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Anyone else not getting into FFG new Star Wars Rpgs

Started by Abraxus, June 16, 2017, 06:52:51 PM

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Llew ap Hywel

Quote from: jeff37923;969364Fair enough. Obviously the system does not suit you.

(Just so nobody gets to thinking that I am Talibanistic, while I am a (somewhat rabid) fan of certain games, I want to just point out strengths and weaknesses of them all. If I ever say something derogatory about a poster because of the game they prefer, it is meant in jest.)

(Unless you like storygames, then you are SWINE!)  :D

Lol. Thanks although I'll give that I only played never ran d6 games
Talk gaming or talk to someone else.

Llew ap Hywel

Quote from: John Scott;969418I find your lack of faith disturbing. *Force choke*

Unfortunately you rolled a botch so force choked yourself or some such nonsense
Talk gaming or talk to someone else.

Omega

Quote from: jeff37923;969457I'm going to play Devil's Advocate here and say that polyhedral dice are much more common than FFG Star Wars dice, so that argument may have worked when 0D&D first came out but it doesn't hold water now.

They arent a gimmic. Gary just came across them and they apparently fit what he was working on. Some wargames before D&D used non-standard dice too. But just did it with chits instead. Even OD&D came with those.

Christopher Brady

Quote from: Omega;969469They arent a gimmic. Gary just came across them and they apparently fit what he was working on.

That's the epitome of what a gimmick is, though.

And here's the thing, each of the dice in FFG's SW line are the same polyhedrals, but instead of numbers, they have symbols, like Fudge or FATE.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Brand55

Quote from: Christopher Brady;969471And here's the thing, each of the dice in FFG's SW line are the same polyhedrals, but instead of numbers, they have symbols, like Fudge or FATE.
There is a vast world of difference between the very simple math of Fudge's + and - symbols and the way that FFG's special dice work. Everyone sitting down to a game of Fate or Fudge who has gone to school (which should cover just about everyone) already has the connection in their brain such that +1 and -1 make sense when they see those symbols, and interpreting the dice involves math skills that a five-year-old should be able to manage. FFG dice do their own thing, and no one sitting down to their first game is going to have any sort of connection to what the symbols represent or how they are meant to be used. Some people can pick them up quickly, but for others it's a major chore and not worth the effort when there are so many other options out there.

TrippyHippy

#50
Quote from: jeff37923;969457I'm going to play Devil's Advocate here and say that polyhedral dice are much more common than FFG Star Wars dice, so that argument may have worked when 0D&D first came out but it doesn't hold water now.
I was making the point about OD&D and the choice to go with polyhedrals in the first place. It was as much a gimmick then as Star Wars dice (and the App, don't forget) are gimmicks now. Yes, time has made polyhedrals familiar, but that is hardly the point being made.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Dumarest

Quote from: HorusArisen;969465Except it's not. YMMV

Now pull the other one.

Dumarest

Quote from: Christopher Brady;969471That's the epitome of what a gimmick is, though.

And here's the thing, each of the dice in FFG's SW line are the same polyhedrals, but instead of numbers, they have symbols, like Fudge or FATE.

One might argue it's not a gimmick as gimmicks are supposed to make you want to buy something whereas needing rare specialty dice (at the time) seems like it would be a deterrent to sales.

Armchair Gamer

I'm on a tight budget and have a half-dozen Star Wars RPGs already, four of which work just fine. I'm also more invested in the Legends universe than the New Canon. Why should I buy the FFG stuff? :)

Manic Modron

Speaking as mostly a fan of the new books... I don't see why you would.  You have a lot, you don't have much money to spend and if conflicts rise up in the setting information you sound like you are more likely to discard the new stuff in favor of what you already know... so it sounds like a losing scenario for you.

If you didn't already have as many star wars books as you saw you do I'd say that it could be worth it to get a beginners box and see if you like the style of it.  However, you sound like you already have a solid foundation.  Pick up the adventures to mine for plot points if you like and just go with what you have!

Christopher Brady

Quote from: Armchair Gamer;969503I'm on a tight budget and have a half-dozen Star Wars RPGs already, four of which work just fine. I'm also more invested in the Legends universe than the New Canon. Why should I buy the FFG stuff? :)

You shouldn't.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

TrippyHippy

Quote from: Armchair Gamer;969503I'm on a tight budget and have a half-dozen Star Wars RPGs already, four of which work just fine. I'm also more invested in the Legends universe than the New Canon. Why should I buy the FFG stuff? :)
'Cos you're a sucker for the hype?
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Abraxus

#57
Quote from: Christopher Brady;969508You shouldn't.

Seconded. Unless one has disposable income getting into the FFG Star Wars rpgs will cost a decent amount imo. Yes I know buying rpgs is a investment of money yet it's much more than other rpgs. The core books in Canadian Dollars go for between 80 or 90$ even on Amazon unless their is a special. The sourcebooks 40$. All before tax. A pack of dice go for 31$. Yes I know about the dice apps but not everyone wants to use the apps.

Quote from: Brand55;969476There is a vast world of difference between the very simple math of Fudge's + and - symbols and the way that FFG's special dice work. Everyone sitting down to a game of Fate or Fudge who has gone to school (which should cover just about everyone) already has the connection in their brain such that +1 and -1 make sense when they see those symbols, and interpreting the dice involves math skills that a five-year-old should be able to manage. FFG dice do their own thing, and no one sitting down to their first game is going to have any sort of connection to what the symbols represent or how they are meant to be used. Some people can pick them up quickly, but for others it's a major chore and not worth the effort when there are so many other options out there.

The only reason for the symbols was to make sure one bought either the dice app or the propriatary dice. Other than that I can't see any good reason for the symbols. That being said it's still a decent rpg whose teaching it to others is not helped with having propriatary dice.

Voros

Quote from: TrippyHippy;969483I was making the point about OD&D and the choice to growth polyhedrals in the first place. It was as much a gimmick then as Star Wars dice (and the App, don't forget) are gimmicks now. Yes, time has made polyhedrals familiar, but that is hardly the point being made.

Very good point.

HappyDaze

I have most of the FFGSW materials, and I've playtested for FFG on some of them. However, I one thing about the product line that still irks me is the division into three lines. This worked out with their WH40K lines where crossovers are fairly uncommon in the source material, but it fails utterly in Star Wars. In the original trilogy, we have Solo (Smuggler/Pilot or Scoundrel) and Chewbacca (Explorer/Fringer) that are obviously Edge of the Empire characters, Leia (Commander/Figurehead or Diplomat/Ambassador) who is obviously an Age of Rebellion character, and Kenobi (Guardian/damn near all of them) who is very much a Force and Destiny character. Luke is arguably an Age of Rebellion character (Ace/Pilot) at the start, but he could also be made as a Force and Destiny character (Warrior/Starfighter Ace). The droids could be Edge or Age, but more likely the latter. If you want to go to the newer side, the Rebels show has a mix of all three too. It's not that a campaign focused on one of the three games can't be done, it's that Star Wars doesn't do it that way most of the time. So if you want to do what many people consider to be Star Wars, you're buying a lot of very expensive books.