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What new adventure themes or environments are you itching to run?

Started by Benoist, April 13, 2014, 12:45:14 PM

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Simlasa

I want to get back to my regular homebrew setting... there's a war about to begin... but I've been heavily pondering two other ideas:

1. Crawljammer (DCC in space!) http://crawljammer.blogspot.com/ because, though I never played Spelljammer I always thought it sounded really wild and colorful... if I could ditch a lot of the D&D holdovers (but keep Beholders and Illithid) and make it weirder and darker... drag in chunks of Monty Cook's Dark Space setting. Somehow keep the cold void of space AND still have 'elves' on open-decked ships with no space suits.

2. Some sort of 50s era horror/scifi game... thing is I can't pin it down to a single place on the continuum between 'serious' and outright 'silly'... on one end is a le Carre/Lovecraft mix-n-match of supernatural cold war bleakness... and on the other is full out gonzo, with heroes sporting contraptions of Superscience! vs. giant monsters and their invading alien masters. In the middle somewhere is Jack Webb and Mickey Spillane vs. the Sorcerers of Mu.

Ronin

Quote from: Simlasa;7435052. Some sort of 50s era horror/scifi game... thing is I can't pin it down to a single place on the continuum between 'serious' and outright 'silly'... on one end is a le Carre/Lovecraft mix-n-match of supernatural cold war bleakness... and on the other is full out gonzo, with heroes sporting contraptions of Superscience! vs. giant monsters and their invading alien masters. In the middle somewhere is Jack Webb and Mickey Spillane vs. the Sorcerers of Mu.

I would love this. Im a big fan of GURPS Atomic Horror book. Would love to run and/or play in this.
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3rik

Quote from: Simlasa;7435052. Some sort of 50s era horror/scifi game... thing is I can't pin it down to a single place on the continuum between 'serious' and outright 'silly'... on one end is a le Carre/Lovecraft mix-n-match of supernatural cold war bleakness... and on the other is full out gonzo, with heroes sporting contraptions of Superscience! vs. giant monsters and their invading alien masters. In the middle somewhere is Jack Webb and Mickey Spillane vs. the Sorcerers of Mu.
The inspiration for the 1950s horror/scifi game I'd like to run would mostly come from a number of classic fifties movies I watched, like Tarantula, Them!, Invasion of the Body Snatchers, The Monolith Monsters, It Came from Outer Space, The Thing From Another World, The Beast from 20,000 Fathoms, Creature From The Black Lagoon, The Quatermass Xperiment, etc. I'd throw in some Tintin-style "euro-pulp" for good measure. So, basically slightly gonzo but still retaining some grit.
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Simlasa

Quote from: 3rik;743701The inspiration for the 1950s horror/scifi game I'd like to run would mostly come from a number of classic fifties movies I watched...
The Black Scorpion is a fun one if you haven't seen it... especially the bit in the huge subterranean world full of weird monsters Youtube ... OH! and Kaltiki, The Immortal Monster Youtube... "VOODOO, WITCHCRAFT... mated to WILD ATOMIC ENERGY!"

The Butcher

Speaking of which, anyone got Chaosium's Atomic Age Cthulhu sourcebook? If so, is it any good?

Simlasa

Quote from: The Butcher;743742Speaking of which, anyone got Chaosium's Atomic Age Cthulhu sourcebook? If so, is it any good?
It's OK... more a collection of adventures than a sourcebook on Mythos-flavored Atomic Horror. It's a bit more focused on the pop-culture of that time than the strange undercurrents, paranoia and genuinely bizarre characters who were running around.
If I had to pick between it and the GURPS Atomic Horror book I'd go with GURPS, no contest.

3rik

Quote from: Simlasa;743705The Black Scorpion is a fun one if you haven't seen it... especially the bit in the huge subterranean world full of weird monsters Youtube ... OH! and Kaltiki, The Immortal Monster Youtube... "VOODOO, WITCHCRAFT... mated to WILD ATOMIC ENERGY!"
Yeah I also watched and enjoyed The Black Scorpion. Some of the subterranean creatures were apparently also used in a scene that was eventually cut from the original 1933 King Kong, another classic but more strictly pulp adventure in flavour than fifties scifi/horror, though the distinction is a fluid one.

