So, which TSR modules for either D&D (b/e/c/m/i) or AD&D are really great but not generally mentioned as "great modules" (ie. the Temple of Elemental Evil, Isle of Dread, etc.)?
RPGPundit
For my money, UK4 When A Star Falls (http://en.wikipedia.org/wiki/When_a_Star_Falls) is a true classic, and doesn't get nearly enough attention. I set it near the Berghof region of the Hold of the Sea Princes, described in UK2-3 (unrelated).
As an adventure, The Veiled Society is much too linear for my tastes, but the basic set-up of conflict between the various houses and the politics of Specularum is very well done. Taken as more of a setting book, I like it a lot.
Quote from: DestroyYouAlot;540672For my money, UK4 When A Star Falls (http://en.wikipedia.org/wiki/When_a_Star_Falls) is a true classic, and doesn't get nearly enough attention. I set it near the Berghof region of the Hold of the Sea Princes, described in UK2-3 (unrelated).
Interesting. Is that Bob Pepper's work on the cover?
Quote from: Machinegun Blue;540674Interesting. Is that Bob Pepper's work on the cover?
I believe it's Jeremy Goodwin.
http://tomeoftreasures.com/tot_adnd/roguesgallery/goodwin.htm
Edit: The interior is from the same artist, and it just oozes creepy flavor, IMHO.
Orcs of Thar never gets as much attention as it should.
To be fair, Orcs of Thar is more of a game changer than a module. An awesome one, still.
L1: The Secret of Bone Hill and L2: Assassin's Knot come up very rarely in discussion for some reason, but the first is a very good sandbox module, and the second adds not just the find-the-assassins investigation scenario, but a handful of extra areas on the island. All standard old school AD&D content, but in that category, it's all good, useable stuff.
Also, does the Master of the Desert Nomads / Temple of Death two-part "series" count as underrated? I wonder. Has problems with linearity, but it has multiple good dungeons and encounters.
I'll second 'Veiled Society' and add 'Drums on Fire Mountain', the only module (besides stealing bits of G123) that I've run more than once (4 or 5 times, actually).
I think B1 In Search of the Unknown (http://index.rpg.net/display-entry.phtml?mainid=2944) is really good for teaching the GM and players what is expected in a typical setup. The index at rpg.net has it listed as ranked 691 out of 4146. It's WAY better than that.
The Sentinel/Gauntlet are pretty good ones that I don't hear very often.
B5 -- Horror on the Hill by Douglas Niles is the best introductory module released. The map inside the cover is unusual and I like it. Overall the style is mixed - humanoids a la Gygax, classic D&D monster fare and some wackiness borrowed form the EX series. It probably ranks as one of the best half dozen modules published - though that isn't saying much if you ask me.
Quote from: Sacrosanct;540691The Sentinel/Gauntlet are pretty good ones that I don't hear very often.
I think they're top-notch, as well - and the mental acrobatics I did trying to fit the setting they present into the tropical area of Greyhawk that they take place in led me to some interesting ideas about cloud forests.
Related:
http://www.dragonsfoot.org/forums/viewtopic.php?f=33&t=32977&hilit=berghof
Against the Giants.
Who didn't burn the hill-giant steading down?
Quote from: ptingler;540689I think B1 In Search of the Unknown (http://index.rpg.net/display-entry.phtml?mainid=2944) is really good for teaching the GM and players what is expected in a typical setup. The index at rpg.net has it listed as ranked 691 out of 4146. It's WAY better than that.
B1 would be my vote, as it gets unfairly overshadowed by the inferior IMO B2 Keep of the Borderlands.
I would also say U1 Sinister Secret of Saltmarsh is seriously underrated.
UK4 is another good choice as stated above.
I don't agree with L1 and L2 as they are great modules, but commonly recognised as such. No underrating there IMO
O2 Blade of Vengeance is my favorite even though it's only made for 1 player. Great Tolkien flavor with a nice mini sandbox.
Quote from: One Horse Town;540696Against the Giants.
Who didn't burn the hill-giant steading down?
It's top-notch, but I'm not sure it's "underrated" - seems like it's one of the better-acknowledged modules.
Quote from: DestroyYouAlot;540704It's top-notch, but I'm not sure it's "underrated" - seems like it's one of the better-acknowledged modules.
Yes I would say that too. The G and D modules are amongst the greats for me too.
Quote from: mhensley;540703O2 Blade of Vengeance is my favorite even though it's only made for 1 player. Great Tolkien flavor with a nice mini sandbox.
I have that but have never read it; now I shall.
Huh, I thought I was the only B1 fan. Also, B4 with its bizarre lost city and Lovecraftian fiend.
Quote from: One Horse Town;540696Who didn't burn the hill-giant steading down?
*
raises hand*
We basically snuck our way through both the steading and the rift, recon-style, attracting nearly no notice whatsoever as we unraveled the mystery. We didn't have our first standup fight until the fire giants' hall.
I'm fond of N3 Destiny of Kings. A bit linear but brings a very nice medieval feel.
Our group enjoyed Secret of Bone Hill quite a bit; we followed it up with Assassin's Knot which was not nearly as much fun.
Lord Hobie
Quote from: Sacrosanct;540691The Sentinel/Gauntlet are pretty good ones that I don't hear very often.
I concur I ran them several times with good results.
Quote from: One Horse Town;540696Against the Giants.
Who didn't burn the hill-giant steading down?
Actually timber and thatch are a lot tougher to get burning than you think. A couple of medieval reconstructionists looked into it. It has to do with the thickness of both. Like trying to set a big log on fire. You can try but you be noticed very quickly from the initial smoke.
Quote from: estar;540750Actually timber and thatch are a lot tougher to get burning than you think. A couple of medieval reconstructionists looked into it. It has to do with the thickness of both. Like trying to set a big log on fire. You can try but you be noticed very quickly from the initial smoke.
Yeah, I'm a bit confused by that one - considering the module goes out of its way to say, "NO YOU CAN'T BURN IT DOWN, ASSHOLES". :mad: (I'm imagining this grew out of playtesting. ;) )
N5: Under Illefarn (http://en.wikipedia.org/wiki/Under_Illefarn) by Steve Perrin.
This was the first official module published for the new greybox edition of the Forgotten Realms Campaign Setting. It was designed for levels 0-3 characters and is an awsome campaign starter as well. It details the frontier town of Daggerford which is fairly near to the big city of Waterdeep, but is far enough away to avoid it if you wished. It has a great section on the personalities of Daggerford, and their relationships to each other. It has a few small adventures and a main adventure.
