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Monte Cook and his upcoming rpg

Started by DKChannelBoredom, August 08, 2012, 03:10:52 AM

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crkrueger

Quote from: danbuter;569256He didn't disable it. The pic on the website is a link to where the main pic is. Just left-click the smaller pic on his website to go to the main pic, and then you can right-click and save.

Right-Click anything on the main site, it's been disabled, but, that doesn't stop you from getting to the stuff, so not sure why it's been disabled, that's so 90's. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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GameDaddy

This, I'll be getting and running.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

hexgrid

Quote from: CRKrueger;569263Right-Click anything on the main site, it's been disabled, but, that doesn't stop you from getting to the stuff, so not sure why it's been disabled, that's so 90's. :D

It seems to be built into the WordPress theme that the site uses:

http://themes.themeprovince.com/village/
 

danbuter

Quote from: Black Vulmea;569257*yawn*

I don't get the Monte-adulation.

And yet another sci-fantasy game? Yeah, there's an underserved market-segment screaming for attention.

Let us know when you come up with a good, yet innovative, game and get it published.
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trechriron

Very Interested!

I really dig the Diamond Throne/Arcana Evolved stuff he did. It was very creative and full of great ideas for adventure.

Monte didn't just work on 3e, he also worked on Rolemaster, and other things. I think a good game designer not only tries to invent for the sake of inventing, but also needs to consider their audience, the needs of the people who hired them, and the parameters of the game to be designed. Sure, it's probably more fun to start from scratch and create your masterpiece, but when someone hires you to create something, you have different constraints to work under.

I think this is going to be a fun game.

(aside: I am not a hatless cowpoke. I have a HAT!! I'm just not wearing it in this picture....)
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
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nitril

I'll be keeping an eye on it and make my decision once the game is released. Living in the UK and soon in the middle east I don't see myself chipping in on a kick-starter (love pdf's but prefer paper).

Phantom Black

Monte Cook needs to step down and just stop ruining RPGs.
Rynu-Safe via /r/rpg/ :
Quote"I played Dungeon World once, and it was bad. I didn\'t understood what was happening and neither they seemed to care, but it looked like they were happy to say "you\'re doing good, go on!"

My character sheet was inexistant, and when I hastly made one the GM didn\'t care to have a look at it."

Black Vulmea

Quote from: danbuter;569278Let us know when you come up with a good, yet innovative, game and get it published.
Yes, 'cause the only way I can be critical is to do it better myself first.

Really, that's the best you can come up with?
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

beeber

i think the 3 class bit works well with a science-fantasy vibe, like i could do phantasy star with something like that.  if you're going the "classes" as opposed to "skills" (a.k.a. BRP) route, i mean.  

i'll watch the production, but i'm burnt out on releases at the moment.

Bradford C. Walker

So far, I see nothing more than a D&D campaign setting and thus nothing that can't be done with old-school D&D.  If he actually wants me to take seriously that this isn't such a thing, then he's got to bring his A-game and show me that this is actually worth the time and effort to learn the rules.

Stainless

I also would prefer the concept art to be the final art. As to the setting...not my cup of tea. As to a new rules...please no, my brain is going to explode, I don't need any more rules. Thus, I'm very unlikely to buy this or pay it any further attention. But best of luck to him.
Avatar to left by Ryan Browning, 2011 (I own the original).

Planet Algol

Monte is releasing a Dying Earth science fantasy setting?

Hmm...
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Benoist

Quote from: Black Vulmea;569257*yawn*

I don't get the Monte-adulation.
I wouldn't call it adulation as far as I'm concerned. As you might remember, I've been pretty vocal reading the Legends & Lore articles written by Monte and kept wondering "what the hell is wrong with him, for fuck's sakes?"

So I'm not giving a pass to the guy just because his name is Monte Cook.

Now that said, I do like a lot of his stuff. I liked the Might books, I liked Arcana Evolved, I love Ptolus to pieces, I liked McWoD, I liked CoC d20... Monte's great in terms of creating cool settings and fantasy, and tying that up to the game's mechanics - making setting and system work together, in other words. That's one of his strengths IMO. If he can pull off a setting that's full of adventuring opportunities, let's me interpret it the way I like with lots of stuff to play with and basically grabs me thinking "hey let's play this!", then I'll take a look at the system he's come up with.

If it's bland and doesn't grab my imagination, I'll just pass.

Quote from: Black Vulmea;569257And yet another sci-fantasy game? Yeah, there's an underserved market-segment screaming for attention.

Well to my own defense, AFAIC, the longest running sci-fi game I can think off that I GMed was my Hawkmoon/Stormbringer campaign that lasted approximately two years, and it was ages ago. I've liked the experiment we had with Traveller, I really like Stars Without Number, but I have not played a setting with quite the vibe he's presenting here for the last while, at least (Star Wars just doesn't count in my mind - it's fantasy throughout, from my POV).

Black Vulmea

Quote from: Benoist;569347So I'm not giving a pass to the guy just because his name is Monte Cook.
No, I'm sure you're not, but around the 'webz, that's the vibe coming from quite a few of the posters I read.

Quote from: Benoist;569347Now that said, I do like a lot of his stuff.
I liked Ghostwalk as a setting. The rules for ghosts were complete shite, however.

Everything else of his that I can remember was resoundingly meh.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Benoist

Quote from: Black Vulmea;569351I liked Ghostwalk as a setting. The rules for ghosts were complete shite, however.
Oh yes! I loved Ghostwalk too. I used the rules in actual play in my Arcana Evolved game (a PC died and became a Ghost), and it worked great, with a few adjustments (most notably I came up with the idea of soulstones which are like ghost-prone landmarks in the dungeon that work like small Manifest wards of sorts, so you have areas where Ghosts are substantial, and others not, etc.).