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GURPS Dungeon Fantasy Is NOT A Failure

Started by David Johansen, March 06, 2019, 08:04:37 PM

Previous topic - Next topic

philreed

Quote from: David Johansen;1079477I do think having the whole line, or at least the really core books like Magic, High Tech, Martial Arts, and Ultra Tech back in print would help GURPS regain some of its market position.

All available right now for anyone who wants to order online:

http://www.sjgames.com/gurps/ondemand/

We've also experimented with putting some of these into distribution over the last few years, but the demand was too low.
 

DouglasCole

For those who may have missed one or both: two exciting new stretch goals have been announced, continuing the close support and relationship between SJG and Gaming Ballistic. SJG is thrilled the DFM2 and box set funded (and so am I!), and Gaming Ballistic is very pleased to see Nordvorn steaming towards stretch goals (and so is SJG!). To help each other along, check out these two new announcements!

https://www.kickstarter.com/projects/gamingballistic/the-citadel-at-norvorn/posts/2449686

https://www.kickstarter.com/projects/warehouse23/powered-by-gurps-dungeon-fantasy-monsters-2-and-ga/posts/2449668

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David Johansen

Most of the retailers I know won't touch a game that was kickstarted because the demand is spent in the campaign and the interest has declined by the time it ships.  I was thinking that the model of the Monsters 2 kickstarter was a small book to fund an expensive reprint.  Not too much effort or investment with the main goal being the reprint.  Full color hard backs back in print. It's hard to say, the retail market lives and dies from month to month and there aren't many evergreen products these days.  The potential market could be much larger than the, very involved in on-line forums market.  I'm aware of a number of people who've come in looking for physical GURPS books that are playing, using illegal downloads.  I will be ordering some POD Amazon books next month to put on my store shelves as a service to people who have bought physical core books and are looking for more books. I'm already thinking I should have ordered more core books from SJG.  That said, I'm probably the only store in the world that runs GURPS three to five nights a week.  Though I'm honestly hoping to do a little more wargaming this year.

I do wonder at times if the sheer range of books is too daunting.  If, perhaps a GURPS Space that included some weapons, aliens, and vehicles as first edition did would have more appeal than needing to buy three books to do science fiction.  Not a condemnation of the existing books, just thinking about the current market and viability of print.  Of course, the Dungeon Fantasy Roleplaying Game does this to an extent, it's just that a series of boxed sets seems out of the question and one book Powered By Gurps titles seem to have not done well.

As far as the recent reprints of Space Ships and How To Be A GURPS GM, I sold the ones I got from my distributor and could sell more if I could only get them.  Again, a small, unique sample size.  I'd have ordered more but last year was pretty dismal, the local economy has resulted in a lot of closed up store fronts in this town.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

philreed

Quote from: David Johansen;1079484As far as the recent reprints of Space Ships and How To Be A GURPS GM, I sold the ones I got from my distributor and could sell more if I could only get them.  Again, a small, unique sample size.  I'd have ordered more but last year was pretty dismal, the local economy has resulted in a lot of closed up store fronts in this town.

Those are still in our primary warehouse and available to distributors.
 

David Johansen

huh

When I did my direct order they only showed up as pdfs or I'd have ordered two of each.  I only got the shipment Friday and immediately sold one copy of Characters and Campaigns.  If things sell out pretty quickly I'll order again but I'm only getting about 20% on stuff I order direct from you so, if I can get things from my distributor I do, which is why there wasn't any Munchkin in that order.  That, at least, is easy to get my hands on.  But then distributors generally have to order things by the case and they're pretty gunshy about stocking things these days.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

philreed

Quote from: David Johansen;1079491When I did my direct order they only showed up as pdfs or I'd have ordered two of each.

If you're referring to ordering from Warehouse 23, the printed books are not available there. Our primary warehouse, in Georgia, stocks the books for distribution sales.
 