Quote from: Drohem;540763N5: Under Illefarn (http://en.wikipedia.org/wiki/Under_Illefarn) by Steve Perrin.
This was the first official module published for the new greybox edition of the Forgotten Realms Campaign Setting. It was designed for levels 0-3 characters and is an awsome campaign starter as well. It details the frontier town of Daggerford which is fairly near to the big city of Waterdeep, but is far enough away to avoid it if you wished. It has a great section on the personalities of Daggerford, and their relationships to each other. It has a few small adventures and a main adventure.
I completely back this statement. I'm running it right now, in fact - and it's a damn shame this one got "lost in the shuffle" with the edition change, since FR got kind of a reputation for having great background material and terrible modules (especially low-level ones). There's an awful lot of material for a savvy DM to develop, here, and a very interesting dungeon (with several factions vying for control).
N5 is pretty good.
Quote from: DestroyYouAlot;540759Yeah, I'm a bit confused by that one - considering the module goes out of its way to say, "NO YOU CAN'T BURN IT DOWN, ASSHOLES". :mad: (I'm imagining this grew out of playtesting. ;) )
Yeah, that was my experience as well when I ran it a few months ago. The party TRIED to burn it down, but the module is pretty explicit in saying that it's not possible.
A few days ago I also just finished reading Against the Giants by Ru Emerson, and in that book, they pretty much took the stealth approach through all 3 giant lairs. That's got to be the way to go.
Quote from: Sacrosanct;540691The Sentinel/Gauntlet are pretty good ones that I don't hear very often.
Dammit, quit stealing all the good answers, new meat.
Quote from: DestroyYouAlot;540675I believe it's Jeremy Goodwin.
Better known these days as Jes Goodwin:
http://wh40k.lexicanum.com/wiki/Jes_Goodwin
Quote from: Glazer;540827Better known these days as Jes Goodwin:
http://wh40k.lexicanum.com/wiki/Jes_Goodwin
Oh, no shit? Well that makes a lot of sense, then.
B1, In Search of the Unknown - the first adventure I ever DM'd, and one I still come back to every few years. The key-it-yourself approach is nice and allows for a variety of approaches: full of undead, bandit hideout, etc. Great introduction to dungeoncrawling for players, too, featuring a good amount of dungeon tricks, traps and timewasters to keep them on their toes.
N1, Against the Cult of the Reptile God - a little linear, but there's a lot you can do with this one. Great little base town, and the dungeon section is small, but cleverly designed. A little before-session elbow grease on the DM's part can make this one shine.
I guess I have a thing for low-level modules...
Quote from: KenHR;540893N1, Against the Cult of the Reptile God - a little linear, but there's a lot you can do with this one. Great little base town, and the dungeon section is small, but cleverly designed. A little before-session elbow grease on the DM's part can make this one shine.
Oh yeah, totally this.
QuoteI guess I have a thing for low-level modules...
I mean, they're campaign-starters - probably the most important module is the one that sets you off on the track.
Quote from: DestroyYouAlot;540900Oh yeah, totally this.
I mean, they're campaign-starters - probably the most important module is the one that sets you off on the track.
As an old school gamer, that reminds me of an argument that never really made much sense to me. We've all heard people say that AD&D sucks because at high levels, MUs dominate everyone. But hardly anyone ever played a MU that had access to 8th and 9th level spells (or even 7th). The overwhelming amount of time gamers played AD&D, it was level 1-10, and that's why we see so many people talk about how important low level modules were to the game. So when I hear people say a game is broken based on an aspect that only covers about 10% of total game play, it seems odd to me to make that argument.
Quote from: Sacrosanct;540905As an old school gamer, that reminds me of an argument that never really made much sense to me. We've all heard people say that AD&D sucks because at high levels, MUs dominate everyone. But hardly anyone ever played a MU that had access to 8th and 9th level spells (or even 7th). The overwhelming amount of time gamers played AD&D, it was level 1-10, and that's why we see so many people talk about how important low level modules were to the game. So when I hear people say a game is broken based on an aspect that only covers about 10% of total game play, it seems odd to me to make that argument.
That is because the term 'High Level' has changed, in AD&D Magic Users started outshining Fighters and Rogues at 5th level.
Quote from: jadrax;540907That is because the term 'High Level' has changed, in AD&D Magic Users started outshining Fighters and Rogues at 5th level.
In 3E you mean. Never ran into the issue at all in AD&D even at 12th level.
Quote from: Sacrosanct;540905As an old school gamer, that reminds me of an argument that never really made much sense to me. We've all heard people say that AD&D sucks because at high levels, MUs dominate everyone. But hardly anyone ever played a MU that had access to 8th and 9th level spells (or even 7th). The overwhelming amount of time gamers played AD&D, it was level 1-10, and that's why we see so many people talk about how important low level modules were to the game. So when I hear people say a game is broken based on an aspect that only covers about 10% of total game play, it seems odd to me to make that argument.
There's an assumption now that, just because the numerical range of levels goes to 20, that you're supposed to actually PLAY through 20 levels. Which, nowadays, takes about 6 months of Sundays, so I guess that's a thing, now.
Quote from: Exploderwizard;540912In 3E you mean. Never ran into the issue at all in AD&D even at 12th level.
Exactly.
Quote from: jadrax;540907That is because the term 'High Level' has changed, in AD&D Magic Users started outshining Fighters and Rogues at 5th level.
LOL in YOUR games maybe. :D
Quote from: Exploderwizard;540912In 3E you mean. Never ran into the issue at all in AD&D even at 12th level.
No, in 1st. And actually in 3rd it is no where near as bad. Wizards don't really start to shine until around 9th level.
I never had a problem with M-Us outpacing fighters and other characters, either (though to be honest, I've never had a party get above 8th level or so...and when that happened, it was after a couple years). A lot of the arguments about power levels are very theoretical...just because your M-U made it to fifth level in my game doesn't mean you're gonna learn Fireball.
Actually, Fireball is almost always a pretty rare spell in my campaigns, in the hands of one or two wizards who aren't terribly interested in sharing.
Sure, in theory the M-U can replicate just about any class's skill set with magic, but they only have so many slots available, only so much foresight to memorize the correct spells, etc. Actual play has shown me that those concerns are terrifically inflated 95% of the time.
Quote from: jadrax;540915No, in 1st. And actually in 3rd it is no where near as bad. Wizards don't really start to shine until around 9th level.
I guess we have wildly different experiences then. A 5th level MU in AD&D still has an AC around 7-9, 15hp and the TH table little better than a normal human. Which that part is OK, because they weren't meant to be in melee combat.
