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Most Underrated old TSR Module

Started by RPGPundit, May 19, 2012, 05:00:49 PM

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mhensley

O2 Blade of Vengeance is my favorite even though it's only made for 1 player.  Great Tolkien flavor with a nice mini sandbox.

DestroyYouAlot

Quote from: One Horse Town;540696Against the Giants.

Who didn't burn the hill-giant steading down?

It's top-notch, but I'm not sure it's "underrated" - seems like it's one of the better-acknowledged modules.
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Benoist

Quote from: DestroyYouAlot;540704It's top-notch, but I'm not sure it's "underrated" - seems like it's one of the better-acknowledged modules.

Yes I would say that too. The G and D modules are amongst the greats for me too.

VectorSigma

Quote from: mhensley;540703O2 Blade of Vengeance is my favorite even though it's only made for 1 player.  Great Tolkien flavor with a nice mini sandbox.

I have that but have never read it; now I shall.
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David Johansen

Huh, I thought I was the only B1 fan.  Also, B4 with its bizarre lost city and Lovecraftian fiend.
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Black Vulmea

Quote from: One Horse Town;540696Who didn't burn the hill-giant steading down?
*raises hand*

We basically snuck our way through both the steading and the rift, recon-style, attracting nearly no notice whatsoever as we unraveled the mystery. We didn't have our first standup fight until the fire giants' hall.
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ACS

Fiasco

I'm fond of N3 Destiny of Kings. A bit linear but brings a very nice medieval feel.

Lord Hobie

Our group enjoyed Secret of Bone Hill quite a bit; we followed it up with Assassin's Knot which was not nearly as much fun.

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estar

Quote from: Sacrosanct;540691The Sentinel/Gauntlet are pretty good ones that I don't hear very often.

I concur I ran them several times with good results.

estar

Quote from: One Horse Town;540696Against the Giants.

Who didn't burn the hill-giant steading down?

Actually timber and thatch are a lot tougher to get burning than you think. A couple of medieval reconstructionists looked into it. It has to do with the thickness of both. Like trying to set a big log on fire.  You can try but you be noticed very quickly from the initial smoke.

DestroyYouAlot

Quote from: estar;540750Actually timber and thatch are a lot tougher to get burning than you think. A couple of medieval reconstructionists looked into it. It has to do with the thickness of both. Like trying to set a big log on fire.  You can try but you be noticed very quickly from the initial smoke.

Yeah, I'm a bit confused by that one - considering the module goes out of its way to say, "NO YOU CAN'T BURN IT DOWN, ASSHOLES".  :mad:  (I'm imagining this grew out of playtesting.  ;)  )
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit

Drohem

N5: Under Illefarn by Steve Perrin.

This was the first official module published for the new greybox edition of the Forgotten Realms Campaign Setting.  It was designed for levels 0-3 characters and is an awsome campaign starter as well.  It details the frontier town of Daggerford which is fairly near to the big city of Waterdeep, but is far enough away to avoid it if you wished.  It has a great section on the personalities of Daggerford, and their relationships to each other.  It has a few small adventures and a main adventure.

DestroyYouAlot

Quote from: Drohem;540763N5: Under Illefarn by Steve Perrin.

This was the first official module published for the new greybox edition of the Forgotten Realms Campaign Setting.  It was designed for levels 0-3 characters and is an awsome campaign starter as well.  It details the frontier town of Daggerford which is fairly near to the big city of Waterdeep, but is far enough away to avoid it if you wished.  It has a great section on the personalities of Daggerford, and their relationships to each other.  It has a few small adventures and a main adventure.

I completely back this statement.  I'm running it right now, in fact - and it's a damn shame this one got "lost in the shuffle" with the edition change, since FR got kind of a reputation for having great background material and terrible modules (especially low-level ones).  There's an awful lot of material for a savvy DM to develop, here, and a very interesting dungeon (with several factions vying for control).
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit

Fiasco


Sacrosanct

Quote from: DestroyYouAlot;540759Yeah, I'm a bit confused by that one - considering the module goes out of its way to say, "NO YOU CAN'T BURN IT DOWN, ASSHOLES".  :mad:  (I'm imagining this grew out of playtesting.  ;)  )

Yeah, that was my experience as well when I ran it a few months ago.  The party TRIED to burn it down, but the module is pretty explicit in saying that it's not possible.

A few days ago I also just finished reading Against the Giants by Ru Emerson, and in that book, they pretty much took the stealth approach through all 3 giant lairs.  That's got to be the way to go.
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