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How Gonzo is Your DCC?

Started by RPGPundit, October 19, 2016, 05:33:38 AM

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Krimson

Quote from: RPGPundit;930338Glad to hear you got inspired!

Ah, thanks for reminding me! I'm running a 5e game set in Sigil and I can use that sometime after they deal with the ice penguins. :P
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

ostap bender

in my current game i try to de-gonzo dcc. not that it is too hard. it is just a question of toning down misfires, mercurial magic and corruption and you can go howard instead of vance or hiero's journey.

Simlasa

Quote from: ostap bender;931545in my current game i try to de-gonzo dcc. not that it is too hard. it is just a question of toning down misfires, mercurial magic and corruption and you can go howard instead of vance or hiero's journey.
There's also Tales From the Fallen Empire... which turns DCC toward Sword & Sorcery.

RPGPundit

Quote from: Simlasa;931546There's also Tales From the Fallen Empire... which turns DCC toward Sword & Sorcery.

Well, that sounds interesting, but I don't know if I see the purpose of de-gonzoing DCC. I went the opposite direction: I pushed Gonzo to 11. Maybe 12 and a half.
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