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GURPS Dungeon Fantasy Is NOT A Failure

Started by David Johansen, March 06, 2019, 08:04:37 PM

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David Johansen

Quote from: Skarg;1079590BASIC SET Adventures

You know?  That's actually an interesting notion.  When you look at the D&D adventures these days they're about 1/3 setting, 1/3 scenario, and 1/3 crunch like monsters or spells.  I think that's interesting given the long held belief that adventures don't sell.  I'm not quite sure what that'd look like for GURPS.  A little more planned scenario in the mix, I guess but what about adventures for GURPS Lite even?  Put in enough rules to run the stuff it doesn't contain.  Yeah, I'm still not quite sure what it'd look like.  Much as I'd like a GURPS Medium that strips out the cinematic and supernatural stuff, GURPS Lite actually already does that.  People complain about removing the tiny bit of magic in the original version.  Maybe a decompressed GURPS lite that doubles the page count without increasing the content plus the Basic Set magic rules?  Ah well, anyhow Savage Worlds plot point books (are they still doing those) are basically set up as 1/3 setting, 1/3 scenario, and 1/3 crunch.  Maybe it's a good format.  The scenario isn't much use once you've run it a couple times.  From a reference stand point it's a pain to go shuffling through half a dozen books to find that advantage you wanted.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Rhedyn

Quote from: David Johansen;1079628Ah well, anyhow Savage Worlds plot point books (are they still doing those) are basically set up as 1/3 setting, 1/3 scenario, and 1/3 crunch. Maybe it's a good format. The scenario isn't much use once you've run it a couple times. From a reference stand point it's a pain to go shuffling through half a dozen books to find that advantage you wanted.

I don't think those ratios line up for my Last Parsec Books. I spend $25 for a 96 page hard cover. It's like 1/10th crunch, 3/10 setting material, 3/10 plot point campaign, 1/10 adventures, and 2/10 bestiary.

Skarg

Quote from: philreed;1079597If you mean the Campaigns book: News. http://www.sjgames.com/ill/archive/March_08_2019/GURPS_Basic_Set_Campaigns_Low_Stock

Also, experience shows that the books currently in the supply chain will last for months.
Oh cool, yeah, I did mean the Campaigns book.

Skarg

Quote from: David Johansen;1079628You know?  That's actually an interesting notion.  When you look at the D&D adventures these days they're about 1/3 setting, 1/3 scenario, and 1/3 crunch like monsters or spells.  I think that's interesting given the long held belief that adventures don't sell.  I'm not quite sure what that'd look like for GURPS.  A little more planned scenario in the mix, I guess but what about adventures for GURPS Lite even?  Put in enough rules to run the stuff it doesn't contain.  Yeah, I'm still not quite sure what it'd look like.  Much as I'd like a GURPS Medium that strips out the cinematic and supernatural stuff, GURPS Lite actually already does that.  People complain about removing the tiny bit of magic in the original version.  Maybe a decompressed GURPS lite that doubles the page count without increasing the content plus the Basic Set magic rules?  Ah well, anyhow Savage Worlds plot point books (are they still doing those) are basically set up as 1/3 setting, 1/3 scenario, and 1/3 crunch.  Maybe it's a good format.  The scenario isn't much use once you've run it a couple times.  From a reference stand point it's a pain to go shuffling through half a dozen books to find that advantage you wanted.
Ideas generated from forgetting a name, using the wrong word, and mis-readings by others can create new great ideas...

Yes, I think there has usually been a big gap in GURPS offerings that could be filled by more products that let people play more or less immediately. GURPS is a really good game to play with a good prepared GM, but it takes experience to become a good GURPS GM, and it takes a lot of prep to be ready to play. But a product could do most of that work. There have been a few - Orcslayer and the GURPS Conan programmed adventures come to mind, but Orcslayer was the second GURPS book and doesn't even support non-physical/combat skills because they hadn't been written yet, and the Conan adventures are Conan, only a few products, and don't come with maps and counters. I think ready-to-play adventures (including counters and maps and character sheets that only show the needed stats (don't even show character points) could go a long way to making GURPS easy to get into. Heck, just publishing a GURPS version of Death Test 1 & 2...

DouglasCole

Quote from: Skarg;1079591A condensed version of your grappling rules for GURPS is about the most interesting-to-me GURPS release in recent memory, and one I'm liable to get more use of than anything in the DFRPG. Ironic to me that it's a stretch goal...

It's a stretch goal to put a copy in every boxed set in this print run. The book will happen no matter what. It should - it's been basically done for months.


DouglasCole

This week brings to a close the week of blatantly shilling for the Dungeon Fantasy RPG Kickstarters. Both Citadel at Nordvorn and the Dungeon Fantasy Monsters 2 and Boxed Set Reprint campaigns end this weekend, with  DFM2 closing tomorrow (Friday), and Citadel coming to an end on Sunday. Both funded and passed at least one stretch goal, and Citadel - which had fewer to begin with - is on the cusp of passing another.

Thursday is GURPSDay! March 15 to March 21, 2019

DouglasCole

https://gamingballistic.com/2019/03/22/20000-stretch-goal-pillaged-also-check-your-pledges-and-add-ons/

We just pillaged the $20,000 stretch goal for 128 pages. This makes me happy. Not the least reason for which is the unfinished draft lays out at 115 pages on a 112-page budget. So . . . I don't  have to cut anything. Thank you all for making this my strongest Kickstarter ever.

