
Here for gaming, not drama.

Psikerlord

Quote from: Derabar;1059003Just got the print version from Lulu yesterday, along with first 2 Fight On! collections. Coupled with the 3 core ACKS books I've probably blown my gaming budget for the rest of the year, but there's plenty of reading in that lot :)

Brings a big smile to my face. I hope they serve you well!
Low Fantasy Gaming - free PDF at the link: https://lowfantasygaming.com/
$1 Adventure Frameworks - RPG Mini Adventures https://www.patreon.com/user?u=645444
Midlands Low Magic Sandbox Setting PDF via DTRPG http://www.drivethrurpg.com/product/225936/Midlands-Low-Magic-Sandbox-Setting
GM Toolkits - Traps, Hirelings, Blackpowder, Mass Battle, 5e Hardmode, Olde World Loot http://www.drivethrurpg.com/browse/pub/10564/Low-Fantasy-Gaming

RPGPundit

Quote from: PencilBoy99;1058811Just curious if anyone had any *NEW* resources (blog posts, RPG games or settings) that help GM's run in a Sandboxy way. I now purchase a lot of products based on "how easy will it be to sandbox this." People always recommend the "Prep Situations" blog post, the Lazy GM book, and Sine Nomine games but I still think there's a market space for a book that really focuses on how to create and run a Sandbox game in any genre. If you want to write that for me that's great.

I don't know if this is what you were thinking of, but my RPGPundit Presents series includes a number of 'adventure scenarios' which are set up as sandboxes. They don't follow a linear 'adventure path', so they take the format of showing you the whole setup, the NPCs or monsters or whatever involved, and the line of events as they will happen outside of PC interference, as well as guidance to what would change depending on how the PCs interfere.

Ironically, this has caused a couple of people who are obviously only used to non-sandbox adventuring to claim that these products are "not real adventures" or "incomplete".
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Exploderwizard

Quote from: RPGPundit;1059713Ironically, this has caused a couple of people who are obviously only used to non-sandbox adventuring to claim that these products are "not real adventures" or "incomplete".

You didn't write out what the PCs are supposed to do OR a conclusion for the story? Whats the point? It is almost as if you expect it to be material for a game instead of a story. :rolleyes:
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

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RPGPundit

Quote from: Exploderwizard;1059771You didn't write out what the PCs are supposed to do OR a conclusion for the story? Whats the point? It is almost as if you expect it to be material for a game instead of a story. :rolleyes:

You say it in jest, but that's a common problem these days with the newbies and the way adventures are framed for them. Railroading has won.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Thornhammer

Quote from: Derabar;1059003Just got the print version from Lulu yesterday, along with first 2 Fight On! collections. Coupled with the 3 core ACKS books I've probably blown my gaming budget for the rest of the year, but there's plenty of reading in that lot :)

How are those Fight On! collections?  Been thinking about those myself.

Itachi

Quote from: Azraele;1058966No. Bad Itachi. No cookie
Why no cookie? Both Apocalypse World and Blades in the Dark have very good structures for sandbox play that can be easily ported to other games.

I've heard Kingmaker, a Pathfinder campaign, is also a really good sandbox. Anyone read/played it?

S'mon

Quote from: Itachi;1061262Why no cookie? Both Apocalypse World and Blades in the Dark have very good structures for sandbox play that can be easily ported to other games.

I've heard Kingmaker, a Pathfinder campaign, is also a really good sandbox. Anyone read/played it?

Not really. It's a bit like if The Angry DM did sandbox the way he did megadungeon. It apes the form without really understanding it imo.