So that leaves spells. In AD&D, you couldn't make a dozen scrolls like you could in 3e. And a 5th level MU only has a handful of spells which can easily run out after one encounter.
So I guess I'm saying I don't see how a 5th level MU outshines a fighter in 1e.
Quote from: Sacrosanct;540925I guess we have wildly different experiences then. A 5th level MU in AD&D still has an AC around 7-9, 15hp and the TH table little better than a normal human. Which that part is OK, because they weren't meant to be in melee combat.
So that leaves spells. In AD&D, you couldn't make a dozen scrolls like you could in 3e. And a 5th level MU only has a handful of spells which can easily run out after one encounter.
So I guess I'm saying I don't see how a 5th level MU outshines a fighter in 1e.
Well for starters combat is only (at most) 33% of the game, and the Wizard gets spells that help with everything. But more than that, the Fighters core basis is consistency, the Fighter and Rogue pretty much always perform the same. The Wizard only gets to contribute when it really matters. However, to most people, contributing when it really matters is more more impressive than contributing all the time.*
The wizard basically has the cheat codes for the game. A well timed Sleep or Charm or Fireball effectively trivialises the content, or even worse (under a Bad GM or Module) becomes the only character class capable of resolving the plot.**
And let us be clear, by all accounts this is by design. It is not a accident or a mistake, but is what Gygax wanted the game to be like. I don't even thing its always that bad a thing, mechanical balance is a) overrated, b) unachievable and c) bland. A good GM can make sure it is not detrimental by maintaining character balance*** and by deliberately screwing over the Wizard (such as denying them spells you think are unbalanced, such as Fireball above).****
I am not sure why this rely ended up with so many footnotes.
*This is not by any means universal, and arguably people who do not feel like that are the ones that spend all their time complaining about Vancian Casting.
**There was a Dungeon Complex published, I think in White Dwarf, were casting Knock was the only way to get to the final encounter. You have to hope no one would be stupid enough to do that sort of thing today...
***very different to mechanical balance.
****Although this can be overdone, nothing makes Fighters feel even more second class than everything they fight ignoring them to attack the wizard as he's the dangerous one.
Quote from: jadrax;540937The wizard basically has the cheat codes for the game. A well timed Sleep or Charm or Fireball effectively trivialises the content, or even worse (under a Bad GM or Module) becomes the only character class capable of resolving the plot.**
Resolving the plot? Machete think you not understand old school.
I've always been partial to S4, The Lost Caverns of Tsojcanth. Of the original 'special' modules, it was the one that gets the least amount of love.
In the campaign I was in, we never actually got to the caverns in the first place, because we figured we'd be clever and head to the farthest away of the potential sites. And we got caught in a landslide, naturally.
We'd worked our way back to where --in the end-- the real caverns were to be located before the campaign abruptly came to an end: my parents had listened to Pat Robertson waaay too much and threw out our D&D stuff.
Quote from: jadrax;540937Well for starters combat is only (at most) 33% of the game, and the Wizard gets spells that help with everything. But more than that, the Fighters core basis is consistency, the Fighter and Rogue pretty much always perform the same. The Wizard only gets to contribute when it really matters. However, to most people, contributing when it really matters is more more impressive than contributing all the time.*
The wizard basically has the cheat codes for the game. A well timed Sleep or Charm or Fireball effectively trivialises the content, or even worse (under a Bad GM or Module) becomes the only character class capable of resolving the plot.**
And let us be clear, by all accounts this is by design. It is not a accident or a mistake, but is what Gygax wanted the game to be like. I don't even thing its always that bad a thing, mechanical balance is a) overrated, b) unachievable and c) bland. A good GM can make sure it is not detrimental by maintaining character balance*** and by deliberately screwing over the Wizard (such as denying them spells you think are unbalanced, such as Fireball above).****
I am not sure why this rely ended up with so many footnotes.
*This is not by any means universal, and arguably people who do not feel like that are the ones that spend all their time complaining about Vancian Casting.
**There was a Dungeon Complex published, I think in White Dwarf, were casting Knock was the only way to get to the final encounter. You have to hope no one would be stupid enough to do that sort of thing today...
***very different to mechanical balance.
****Although this can be overdone, nothing makes Fighters feel even more second class than everything they fight ignoring them to attack the wizard as he's the dangerous one.
Could this go to a new thread, anyway?
To OP: For my money, FRQ1 Haunted Halls of Eveningstar is 2e's answer to Village of Hommlet, with a little B1 mixed in (i.e., you get a base town, and the first level of a dungeon, but you're left to expand the rest yourself).
Quote from: Exploderwizard;540940Resolving the plot? Machete think you not understand old school.
Every module listed in this thread is a plot that can be resolved. Dungeon complexes are plot.
Quote from: DestroyYouAlot;540942Could this go to a new thread, anyway?
Fair point, noted.
Quote from: jadrax;540937I don't even thing its always that bad a thing, mechanical balance is a) overrated, b) unachievable and c) bland. .
Well, I certainly won't argue with you there. The goal should be to have fun first, balance if you can get it later. I know some people feel cheated and can't have fun if they don't have balance, but me personally I think it's a shame that people will let their own hang ups prevent them from otherwise having fun. I mean, we all have our hangups (mine is a system that takes too much time to resolve a combat round), so I'm not trying to come off as all holier than thou, just that there are a ton of really fun games out there that aren't balanced and it's a shame people can't enjoy them because of that particular hang up.
Edit* I just saw DYAL's post. My apologies for continuing to threadcap.
Quote from: Sacrosanct;540953Well, I certainly won't argue with you there. The goal should be to have fun first, balance if you can get it later. I know some people feel cheated and can't have fun if they don't have balance, but me personally I think it's a shame that people will let their own hang ups prevent them from otherwise having fun. I mean, we all have our hangups (mine is a system that takes too much time to resolve a combat round), so I'm not trying to come off as all holier than thou, just that there are a ton of really fun games out there that aren't balanced and it's a shame people can't enjoy them because of that particular hang up.
Edit* I just saw DYAL's post. My apologies for continuing to threadcap.
It's a valid topic, it'd just be a shame to see this thread turn into that thread. ;)
Quote from: flyerfan1991;540941We'd worked our way back to where --in the end-- the real caverns were to be located before the campaign abruptly came to an end: my parents had listened to Pat Robertson waaay too much and threw out our D&D stuff.
They paid for that insolence I hope? Destroying someone's property because You happen to be a whacko isn't acceptable.
Quote from: Exploderwizard;540993They paid for that insolence I hope? Destroying someone's property because You happen to be a whacko isn't acceptable.