As both Dungeon Fantasy Monsters 2 and The Citadel at Nordvorn enter their final hours (fewer than 12 for DFM2, about 60 as I type this for Nordvorn), it's time to check and see if what you've got listed is really what you want, and (if it's not) push the proejct to the offset print run by adding what you want NOW rather than in Backerkit.

Alexander Kalinowski

Quote from: DouglasCole;1080266We just pillaged the $20,000 stretch goal for 128 pages. This makes me happy. Not the least reason for which is the unfinished draft lays out at 115 pages on a 112-page budget. So . . . I don't  have to cut anything. Thank you all for making this my strongest Kickstarter ever.

Congratulations and good luck!
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

DouglasCole

New Final Stretch Goal: Hall of Judgment 2nd Edition($35,000)


As we enter the final two days of the Citadel at Nordvorn campaign, it has become clear that the "best we can do" figure is significantly in excess of the prior goal for the campaign at $30,000.

After thinking about it for a bit, I know what to do. At 35,000, I will get a reprint of Hall of Judgment done in the same style and quality as the offset run for Citadel at Norðvorn. Sewn and lay-flat binding. Heavy paper (100-105#, or 150-157gsm).

The new printing will include all of the new battle-maps done by Glynn Seal for the 2nd Edition of Lost Hall of Tyr, so the basic file is already done. If we hit this goal, everyone that already has a PDF of Hall of Judgment will get it upgraded to the new edition at no cost.

New maps?

Yes.

The new images show a lot more custom detail, all done by award-winning cartographer Glynn Seal (who has a Kickstarter of his own going on right now). He did the maps of Logiheimli in Hall of Judgment, and he's doing the maps in Citadel.

You can see the new maps in this blog post on GB.

If we hit the new goal, Hall of Judgment will have the maps inserted into the art spaces where the old maps were; I'll look into what it would take to get full-page maps in the back of the book as well, but no promises on that . . . it's already a full book and I'd need to add 16 pages to make it work.

But I'm not saying no either.

Regardless, a digital map pack will be available as well (HoJ PDF purchasers in the past may already have it; I uploaded it to Backerkit a while ago and sent it out).

"And That's All I Have to Say About That" (-F. Gump)

Wow. What a campaign. A potential offset print. Maybe a 144-page version of Citadel. Fantastic Dungeon Grappling in the boxed set itself (pinch me!), and contemplating awesome reprints of my old books.

No question: you guys are awesome.

However . . . to get the Big Goals, we need Big Conversion.

That means popping into Forum threads like these and commenting. A word from a backer goes so much further than a word from the creator. One is an endorsement; the other is spam. You know it, I know it, so I need your help:

There's also Social Media - tweet, facebook, etc. I'll be repeating this announcement in a blog post over at Gaming Ballistic, and that will show up at @GMingBallistic on Twitter, the Gaming Ballistic page on Facebook, and on my page and account on MeWe (and if you're looking for ALL the places to find me on the net, go here and you can see them all).

We have 36 hours.

Highland Piper

I'm extremely happy for DFRPG this month.  I hope we see more like it!

DouglasCole

Quote from: Highland Piper;1080512I'm extremely happy for DFRPG this month.  I hope we see more like it!

Son of a gun. We did it! So offset print it is. And with all of the Viking Raider pledges, I think I might need another batch of Hall of Judgment as well!

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Thanks for everyone who's jumped in so vigorously. Even beyond that, this is nearly 50% more funding than Hall of Judgment, and that only had 525 backers.


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The Kickstarter for the Powered-by-GURPS licensed adventure, The Citadel at Norðvorn, is in its final three hours. We just passed the stretch goal that includes an offset print run, which will see the book with a sewn, lay-flat binding and printed on 100-105# matte paper.


In the icy north of the realm, the dwarf-hewn fortress of Norðvörn anchors the defenses that ward against the predation of dragonkin and faerie alike. Three generations of relative quiet in the region have lulled the northerners and their defenders into a sense of stable peace.

That is about to change. Norðvorn needs your help.

The Citadel at Norðvorn is a licensed setting for the Dungeon Fantasy RPG. It consists of three major settlements, many small villages, at least one ruin, and two primary sources of conflict: The Hunted Lands to the northwest of The Palisade, and the Endalaus Forest, to the north and east of Audreyn's Wall. Plus the lure of the endless wealth and magical treasure still lost in the Dragongrounds.

Within the book, find:

  • Detailed descriptions of Norðvorn and two important towns. Important locations and personalities. Culture and festivals. Places to live and shop.
  • Motivations and goals for key factions: the Wardens of Norðvorn, Faerie, Dragonkin, and foul fiends from Muspelheim and their human servitors.
  • The ruins of Elskadr, whose destruction woke threats from the dragonkin, and mystical forces long dormant.
  • Key NPCs and supporting cast, a bestiary, and an "instant village generator" for travel between towns.
  • This setting is easily portable to any game world needing a "wild Northmen" feel.


So go visit Norðvorn: Chaos is waiting for you.

The Citadel at Nordvorn funded over a week ago, and just passed it's major stretch goal to deliver the offset print run! Back it now and push it farther! If you missed the prior work, Hall of Judgment, there's a "Viking Raider" level starting at $65 that also includes that book. There's also "Fantastic Dungeon Grappling" and other goodness on there.

Check it out! But don't wait too long, the project closes at 10pm Central Time!

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