I really enjoy this stuff but I didn't want to bore people with too many examples.

Unfamiliar with Caltiki... interesting, but a bit too gonzo for what I have in mind for my Tintin-flavoured fifties scifi/horror.

Quote from: Simlasa;743749It's OK... more a collection of adventures than a sourcebook on Mythos-flavored Atomic Horror. It's a bit more focused on the pop-culture of that time than the strange undercurrents, paranoia and genuinely bizarre characters who were running around.
If I had to pick between it and the GURPS Atomic Horror book I'd go with GURPS, no contest.
Mixing fifties atomic fun with mythos horror doesn't sound all that appealing to me.
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Simlasa

Quote from: 3rik;743821Mixing fifties atomic fun with mythos horror doesn't sound all that appealing to me.
I think the CoC book is actually pretty light on what I think of as 'Atomic Horror', but yeah... I kind of want my giant ant hordes and radioactive mutants free of overt mythos influences... to me they're at the 'gonzo' end of the scale and subtle Lovecraftian stuff is at the other.

RPGPundit

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Doughdee222

Someday I'd like to run a Gamma Worldesque setting focused on the exploration and rediscovery of the ruined world. 100 years after the war nature is settling down and a small, hidden community feels it's safe to see what's beyond the local area.

A fantasy campaign with Ragnarok as it's center piece. The game would start a couple years before the event, the PCs get tough, work out their kinks and observe as the world starts to fall apart. They get to know the gods and perhaps work for one more intimately than most. Then BAM! Huge war lasting a year, gods and demon lords die, nature is upended, cities crumble, etc. etc. Assuming the PCs survive all this they then have to deal with the aftermath and the cleanup times.

A sci-fi game based around the PCs buying/acquiring a starship and deciding what they want to do next: explore the frontier, do cargo runs, piracy, mercenary team, whatever.

Some sort of Bronze-Age campaign. Magic is weak, few items, most places are wild with only city states on the rivers.

Vic99

Love to go back to running Shadowrun.  Was our go to game in the 90s.  Tech has changed so fast since then, not sure I could run a relevant campaign.  Plus streetnames are probably going to be too forced for a group made up of those in their late 30s to mid 40s.

Warlord Kro

I want to run a low magic D&D style fantasy inspired by LOST, MYST and the like. The characters have to explore a completely new land (and puzzle heavy) where each mystery solved leads to a new one. A puzzles that each open up new areas kind of thing...

Another idea I've had for a while is a WWII game of that through the efforts of some Nazi scientist (an Arnim Zola type) goes from being about a small Commando group (like the Howling Commandos) to Allied superheroes, featuring the same characters.

I'd also like to run or play in a dark science fantasy space opera sort of like Jim Starlin's Dreadstar or Adam Warlock comics, Star Frontiers with Cthulhu type threats thrown in, or that kind of thing. Sort of Babylon 5 or Star Trek with demons.

Also I'd like to do a war between the Aesir and the Vanir (or the Olympians and the Titans) played out as a combination of Jack Kirby's seventies comics (New Gods, the Eternals, etc) and the Immortals from Highlander.

Also, I obviously agree with the space superheroes idea.

Vic99

Cthulhu mythos in space would b really good for creating that sense of isolation that's needed to make horror work well.  Watch Event Horizon if you haven't seen it yet.

The Butcher

Quote from: Vic99;744901Cthulhu mythos in space would b really good for creating that sense of isolation that's needed to make horror work well.  Watch Event Horizon if you haven't seen it yet.

Eclipse Phase does a great job of non-Mythos horrific SF.

I am really looking forward to Cthulhu Rising – OOP CoC monograph set in a hard-SF near-future Solar System that's getting rewritten as a full-fledged stand-alone RPG by the Openquest crew. That'd throw my players a curveball.

J Arcane

Quote from: Warlord Kro;744841Also I'd like to do a war between the Aesir and the Vanir (or the Olympians and the Titans) played out as a combination of Jack Kirby's seventies comics (New Gods, the Eternals, etc) and the Immortals from Highlander.

Also, I obviously agree with the space superheroes idea.

Still working on it.

Would like to work in something New Gods-y at some point.
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