Eh, I was thirteen at the time back in 1983, and it would have been the same result if they had found a Playboy or something.
However, that disaster was paid back in a far more lasting way: their grandkids are RPGers.
Quote from: flyerfan1991;540995Eh, I was thirteen at the time back in 1983, and it would have been the same result if they had found a Playboy or something.
However, that disaster was paid back in a far more lasting way: their grandkids are RPGers.
Awesome :D
Quote from: flyerfan1991;540995Eh, I was thirteen at the time back in 1983, and it would have been the same result if they had found a Playboy or something.
However, that disaster was paid back in a far more lasting way: their grandkids are RPGers.
Quote from: Exploderwizard;540998Awesome :D
Indeed! :)
Quote from: flyerfan1991;540941We'd worked our way back to where --in the end-- the real caverns were to be located before the campaign abruptly came to an end: my parents had listened to Pat Robertson waaay too much and threw out our D&D stuff.
I had the same thing happen to me.
Thankfully, years later, my mom had a total change of heart and helped me buy back my lost gaming stuff. She even bought the RPG in which I'm an NPC. :D
As to the topic at hand: Isle of Dread's always high up there for me. I'm also a big fan of The Lost Caverns of Tsojcanth and Tomb of the Lizard King.
So. No love for The Forest Oracle? :D
Quote from: Exploderwizard;541184So. No love for The Forest Oracle? :D
I was
almost going to mention that, but then I remembered that it really didn't stick out to me. Wasn't bad, but I don't recall a whole lot about it because nothing was overly memorable except the neat cover art.
Quote from: Sacrosanct;541189I was almost going to mention that, but then I remembered that it really didn't stick out to me. Wasn't bad, but I don't recall a whole lot about it because nothing was overly memorable except the neat cover art.
You're kidding right?
For pure entertainment value it cannot be beat (see the 7 year old thread about it on ENW thats still going) but as an actual module its pretty terrible.
Quote from: Dan Davenport;541174Isle of Dread's always high up there for me.
Ooh, yeah...good one.
Quote from: Dan Davenport;541174As to the topic at hand: Isle of Dread's always high up there for me. I'm also a big fan of The Lost Caverns of Tsojcanth and Tomb of the Lizard King.
I love Isle of Dread, but it wouldn't be one that I would consider underrated. It gets such high praise.
Quote from: Skywalker;541221I love Isle of Dread, but it wouldn't be one that I would consider underrated. It gets such high praise.
This. It's sort of a well-known classic.
There is this little-known gem you might not have heard of. It is called The Keep on the Borderlands, and it is about going into caves, killing people and taking their stuff, and then going into a castle and killing more dangerous people and taking their stuff. It is like pure D&D. There is also a crazy hermit guy with a killer cat; that's a good one too.
Quote from: Melan;541238There is this little-known gem you might not have heard of. It is called The Keep on the Borderlands, and it is about going into caves, killing people and taking their stuff, and then going into a castle and killing more dangerous people and taking their stuff. It is like pure D&D. There is also a crazy hermit guy with a killer cat; that's a good one too.
Win :D
Quote from: Melan;541238There is this little-known gem you might not have heard of. It is called The Keep on the Borderlands, and it is about going into caves, killing people and taking their stuff, and then going into a castle and killing more dangerous people and taking their stuff. It is like pure D&D. There is also a crazy hermit guy with a killer cat; that's a good one too.
It would also be my vote for the Most Overrated old TSR Module :)
IMO B2 doesn't hold up all that well to the hype it gets and B1 'Search for the Unknown' encapsulates the core D&D experience much better than B2.
It has already been mentioned, but I have a soft spot for B4: The Lost City. It always struck me as being very much in the spirit of the S&S fiction that I love rather than vanilla fantasy. It is pretty much a ripoff of a RE Howard Conan story, so that isn't surprising I suppose!
I liked it because of the tone, but also because it was easy to expand the rich backdrop of the dying civilization in thrall to decadence and Lovecraftian evil. Just the fact that you can play it and face mostly human opponents in the form of the competing cults is pretty cool in my book. Then you can add the subtlety of politics if you want. It can be a simple dungeon crawl, or something much more nuanced.
-TGA
Quote from: Melan;541238There is this little-known gem you might not have heard of. It is called The Keep on the Borderlands, and it is about going into caves, killing people and taking their stuff, and then going into a castle and killing more dangerous people and taking their stuff. It is like pure D&D. There is also a crazy hermit guy with a killer cat; that's a good one too.
hahahahaha
Put this in all caps and it'd make an A+ joesky review.
http://joeskythedungeonbrawler.wordpress.com/
Quote from: Melan;541238There is this little-known gem you might not have heard of. It is called The Keep on the Borderlands, and it is about going into caves, killing people and taking their stuff, and then going into a castle and killing more dangerous people and taking their stuff. It is like pure D&D. There is also a crazy hermit guy with a killer cat; that's a good one too.
:D
Yeah, I was going to make a similar
faux pas and say B10 Night's Dark Terror, but a Google search showed me that it's actually fairly well regarded all around.
If the dungeon you think is underrated is on this list it's not actually that underrated. Take some time and check it out. It saved me from making a fool of myself by saying "Expedition to the Barrier Peaks" was an overlooked module.
1. Queen of Spiders, 1986 (G1-3, D1-3, Q1)
2. Ravenloft, 1983 (I6)
3. Tomb of Horrors, 1978 (S1)
4. The Temple of Elemental Evil, 1985 (T1-4)
5. Expedition to the Barrier Peaks, 1980 (S3)
6. The Desert of Desolation, 1987 (I3-5)
7. The Keep on the Borderlands, 1979 (B1)
8. Return to the Temple of Elemental Evil, 2001
9. White Plume Mountain, 1979 (S2)
10. Return to the Tomb of Horrors, 1998
11. The Gates of Firestorm Peak, 1996
12. The Forge of Fury, 2000
13. Dwellers of the Forbidden City, 1981 (I1)
14. Dead Gods, 1997
15. Castle Amber, 1981 (X2)
16. Isle of Dread, 1980 (X1)
17. Ruins of Undermountain, 1991
18. The Hidden Shrine of Tamochan, 1980 (C1)
19. Against the Cult of the Reptile God, 1982 (N1)
20. Scourge of the Slave Lords, 1986 (A1-4)
21. Dark Tower, 1980 (from Judge's Guild)
22. The Lost Caverns of Tsojcanth, 1982 (S4)
23. The Forgotten Temple of Tharzidun, 1982 (WG4)
24. City of the Spider Queen, 2002
25. Dragons of Despair, 1984 (DL1)
26. City of Skulls, 1993 (WGR6)
27. The Sinister Secret of Saltmarsh, 1981 (U1)
28. The Lost City, 1982 (B4)
29. The Assassin's Knot, 1983 (L2)
30. The Ghost Tower of Inverness, 1980 (C2)
Dungeon Magazine # 116, November 2004
Ha! Castle Amber-aw shit. Number 15. :)
Yeah, I was kinda hoping to see some "Treasure of the Hideous One" or "Curse of Xanathon" references in this thread!