David Johansen

Yeah, that'd be it.  Well, I'll see if I can get the distributor to bring them in for me.  Sometimes they think I'm crazy, like when I asked for more Modipius Star Trek books, need to work on my "seriously not crazy" phone voice I guess.  Does that mean there are other books, like, say Disc World, that might be available from your primary warehouse?  Because I could use a couple copies of Disc World.  I sold the one I got in and I'm pretty sure I could sell another if I ran it.  Money has to come before GURPS sometimes you know?  I do get that.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

philreed

GURPS books available to distributors:

* GURPS BASIC SET Characters
* GURPS Low-Tech
* GURPS Horror 4e
* Discworld: Roleplaying Game
* GURPS Spaceships
* How to Be a GURPS GM
 

David Johansen

#233
Horror but not Zombies?  Mars Attacks on Warehouse 23 but not for distributors?  Interesting, thanks, I'll talk to my distributor next time I order.  They get Munchkin stuff in all the time but haven't been restocking GURPS much lately, it doesn't even show up on their "available to order listing" :(

Really, they're doing better this year.  Last year they moved warehouses after a disastrous software update, lost a major contract, and it looked like they might be on their last legs.  I have the worst luck with distributors, at least they didn't get Alzheimer's, retire and die like my first distributor.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

philreed

Quote from: David Johansen;1079517Horror but not Zombies?  Mars Attacks on Warehouse 23 but not for distributors?

Not all titles remain in print. Also, some titles may be down to the last few cases and no longer available to distributors.

We work to keep the top-selling games and expansions available, but those with a lower rate of sale that sell through are not often reprinted. It just isn't worth the risk in the current market.

Which distributor do you use?
 

David Johansen

hmmm...that's a discussion I think I'll take to private messages.  Not that I'm known for my discretion or level head but naming names tends to draw attention.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Skarg

Quote from: philreed;1079516GURPS books available to distributors:

* GURPS BASIC SET Characters
* GURPS Low-Tech
* GURPS Horror 4e
* Discworld: Roleplaying Game
* GURPS Spaceships
* How to Be a GURPS GM
No BASIC SET Adventures, so no current way to distribute the actual rules to play GURPS?

If not, that seems like a pretty fundamental issue...

Skarg

Quote from: DouglasCole;1079483For those who may have missed one or both: two exciting new stretch goals have been announced, continuing the close support and relationship between SJG and Gaming Ballistic. SJG is thrilled the DFM2 and box set funded (and so am I!), and Gaming Ballistic is very pleased to see Nordvorn steaming towards stretch goals (and so is SJG!). To help each other along, check out these two new announcements!

https://www.kickstarter.com/projects/gamingballistic/the-citadel-at-norvorn/posts/2449686

https://www.kickstarter.com/projects/warehouse23/powered-by-gurps-dungeon-fantasy-monsters-2-and-ga/posts/2449668

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A condensed version of your grappling rules for GURPS is about the most interesting-to-me GURPS release in recent memory, and one I'm liable to get more use of than anything in the DFRPG. Ironic to me that it's a stretch goal...

Skarg

Quote from: Eisenmann;1079353Risking a derailing here.

If a guy wanted to get into The Fantasy Trip, what does he have to order beyond "In the Labyrinth"? Melee + Wizard? I'm headed into my FLGS today.
I think the more accurate answer to this question is:

What a GM needs to get into The Fantasy Trip as an RPG is simply In The Labyrinth, and to have or make a hex map and counters or minis from somewhere. And 3 to 6 six-sided dice, and pencils and paper.

Melee + Wizard have some limited hex maps and some counters, but offer almost nothing that isn't in In The Labyrinth in a more developed form. They are, however, excellent starting tools for learning the combat and magic system (without the rest of the RPG), and more counters and maps are always nice. But you don't need them.

They don't come with any adventures, though. q.v. Death Test (programmed adventures), Tollenkar's Lair (GM'd adventures), the new GM'd adventures, etc.

philreed

Quote from: Skarg;1079590No BASIC SET Adventures, so no current way to distribute the actual rules to play GURPS?

If not, that seems like a pretty fundamental issue...

If you mean the Campaigns book: News. http://www.sjgames.com/ill/archive/March_08_2019/GURPS_Basic_Set_Campaigns_Low_Stock

Also, experience shows that the books currently in the supply chain will last for months.