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Monte Cook and his upcoming rpg

Started by DKChannelBoredom, August 08, 2012, 03:10:52 AM

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beeber

Quote from: Black Vulmea;569351I liked Ghostwalk as a setting. The rules for ghosts were complete shite, however.

sean k. reynolds was co-writer for that one, so not sure how much appreciation/blame to spread around, there ;)

Black Vulmea

Quote from: Benoist;569352I used the rules in actual play in my Arcana Evolved game (a PC died and became a Ghost), and it worked great . . .
Wait for it.

Quote from: Benoist;569352. . . with a few adjustments . . .
And . . . Oberoni!

;)

I wanted to run a d20 Modern/Ghostwalk mashup, with Rome and its catacombs as Manifest. But I just didn't like the ghost rules at all.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Benoist

Quote from: Black Vulmea;569356Wait for it.


And . . . Oberoni!

;)
Aww come on man. You know what I think about the "Oberoni" card. :D

Quote from: Black Vulmea;569356I wanted to run a d20 Modern/Ghostwalk mashup, with Rome and its catacombs as Manifest. But I just didn't like the ghost rules at all.

I've had an idea for a Roman fantasy AD&D setting for a while. I'd love to adapt the Ghostwalk rules for First Ed, actually. I'm not sure how I'd go about retrofitting the Ghost levels concept though... or if it's necessary to do so at all... hm.

Black Vulmea

Quote from: Benoist;569366Aww come on man. You know what I think about the "Oberoni" card. :D
;)

Quote from: Benoist;569366I've had an idea for a Roman fantasy AD&D setting for a while.
I was thinking of a modern game, rather than ancient Rome - all the world's religions would be having a sad to discover that Vatican City is the gateway to the afterlife.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Bill

Quote from: Black Vulmea;569351No, I'm sure you're not, but around the 'webz, that's the vibe coming from quite a few of the posters I read.


I liked Ghostwalk as a setting. The rules for ghosts were complete shite, however.

Everything else of his that I can remember was resoundingly meh.

Ptolus is a good setting. Well, I found it to be good; it fit my dm style and I did not need to make a lot of changes to it, and that's saying a lot.

crkrueger

Quote from: Bradford C. Walker;569332So far, I see nothing more than a D&D campaign setting and thus nothing that can't be done with old-school D&D.  If he actually wants me to take seriously that this isn't such a thing, then he's got to bring his A-game and show me that this is actually worth the time and effort to learn the rules.
Unfortunately, the new rules I've seen are all narrative-based, so while the setting does seem cool, color me "prove this isn't TOR and MHR".
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Planet Algol

QuoteSo far, I see nothing more than a D&D campaign setting and thus nothing that can't be done with old-school D&D.

The thing is, if anyone was capable of capitalizing on all the dying earth metal hurlant weird science fantasy vibes churning about and marketing it to the Pathfinder crowd, I'd think it would be Monte, so it seems kinda weird that he's not doing that with this setting.

But I don't know anything about the PF business anyways.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

deleted user

#52
Just seen the Kickstarter - aiming for the players book to be 64 pages long, with the core book at LEAST 300 pages long - that's a lot of setting and GM stuff.

With so little of the mechanics on show so far, at this stage funding is a hellish leap of faith for a game that's got a year to go before release. And it's half-funded already !

Eisenmann

#53
Quote from: Ladybird;569226No, it sounds like a game with mechanics that would force me out of character immersion...

You play diceless freeform too? Dice are so distracting with that clitter-clatter sound and all. And just having to think about rolling them harshes my thespian vibes.

As far as Numenera goes, I think it looks neat and I certainly want to see more of it. I really don't have an opinion of Monte Cook one way or the other since I totally missed the big 3rd Edition era but it looks like he knows how to get things done.

beeber

kickstater has already beat the goal.  wonder how much over it will end up, with over 30 days left to go?

Planet Algol

Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Black Vulmea

Quote from: Planet Algol;569870Numenera?
Numeria?
Nom-nom-nom-nom-nom!
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Planet Algol

One is a fantasy setting with futuristic technology the other is a fantasy setting with futuristic technology.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Black Vulmea

Quote from: Planet Algol;569886One is a fantasy setting with futuristic technology the other is a fantasy setting with futuristic technology.
Well, that clears it right up, then.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Planet Algol

One is for a game with a 300+ page corebook the other is for a game with a 300+ page corebook...
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.