Quote from: DestroyYouAlot;541276hahahahaha
Put this in all caps and it'd make an A+ joesky review.
http://joeskythedungeonbrawler.wordpress.com/
Oh man, the Barbarian class write-up on that link gave me some solid laughs. Awesome link!
Quote from: nezach;5412987. The Keep on the Borderlands, 1979 (B1)
Jesus! Keep of the Borderlands is even stealing In Search of the Unknown's module number now. What a fucker!
I think that definitively proves B1 as the most underrated old TSR module. End thread ;)
Quote from: Kaz;541301Oh man, the Barbarian class write-up on that link gave me some solid laughs. Awesome link!
Off-topic, but I seriously think it's the most workable barbarian class I've seen yet. ;)
I'm going to third or fourth the Veiled Society. I actually got some mileage from that one and indeed, if you nuke the linearity of its plot, you are left with tons of pieces you can use in your game, particularly urban settings. Good stuff.
Quote from: flyerfan1991;540941I've always been partial to S4, The Lost Caverns of Tsojcanth. Of the original 'special' modules, it was the one that gets the least amount of love.
In the campaign I was in, we never actually got to the caverns in the first place, because we figured we'd be clever and head to the farthest away of the potential sites. And we got caught in a landslide, naturally.
We'd worked our way back to where --in the end-- the real caverns were to be located before the campaign abruptly came to an end: my parents had listened to Pat Robertson waaay too much and threw out our D&D stuff.
This is my favorite module, and that says alot, as I also loved vault of the Drow immensely.
Tsojcanth is a masterpiece, and darn challenging to say the least.
Quote from: Skywalker;541302Jesus! Keep of the Borderlands is even stealing In Search of the Unknown's module number now. What a fucker!
I think that definitively proves B1 as the most underrated old TSR module. End thread ;)
Heh. That list was copy pasta from Grognardia (http://grognardia.blogspot.com/2008/09/30-greatest-d-adventures-of-all-time.html).
I'm rather fond of Treasure Hunt--Zero level pc's who must survive a harrowing island adventure before a Goddess' wrath takes them ALL out.
Quote from: nezach;541315That list was copy pasta from Grognardia (http://grognardia.blogspot.com/2008/09/30-greatest-d-adventures-of-all-time.html).
I am Jack's complete lack of surprise.
Quote from: Dan Davenport;541174I had the same thing happen to me.
Thankfully, years later, my mom had a total change of heart and helped me buy back my lost gaming stuff. She even bought the RPG in which I'm an NPC. :D
As to the topic at hand: Isle of Dread's always high up there for me. I'm also a big fan of The Lost Caverns of Tsojcanth and Tomb of the Lizard King.
At least your mom did have a change of heart. In my case, they not only believe it was justified, they sincerely believe that Harry Potter encourages Witchcraft. And the premise of the Percy Jackson novels is right up there.
I'm reminded of the line from Cool Hand Luke: Some men, you just can't reach.
Taught me a big lesson in tolerance, they did.
What I find interesting about this list are two things:
Quote from: nezach;54129825. Dragons of Despair, 1984 (DL1)
30. The Ghost Tower of Inverness, 1980 (C2)
Dungeon Magazine # 116, November 2004
I expected there to be more DL modules on the list rather than the starting one at #25, and I almost assumed Inverness was in the Top Ten.
Quote from: flyerfan1991;540941I've always been partial to S4, The Lost Caverns of Tsojcanth. Of the original 'special' modules, it was the one that gets the least amount of love.
In the campaign I was in, we never actually got to the caverns in the first place, because we figured we'd be clever and head to the farthest away of the potential sites. And we got caught in a landslide, naturally.
We'd worked our way back to where --in the end-- the real caverns were to be located before the campaign abruptly came to an end: my parents had listened to Pat Robertson waaay too much and threw out our D&D stuff.
Such stories always make me sad :( .
Quote from: flyerfan1991;540995However, that disaster was paid back in a far more lasting way: their grandkids are RPGers.
You had the best possible revenge! :D :pundit:
EDIT: This gave me an idea for a new thread. Thank you!
Quote from: Silverlion;541320I'm rather fond of Treasure Hunt--Zero level pc's who must survive a harrowing island adventure before a Goddess' wrath takes them ALL out.
I am as well. Although, it is a freight train railroad to get into the adventure, but after that there is some good stuff with the orc pirates vs. the goblin pirates. :)
Quote from: nezach;541315Heh. That list was copy pasta from Grognardia (http://grognardia.blogspot.com/2008/09/30-greatest-d-adventures-of-all-time.html).
Dude. It's from Dungeon #116. Both Skywalker and J. Mal acknowledge the source.
And anyway, if this list is going to be the reference... I submit B10 Night's Dark Terror to the roll of underappreciated TSR adventure modules. :)
However, I do have trouble with a list that ranks crap like Forge of Fury above gems like Castle Amber and The Lost City.
Quote from: The Butcher;541541Dude. It's from Dungeon #116. Both Skywalker and J. Mal acknowledge the source.
Thank you for taking your time to make sure this fact is clear to Dude. I take it you feel that bit at the end of the list I posted noting that said list was from Dungeon #116 might not have been clear enough indicator of its source for him. It's kind of you to make sure he understands other people acknowledge the source too.
I just thought of something! I might be the cause of this! Dude could have been confused when I confessed I was lazy and copied the TEXT of the list - as in select displayed characters in a browser and press ctrl+c - from that linked post on Grognardia that it meant J. Mal was somehow the original source of the list and not Dungeon #116. It would be horrible if my lazy text copying ways were responsible for such disinformation being spread.
Hopefully Dude is now clear on where the article (and the text) are from and we can move on.
Quote from: nezach;541588Thank you for taking your time to make sure this fact is clear to Dude. I take it you feel that bit at the end of the list I posted noting that said list was from Dungeon #116 might not have been clear enough indicator of its source for him. It's kind of you to make sure he understands other people acknowledge the source too.
