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Most Underrated old TSR Module

Started by RPGPundit, May 19, 2012, 05:00:49 PM

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RPGPundit

So, which TSR modules for either D&D (b/e/c/m/i) or AD&D are really great but not generally mentioned as "great modules" (ie. the Temple of Elemental Evil, Isle of Dread, etc.)?

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DestroyYouAlot

For my money, UK4 When A Star Falls is a true classic, and doesn't get nearly enough attention.  I set it near the Berghof region of the Hold of the Sea Princes, described in UK2-3 (unrelated).
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Black Vulmea

As an adventure, The Veiled Society is much too linear for my tastes, but the basic set-up of conflict between the various houses and the politics of Specularum is very well done. Taken as more of a setting book, I like it a lot.
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Machinegun Blue

Quote from: DestroyYouAlot;540672For my money, UK4 When A Star Falls is a true classic, and doesn't get nearly enough attention.  I set it near the Berghof region of the Hold of the Sea Princes, described in UK2-3 (unrelated).

Interesting. Is that Bob Pepper's work on the cover?

DestroyYouAlot

Quote from: Machinegun Blue;540674Interesting. Is that Bob Pepper's work on the cover?

I believe it's Jeremy Goodwin.

http://tomeoftreasures.com/tot_adnd/roguesgallery/goodwin.htm

Edit:  The interior is from the same artist, and it just oozes creepy flavor, IMHO.
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jeff37923

Orcs of Thar never gets as much attention as it should.
"Meh."

Silverlion

To be fair, Orcs of Thar is more of a game changer than a module. An awesome one, still.
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Melan

L1: The Secret of Bone Hill and L2: Assassin's Knot come up very rarely in discussion for some reason, but the first is a very good sandbox module, and the second adds not just the find-the-assassins investigation scenario, but a handful of extra areas on the island. All standard old school AD&D content, but in that category, it's all good, useable stuff.

Also, does the Master of the Desert Nomads / Temple of Death two-part "series" count as underrated? I wonder. Has problems with linearity, but it has multiple good dungeons and encounters.
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VectorSigma

I'll second 'Veiled Society' and add 'Drums on Fire Mountain', the only module (besides stealing bits of G123) that I've run more than once (4 or 5 times, actually).
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Spellslinging Sellsword

I think B1 In Search of the Unknown is really good for teaching the GM and players what is expected in a typical setup. The index at rpg.net has it listed as ranked 691 out of 4146. It's WAY better than that.

Sacrosanct

The Sentinel/Gauntlet are pretty good ones that I don't hear very often.
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_kent_

B5 -- Horror on the Hill by Douglas Niles is the best introductory module released. The map inside the cover is unusual and I like it. Overall the style is mixed - humanoids a la Gygax, classic D&D monster fare and some wackiness borrowed form the EX series. It probably ranks as one of the best half dozen modules published - though that isn't saying much if you ask me.

DestroyYouAlot

Quote from: Sacrosanct;540691The Sentinel/Gauntlet are pretty good ones that I don't hear very often.

I think they're top-notch, as well - and the mental acrobatics I did trying to fit the setting they present into the tropical area of Greyhawk that they take place in led me to some interesting ideas about cloud forests.

Related:
http://www.dragonsfoot.org/forums/viewtopic.php?f=33&t=32977&hilit=berghof
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One Horse Town

Against the Giants.

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Skywalker

Quote from: ptingler;540689I think B1 In Search of the Unknown is really good for teaching the GM and players what is expected in a typical setup. The index at rpg.net has it listed as ranked 691 out of 4146. It's WAY better than that.

B1 would be my vote, as it gets unfairly overshadowed by the inferior IMO B2 Keep of the Borderlands.

I would also say U1 Sinister Secret of Saltmarsh is seriously underrated.

UK4 is another good choice as stated above.

I don't agree with L1 and L2 as they are great modules, but commonly recognised as such. No underrating there IMO