I just thought of something! I might be the cause of this! Dude could have been confused when I confessed I was lazy and copied the TEXT of the list - as in select displayed characters in a browser and press ctrl+c - from that linked post on Grognardia that it meant J. Mal was somehow the original source of the list and not Dungeon #116. It would be horrible if my lazy text copying ways were responsible for such disinformation being spread.
Hopefully Dude is now clear on where the article (and the text) are from and we can move on.
I know Dude, and he only reads joesky's blog, this would've gone right over his head.
Quote from: nezach;541588Thank you for taking your time to make sure this fact is clear to Dude. I take it you feel that bit at the end of the list I posted noting that said list was from Dungeon #116 might not have been clear enough indicator of its source for him. It's kind of you to make sure he understands other people acknowledge the source too.
I just thought of something! I might be the cause of this! Dude could have been confused when I confessed I was lazy and copied the TEXT of the list - as in select displayed characters in a browser and press ctrl+c - from that linked post on Grognardia that it meant J. Mal was somehow the original source of the list and not Dungeon #116. It would be horrible if my lazy text copying ways were responsible for such disinformation being spread.
Hopefully Dude is now clear on where the article (and the text) are from and we can move on.
Wow, that's a lot of sand. Your vagina must be huge.
Quote from: The Butcher;541593Wow, that's a lot of sand. Your vagina must be huge.
LOL! The Dude approves. :)
Not exactly old-old, but the 2000 Die, Vecna Die I thought was a spectacular way to end a Ravenloft campaign. I regret my campaign ended with a TPK before they were able to be TPK'd in this module.
Quote from: The Butcher;541593Wow, that's a lot of sand. Your vagina must be huge.
Ah. I see what you did. You inferred via a metaphor using sand and its proximity to female genitalia that because I typed what I must assume to you is a lot of text I am a woman!
Touche! Can you imagine? Being a woman? Why the very thought! Not just any woman either, but one with extreme quantities of silicates irritating their massive genitalia. Truly the worst sort.
To change the subject. list in question was put together by 3.X era D&D wonks. It is not clear to me that they understood what made TSR era D&D rules and modules attractive beyond the name recognition.
I heard/read once that FA1 Halls of the High King (http://en.wikipedia.org/wiki/Halls_of_the_High_King) was a good module. I saw it and FR2 Moonshae (http://en.wikipedia.org/wiki/Moonshae) used and picked them both up a while back.
I have glanced through them both but not spent much time with them. I hope to run FA1 in an upcoming Forgotten Realms campaign.
Where would you rate FA1 on the overrated/underrated scale? Anyone got any experiences with it?
Quote from: Kaz;541625I heard/read once that FA1 Halls of the High King (http://en.wikipedia.org/wiki/Halls_of_the_High_King) was a good module. I saw it and FR2 Moonshae (http://en.wikipedia.org/wiki/Moonshae) used and picked them both up a while back.
I have glanced through them both but not spent much time with them. I hope to run FA1 in an upcoming Forgotten Realms campaign.
Where would you rate FA1 on the overrated/underrated scale? Anyone got any experiences with it?
I think it looks like a great campaign from reading it - it'd require a good bit of work to flesh out, but overall a nice piece of work. I wanna have a whack at it, at some point, although I'll have to figure out how it'd work pre-Time of Troubles (since that hasn't happened IMC).
It's a mid-level campaign, though - you'd probably want to use N4 Treasure Hunt as a lead-in, at the very least
Quote from: nezach;541623Ah. I see what you did. You inferred via a metaphor using sand and its proximity to female genitalia that because I typed what I must assume to you is a lot of text I am a woman!
Touche! Can you imagine? Being a woman? Why the very thought! Not just any woman either, but one with extreme quantities of silicates irritating their massive genitalia. Truly the worst sort.
Is that supposed to alleviate your coming across as a humongous douche? Not helping.
Quote from: The Butcher;541673Is that supposed to alleviate your coming across as a humongous douche? Not helping.
That's a lot of pebbles, you must have huge fallopian tubes. Don't be a such feminine hygiene product.
Am I doing this right? I'm new to this 5th grade level blandly misogynistic framed internet putdown thing.
I've always liked
Under Illefarn
Quote from: nezach;541696That's a lot of pebbles, you must have huge fallopian tubes. Don't be a such feminine hygiene product.
Am I doing this right? I'm new to this 5th grade level blandly misogynistic framed internet putdown thing.
Welcome to your new life as the sole tenant of my ignore list.
Quote from: ptingler;540689I think B1 In Search of the Unknown (http://index.rpg.net/display-entry.phtml?mainid=2944) is really good for teaching the GM and players what is expected in a typical setup. The index at rpg.net has it listed as ranked 691 out of 4146. It's WAY better than that.
Another vote for B1. It was the one that came in my Holmes basic set, and it let me imagine to my heart's content, filling in the blanks how i wanted, doing it wrong, whatever I wanted. It is synonymous with D&D for me. It set the right precedent for how D&D is best played IMO, tinkering and tweaking and making it your own.
Quote from: nezach;541696I'm new to this 5th grade level blandly misogynistic framed internet putdown thing.
I highly doubt that, since you seem to have the whole "righteous indignation over suggesting I may not have been aware of something" down pat. ;)
And D&D Next playtest comes with B2 Keep of the Borderlands, not B1 In Search of the Unknown!
Bah! Bah, I say!
Quote from: Skywalker;541922And D&D Next playtest comes with B2 Keep of the Borderlands, not B1 In Search of the Unknown!
Bah! Bah, I say!
That's no shocker, seeing as how B2 and not B1 was with Moldvay's Basic, and is wildly more popular than B1
Quote from: Sacrosanct;541929That's no shocker, seeing as how B2 and not B1 was with Moldvay's Basic, and is wildly more popular than B1
And B1 was with Holmes' Basic. As such, its purely a popularity decision, which is the essence of why I consider B1 to be underrated. :)
Quote from: CRKrueger;541919I highly doubt that, since you seem to have the whole "righteous indignation over suggesting I may not have been aware of something" down pat. ;)
Doubt all you like, I'm honestly no good at that shit. I'll cop to the righteous indignation schtick though. You directly called me out on it and honestly that's what it was. I'll also cop to being rude, a boor, and otherwise poorly behaved if directly asked too. Well, I'd like to think so anyway. Who knows?
Beside as a group the adventures for AD&D 1 in Dungeon 1-17, Day of Al'Akbar has a whole region, a city, maps, keyed locations and non-player characters. It all combines to make what Gygax might have used as a pocket plane. The manner which the players arrive at the locations is pretty open to player decisions. There is a lot in it, and I find Allen did generally good work on it as a whole.
I also find that various modules that are usually considered part of a series often work better as stand alone products or staged adventures in a campaign, like the Giants modules or Slavelords. So, they are underrated in their use in alternative application.
For the sake of comparison, a list of the eight worst modules (http://www.toplessrobot.com/2008/06/the_8_worst_dungeons_dragons_adventure_modules_eve.php) of all time:
1. N2 - Forest Oracle
2. S4 - Lost Caverns of Tsojcanth
3. WG7 - Castle Greyhawk
4. B1 - In Search of the Unknown
5. Tie: Entire Dragonlance Series
6. EX1 - Dungeonland; EX2 - Land beyond the Magic Mirror
7. WG9 - Gargoyle
8. D1 - Descent into the Depths of the Earth
Weird fucking list; I'm surprised they could get some obscure things right and some well known things so wrong (B1, S4, D1).
Quote from: FASERIP;542138For the sake of comparison, a list of the eight worst modules (http://www.toplessrobot.com/2008/06/the_8_worst_dungeons_dragons_adventure_modules_eve.php) of all time:
1. N2 - Forest Oracle
2. S4 - Lost Caverns of Tsojcanth
3. WG7 - Castle Greyhawk
4. B1 - In Search of the Unknown
5. Tie: Entire Dragonlance Series
6. EX1 - Dungeonland; EX2 - Land beyond the Magic Mirror
7. WG9 - Gargoyle
8. D1 - Descent into the Depths of the Earth
Weird fucking list; I'm surprised they could get some obscure things right and some well known things so wrong (B1, S4, D1).
PPPpppppfffttttttttt
Wow, glad I wasn't drinking coffee, just now.
Quote from: FASERIP;542138For the sake of comparison, a list of the eight worst modules (http://www.toplessrobot.com/2008/06/the_8_worst_dungeons_dragons_adventure_modules_eve.php) of all time:
1. N2 - Forest Oracle
2. S4 - Lost Caverns of Tsojcanth
3. WG7 - Castle Greyhawk
4. B1 - In Search of the Unknown
5. Tie: Entire Dragonlance Series
6. EX1 - Dungeonland; EX2 - Land beyond the Magic Mirror
7. WG9 - Gargoyle
8. D1 - Descent into the Depths of the Earth
Weird fucking list; I'm surprised they could get some obscure things right and some well known things so wrong (B1, S4, D1).
Obviously I can't agree with inclusion of B1. What the author saw as a bug, I saw as a feature. Who gives a fuck what the pre-gen characters where called? Don't like the name? change it. Better yet, make your own character.
Quote from: Sigmund;542229Obviously I can't agree with inclusion of B1. What the author saw as a bug, I saw as a feature. Who gives a fuck what the pre-gen characters where called? Don't like the name? change it. Better yet, make your own character.
I back this as a guy who had a player name his PC "Rockballs", had another player go around convincing people that Rockballs was a god and that this player's PC was his cleric, and now there is a church of Rockballs in my Greyhawk. ;)
Quote from: DestroyYouAlot;542233I back this as a guy who had a player name his PC "Rockballs", had another player go around convincing people that Rockballs was a god and that this player's PC was his cleric, and now there is a church of Rockballs in my Greyhawk. ;)
Awesome :D Some folks have to be all serious while playing pretend it seems, but I'm happy to not be one of them.
Quote from: FASERIP;542138For the sake of comparison, a list of the eight worst modules (http://www.toplessrobot.com/2008/06/the_8_worst_dungeons_dragons_adventure_modules_eve.php) of all time:
1. N2 - Forest Oracle
2. S4 - Lost Caverns of Tsojcanth
3. WG7 - Castle Greyhawk
4. B1 - In Search of the Unknown
5. Tie: Entire Dragonlance Series
6. EX1 - Dungeonland; EX2 - Land beyond the Magic Mirror
7. WG9 - Gargoyle
8. D1 - Descent into the Depths of the Earth
Weird fucking list; I'm surprised they could get some obscure things right and some well known things so wrong (B1, S4, D1).
What kind of a mong puts S4, B1 and D1 on a "worst of" anything list.
So let's see...
The argument against B1 is that it's incomplete, despite that from the outset it says "for DMs to complete" so they can better learn to create their own stuff. So...meaningless criticism.
The argument against S4 is that it has funny names - did this person ever, ever play an RPG or read a sci-fi or fantasy, ever, prior to this?
And the argument against D1 is that "Drow shouldn't be black!" Oh and Asperdies (the "lich in a side-cave") is just "lying there". Yeah, let's ignore fantasy
and the idea that the lich was there centuries prior to the Drow deciding to use the caves as a highway.
Quote from: Sigmund;542235Awesome :D Some folks have to be all serious while playing pretend it seems, but I'm happy to not be one of them.
I'm all about simulation; since the world is a deeply silly place filled with deeply silly people, I try and represent this in my game. ;)
I understand this borders on blasphemy, but I really don't like B1. Keep in mind that we never played B1 or actually read it until I was in my late teens in the late 80s. I don't have a problem with a lot of the dungeon being blank for the DM to fill in. But it's a real mess to read, as far as presentation goes. So unless you started with that module, it was not that great compared to what else became available in the few years after it's release.
Quote from: Sacrosanct;542259I understand this borders on blasphemy, but I really don't like B1. Keep in mind that we never played B1 or actually read it until I was in my late teens in the late 80s. I don't have a problem with a lot of the dungeon being blank for the DM to fill in. But it's a real mess to read, as far as presentation goes. So unless you started with that module, it was not that great compared to what else became available in the few years after it's release.
It's fine to not like B1. I'm not crazy at all about B1's maps for example. I prefer B2.
I think B2 is honestly better than B1. It might just be a taste thing, because B1 is a good module too.
Quote from: FASERIP;542138For the sake of comparison, a list of the eight worst modules (http://www.toplessrobot.com/2008/06/the_8_worst_dungeons_dragons_adventure_modules_eve.php) of all time:
1. N2 - Forest Oracle
2. S4 - Lost Caverns of Tsojcanth
3. WG7 - Castle Greyhawk
4. B1 - In Search of the Unknown
5. Tie: Entire Dragonlance Series
6. EX1 - Dungeonland; EX2 - Land beyond the Magic Mirror
7. WG9 - Gargoyle
8. D1 - Descent into the Depths of the Earth
Weird fucking list; I'm surprised they could get some obscure things right and some well known things so wrong (B1, S4, D1).
LOL wut? B1, S4 and D1? What the fuck kind of list of worst modules is this? Motherfucker.
Quote from: Benoist;542288LOL wut? B1, S4 and D1? What the fuck kind of list of worst modules is this? Motherfucker.
Exactly, the list of worst D&D modules should be:
H1 Keep on the Shadowfell
H2 Thunderspire Labyrinth
H3 Pyramid of Shadows
P1 King of the Trollhaunt Warrens
P2 Demon Queen's Enclave
P3 Assault on Nightwyrm Fortress
E1 Death's Reach
E2 Kingdom of the Ghouls
E3 Prince of Undeath
;)
There should be some room left for WG7 though. That module is total shit.
Quote from: Benoist;542294There should be some room left for WG7 though. That module is total shit.
The entirety of the DL series.
Quote from: thedungeondelver;542315The entirety of the DL series.
That too would be on my list, but we've had some fights recently about it so.. I didn't want to go there. :D
Quote from: FASERIP;542138For the sake of comparison, a list of the eight worst modules (http://www.toplessrobot.com/2008/06/the_8_worst_dungeons_dragons_adventure_modules_eve.php) of all time:
1. N2 - Forest Oracle
2. S4 - Lost Caverns of Tsojcanth
3. WG7 - Castle Greyhawk
4. B1 - In Search of the Unknown
5. Tie: Entire Dragonlance Series
6. EX1 - Dungeonland; EX2 - Land beyond the Magic Mirror
7. WG9 - Gargoyle
8. D1 - Descent into the Depths of the Earth
Weird fucking list; I'm surprised they could get some obscure things right and some well known things so wrong (B1, S4, D1).
What a dumbfuck. What can you expect from a guy that doesn't know why Drow have black skin?
Quote from: Benoist;542327That too would be on my list, but we've had some fights recently about it so.. I didn't want to go there. :D
IIRC the fight was over whether the setting was salvageable. Everyone seemed to agree that, barring nostalgia (which I think most of us grogtards and pseudo-grogtards agree that it's an OK reason to like something), the modules themselves were shite on rails. ;)
Yeah sorry. Count me among those who liked B2 more than B1.
RPGPundit
Quote from: RPGPundit;542603Yeah sorry. Count me among those who liked B2 more than B1.
RPGPundit
I'd probably agree, on some levels, but there's a wiiide ground between "worse than B2" and "bottom 10 module ever."
Quote from: DestroyYouAlot;542624I'd probably agree, on some levels, but there's a wiiide ground between "worse than B2" and "bottom 10 module ever."
Totally. B2 is great, but B1 is a good module nonetheless.
NO WAY it makes it into a list of the 10 worst modules of all time. You got to be kidding me.
Quote from: Benoist;542662Totally. B2 is great, but B1 is a good module nonetheless.
NO WAY it makes it into a list of the 10 worst modules of all time. You got to be kidding me.
Yep. A module doesn't need to be best one to the most underrated. It just needs to have the biggest gap between it's quality and how it is regarded. Even if you like B2 more than B1, the fact B1 gets on the worst 10 modules of all time supports it being pretty seriously underrated. :)
You folks are putting way too much thought into some random joke site's random joke post.
Quote from: DestroyYouAlot;542624I'd probably agree, on some levels, but there's a wiiide ground between "worse than B2" and "bottom 10 module ever."
Oh absolutely. To be honest, the only modules I've actually bothered looking at that I thought were awful were the Dragonlance series. However, I'm sure there were a lot of modules (particularly 2e-tsr stuff) that I never read that were likely awful.
RPGPundit
Quote from: Melan;542837You folks are putting way too much thought into some random joke site's random joke post.
D&D is serious bidness.
Btw, avoiding topics from blogs and message boards, I actually had trouble finding any 'worst of' lists besides that one.
Better than underrated, Zack Parsons and Steve "Malak" Sumner run through B1: In Search of the Unknown:
Part 1 (http://www.somethingawful.com/d/dungeons-and-dragons/search-unknown-wizards.php)
Part 2 (http://www.somethingawful.com/d/dungeons-and-dragons/unknown-search-urdm.php)
Also:
S2: White Plume Mountain (http://www.somethingawful.com/d/dungeons-and-dragons/white-plume-kelpie.php)
and
S3: Expedition to the Barrier Peaks (http://www.somethingawful.com/d/dungeons-and-dragons/barrier-peaks-wtf.php)
Quote from: StormBringer;543664Better than underrated, Zack Parsons and Steve "Malak" Sumner run through B1: In Search of the Unknown:
Part 1 (http://www.somethingawful.com/d/dungeons-and-dragons/search-unknown-wizards.php)
Part 2 (http://www.somethingawful.com/d/dungeons-and-dragons/unknown-search-urdm.php)
Also:
S2: White Plume Mountain (http://www.somethingawful.com/d/dungeons-and-dragons/white-plume-kelpie.php)
and
S3: Expedition to the Barrier Peaks (http://www.somethingawful.com/d/dungeons-and-dragons/barrier-peaks-wtf.php)
I freakin' love "WTF, D&D".
Quote from: StormBringer;543664Better than underrated, Zack Parsons and Steve "Malak" Sumner run through B1: In Search of the Unknown:
Part 1 (http://www.somethingawful.com/d/dungeons-and-dragons/search-unknown-wizards.php)
Part 2 (http://www.somethingawful.com/d/dungeons-and-dragons/unknown-search-urdm.php)
Also:
S2: White Plume Mountain (http://www.somethingawful.com/d/dungeons-and-dragons/white-plume-kelpie.php)
and
S3: Expedition to the Barrier Peaks (http://www.somethingawful.com/d/dungeons-and-dragons/barrier-peaks-wtf.php)
Their Tomb of Horrors runthrough is classic as well.
Quote from: DestroyYouAlot;543859I freakin' love "WTF, D&D".
It is pretty awesome, and the non-D&D stuff is hilarious also.
Quote from: flyerfan1991;543873Their Tomb of Horrors runthrough is classic as well.
I thought they did that one, but I didn't see it on first glance. I am lazy like that. :)
Quote from: StormBringer;543894It is pretty awesome, and the non-D&D stuff is hilarious also.
I thought they did that one, but I didn't see it on first glance. I am lazy like that. :)
http://www.somethingawful.com/d/dungeons-and-dragons/wtf-tomb-horrors.php (http://www.somethingawful.com/d/dungeons-and-dragons/wtf-tomb-horrors.php)
There ya go. :)
Quote from: flyerfan1991;543896http://www.somethingawful.com/d/dungeons-and-dragons/wtf-tomb-horrors.php
There ya go. :)
Awesome. :hatsoff: