Could be court intrigue or "whodunits", running an underwater adventure, or seeing a grand battle for the fate of the world in your game. Could be something with flying mounts as in Volant, a Space Hulk survival game or some fights in 0 G. What type of places, situations, themes and concepts would you want to run in your games but haven't for reason XYZ?
I want to play superheroes in space.
I haven't yet, because I haven't finished the book yet.
Quote from: J Arcane;742378I want to play superheroes in space.
I haven't yet, because I haven't finished the book yet.
Oh yeah good one. I'd love to do space supers. Even more so whenever I watch the opening sequence of Legion of Superheroes.
https://www.youtube.com/watch?v=8JOtVDG6pGI (https://www.youtube.com/watch?v=8JOtVDG6pGI)
Best music of any opening sequence ever.
I imagine once the Guardians of the Galaxy movie comes out this summer space supers will become all the rage.
Quote from: Soylent Green;742380Oh yeah good one. I'd love to do space supers. Even more so whenever I watch the opening sequence of Legion of Superheroes.
https://www.youtube.com/watch?v=8JOtVDG6pGI (https://www.youtube.com/watch?v=8JOtVDG6pGI)
Best music of any opening sequence ever.
I imagine once the Guardians of the Galaxy movie comes out this summer space supers will become all the rage.
All the more reason for me to get the book done soon ...
I want to go back to Steel Isle.
Been playing so much in town and intrigue and teenage angsty magic college....all fun and all, but Steel Isle is primal gaming territory.
RuneQuest, be it Vikings or any other setting.
4e Gamma World Bloodshadows! Got Gamma World yesterday, there's an awesome genericised & simplified version of 4e D&D in there. :cool:
Still waiting for Bloodshadows to arrive. :(
I want to run "Mean Streets". Ive had it forever, and have yet to run it. I've had an outline for an adventure for have on the back burner for a long time.
There's a few I want to run but foremost, I want to run my military/exploration SF game set on a ringworld. It's not Niven's ringworld, but one as massive. briefly, the remnants of humanity schlep across the stars ala Battlestar Galactica and settle on the 'ring, having no resources to go further. The ring seems tailor-made for human and human-like species, is 1,000,000 miles wide and how many ever miles around, some automated system keeps things from entering space on the inner ring side (it shoots them down, so no extra-atomospheric flights or recon satellites, it's part of a meteor/comet defense system built into the ring), so finding out more about the ring is a trying task. I've thought of three separate "eras" a group could adventure in: first colonists, where they are literally just arriving and exploring after the colony ships touch down, years later in the "expansion" phase where human settlements are established, and are just starting to see signs of other sentient species in the ring, and finally the third era: all species within a reasonable distance of humanity have made contact, some for good, others not, and plumbing the depths of the ring-makers is now the overriding scientific goal.
The other...I'm not sure of its potential as an RPG, but here it is anyway: the Big Rip is coming, only it's coming a lot faster than anyone thought it would. Whole galactic superclusters have started to disappear out of deep field observations. Flickers of civilizations trying anything, burning the energies of whole local star groups to try and hold off the end of everything are now being observed by some here on earth. It's estimated that the final destruction of totality itself is still some years off, but it is coming, and there's nothing that can be done about it. At all. The players are agents of science, aware of what's going to happen, the question is what does humanity do in the time it has left? There's nowhere to go, no rocket ship capable of outrunning the end of all things, nothing like that. The Powers That Be would like it kept quiet as long as possible so that the Earth might die quietly rather than in horrible agony. Armed with that information and (almost) limitless resources what do the characters do to maintain that silence?
The last one is a bit more tr&A^%T&[DATA CORRUPT]ing reports about a kind of [DATA EXPUNGED][REDACTED] and moving. [REDACTED] is a major theme, here, but [REDACTED][REDACTED]IIIIIFFFFFFFFFFFF....  #?[DATA CORRUPT] (http://www.scp-wiki.net/)
Been itching to run a mafia campaign again.
itching to do
i) An Avengers style Supers game - tie to Shield super spy stuff
ii) Fables using an Amber diceless engine
iii) League of extraordinary gentlemen - victorian but spice with stuff from the glass books of the dream eaters
iv) Zombiepocalypse one off but where the PCs prep characters for a more mundane gome so it plays out as a game with a plumber, a teacher and a librarian verus the zombie horde as opposed to a bunch of special ops guys
However time is limited so running my stront game for a few more sessions then I might pitch for a break and a try numbers i and ii on this list.
I've been itching to run/play Ars Magica. Maybe one day I will get the chance.
Quote from: BedrockBrendan;742444Been itching to run a mafia campaign again.
Fugheddaboutit. Wish you lived closer. . .
I've been on an Old West kick lately and I'm always up for WWII. Players aren't much for pseudohistorical gaming though, so fantasy it remains.
That's a big ol' list.
I want to run pulp CoC.
I want to run hard SF.
I want to run hard SF CoC, or some other shade of horrific SF like Eclipse Phase.
I want to run a swashbuckling game with no supernatural elements.
I want to run a swashbuckling game, or a Medieval one, with Gothic horror elements. Aquelarre looks nifty.
I want to run ACKS long-term, all tiers, with all the bells and whistles on.
I want to run gonzo science fantasy D&D.
I want to run Conanesque S&S. Probably using Runequest, but AS&SH looks sweet too.
I want to run a Hellboy-like game of hush-hush weird supers in WWII.
I want to run Day After Ragnarok again.
There. I think I'm done.
I want to run a game lasting longer than a handful of sessions, is engaging, fun, and most importantly memorable for years to come.
I'm trying to start up a BRP/RQ2/d100 version of Hulks & Horrors with a good amount of Stars Without Number thrown in. Basically sci-fi space dungeons with a bit of Traveler-esque exploration.
What's keeping me from running it? My current Glorantha RQ2 game was supposed to be a mini-series but everyone keeps asking for more.
I need a high concept to justify a D&D region like this:
(http://i.imgur.com/kIo0Dtw.png)
I want to use Soul Eater's central conceit (the magical weapons are not just soul devouring tools but also actual people with hopes and dreams that can assume human form) as a lynchpin for a D&D campaign.
I want to run a scifi campaign that feels like Metroid but with more robots. Unknown planets. Bizzaro architecture. Super mobile power suits. Few allies. Huge aliens.
Too many ideas to list, but here's a couple of them. I want to run:
- straight Old West (
Coyote Trail or
Gunslingers & Gamblers Streamline Edition)
- colonial monster hunting (
Colonial Gothic,
Renaissance Deluxe,
Coyote Trail: Colonial Record,
Solomon Kane, and/or
Colonial Cthulhu)
- good old-fashioned space opera (
HardNova ][)
- pirate fantasy (
Pirates & Dragons)
- post-apocalyptic (
Atomic Highway and/or
Earth AD.2 + Mutant Epoch fluff)
-
Hollow Earth Expedition-
Covert Ops- pulpy WW2 supernatural nazi threats (
Achtung! Cthulhu)
- BPRD/Hellboy with the serial numbers filed off (Cinematic Unisystem)
- 1950s (atomic) scifi/monster adventure (
Two-Fisted Tales)
- etc.
Quote from: Ronin;742437I want to run "Mean Streets". Ive had it forever, and have yet to run it. I've had an outline for an adventure for have on the back burner for a long time.
XPG or GenreDiversion i?
Quote from: 3rik;742510- colonial monster hunting (Colonial Gothic, Renaissance Deluxe, Solomon Kane, and/or Colonial Cthulhu)
This, but replace monster hunting with dinosaur hunting. Eccentric Victorian gentlemen going through a stargate to Venus to see who can bag the biggest dinosaur. Not a dark or serious game like you listed, but a light hearted one where everyone talks down to one another in a Victorian upper crust British accent and shooting at dinosaurs with elephant guns.
Quote from: pspahn;742472Fugheddaboutit. Wish you lived closer. . .
I've been on an Old West kick lately and I'm always up for WWII. Players aren't much for pseudohistorical gaming though, so fantasy it remains.
One of these days i will have to do a google+ crime network campaign or one shot.
Quote from: NathanIW;742512This, but replace monster hunting with dinosaur hunting. Eccentric Victorian gentlemen going through a stargate to Venus to see who can bag the biggest dinosaur. Not a dark or serious game like you listed, but a light hearted one where everyone talks down to one another in a Victorian upper crust British accent and shooting at dinosaurs with elephant guns.
Dark? Maybe a bit. But serious? I doubt it. I think "serious" gaming is overrated and I strongly suspect it's not even all that common outside of Swine circles. ;)
My colonial monster hunting would be set in North-America before the American Revolution, basically the setting of the Colonial Gothic RPG, though I may well use another system to run it.
Quote from: 3rik;742514Dark? Maybe a bit. But serious? I doubt it. I think "serious" gaming is overrated and I strongly suspect it's not even all that common outside of Swine circles. ;)
My colonial monster hunting would be set in North-America before the American Revolution, basically the setting of the Colonial Gothic RPG, though I may well use another system to run it.
They have a French and Indian War supplement if you want to go a little before the revolution.
Quote from: BedrockBrendan;742518They have a French and Indian War supplement if you want to go a little before the revolution.
I own every Colonial Gothic book currently available in print except for the Templars one and that's actually exactly what the plan is. Cakebread & Walton also did an adventure set during the French and Indian War for their Renaissance RPG -
The Depths of Winter - and the upcoming Colonial Cthulhu setting for CoC will also cover it.
That sounds pretty cool.
Thedungeiondelver:
"The other...I'm not sure of its potential as an RPG, but here it is anyway: the Big Rip is coming, only it's coming a lot faster than anyone thought it would. Whole galactic superclusters have started to disappear out of deep field observations. Flickers of civilizations trying anything, burning the energies of whole local star groups to try and hold off the end of everything are now being observed by some here on earth. It's estimated that the final destruction of totality itself is still some years off, but it is coming, and there's nothing that can be done about it. At all. The players are agents of science, aware of what's going to happen, the question is what does humanity do in the time it has left? There's nowhere to go, no rocket ship capable of outrunning the end of all things, nothing like that. The Powers That Be would like it kept quiet as long as possible so that the Earth might die quietly rather than in horrible agony. Armed with that information and (almost) limitless resources what do the characters do to maintain that silence?"
I've seen this idea before. Check out David Brin's 6th Uplift novel, Heaven's Reach. In short: there's a multi-galaxy multi-billion year old civilization ruling over the local area. But as the Universe expands and galaxies move the hyperspace tunnels between them become strained and finally break, severing all contact. One such event is approaching causing turmoil as various races move to and from the affected galaxy. Meanwhile multiple races are still frantically searching for the wayward Human starship Streaker.
Hope this helps.
Quote from: 3rik;742510XPG or GenreDiversion i?
XPG, most definitely
Quote from: 3rik;742514Dark? Maybe a bit. But serious? I doubt it. I think "serious" gaming is overrated and I strongly suspect it's not even all that common outside of Swine circles. ;)
My colonial monster hunting would be set in North-America before the American Revolution, basically the setting of the Colonial Gothic RPG, though I may well use another system to run it.
You might like to take a look at Sabres and Witchery (http://beyondbeliefgames.webs.com/Sabres_Witchery%20v1.pdf). Sounds like it would fit the bill nicely. Especially if your crew is remotely experienced with older school D&D.
Once - just once - I'd like to run and "uncommon magic" D&D game with unique magic items and weapons, instead of mass-produced whatevers. Intelligent swords, one-of-a-kind rings, things like that. With you know, quests instead of just random dungeoneering. Something more enriching than hacking at increasingly large blocks of hit-points in. Pundit's recent review of DCC sounded a lot like what I'm looking for, in tone if not the specific rule-set.
Actually I'd probably rather PLAY in a game like that, but given my lifelong gaming group, it's essentially never going to happen. Le sigh...
Quote from: Ronin;742697You might like to take a look at Sabres and Witchery (http://beyondbeliefgames.webs.com/Sabres_Witchery%20v1.pdf). Sounds like it would fit the bill nicely. Especially if your crew is remotely experienced with older school D&D.
I like Renaissance (= black powder era OpenQuest). I'll probably end up using either Renaissance or Call of Cthulhu for it. I've never felt inclined to play or run anything D&D-related. Thanks for the suggestion though.
Not sure it counts but I'm looking forward to being able to get back to running Arrows of Indra and its exotic adventuring.
I want to get back to my regular homebrew setting... there's a war about to begin... but I've been heavily pondering two other ideas:
1. Crawljammer (DCC in space!) http://crawljammer.blogspot.com/ because, though I never played Spelljammer I always thought it sounded really wild and colorful... if I could ditch a lot of the D&D holdovers (but keep Beholders and Illithid) and make it weirder and darker... drag in chunks of Monty Cook's Dark Space setting. Somehow keep the cold void of space AND still have 'elves' on open-decked ships with no space suits.
2. Some sort of 50s era horror/scifi game... thing is I can't pin it down to a single place on the continuum between 'serious' and outright 'silly'... on one end is a le Carre/Lovecraft mix-n-match of supernatural cold war bleakness... and on the other is full out gonzo, with heroes sporting contraptions of Superscience! vs. giant monsters and their invading alien masters. In the middle somewhere is Jack Webb and Mickey Spillane vs. the Sorcerers of Mu.
Quote from: Simlasa;7435052. Some sort of 50s era horror/scifi game... thing is I can't pin it down to a single place on the continuum between 'serious' and outright 'silly'... on one end is a le Carre/Lovecraft mix-n-match of supernatural cold war bleakness... and on the other is full out gonzo, with heroes sporting contraptions of Superscience! vs. giant monsters and their invading alien masters. In the middle somewhere is Jack Webb and Mickey Spillane vs. the Sorcerers of Mu.
I would love this. Im a big fan of GURPS Atomic Horror book. Would love to run and/or play in this.
Quote from: Simlasa;7435052. Some sort of 50s era horror/scifi game... thing is I can't pin it down to a single place on the continuum between 'serious' and outright 'silly'... on one end is a le Carre/Lovecraft mix-n-match of supernatural cold war bleakness... and on the other is full out gonzo, with heroes sporting contraptions of Superscience! vs. giant monsters and their invading alien masters. In the middle somewhere is Jack Webb and Mickey Spillane vs. the Sorcerers of Mu.
The inspiration for the 1950s horror/scifi game I'd like to run would mostly come from a number of classic fifties movies I watched, like Tarantula, Them!, Invasion of the Body Snatchers, The Monolith Monsters, It Came from Outer Space, The Thing From Another World, The Beast from 20,000 Fathoms, Creature From The Black Lagoon, The Quatermass Xperiment, etc. I'd throw in some Tintin-style "euro-pulp" for good measure. So, basically slightly gonzo but still retaining some grit.
Quote from: 3rik;743701The inspiration for the 1950s horror/scifi game I'd like to run would mostly come from a number of classic fifties movies I watched...
The Black Scorpion is a fun one if you haven't seen it... especially the bit in the huge subterranean world full of weird monsters Youtube (http://www.youtube.com/watch?v=heWIXXOAPpw) ... OH! and Kaltiki, The Immortal Monster Youtube (http://www.youtube.com/watch?v=3czads1wp3Y)... "VOODOO, WITCHCRAFT... mated to WILD ATOMIC ENERGY!"
Speaking of which, anyone got Chaosium's Atomic Age Cthulhu sourcebook? If so, is it any good?
Quote from: The Butcher;743742Speaking of which, anyone got Chaosium's Atomic Age Cthulhu sourcebook? If so, is it any good?
It's OK... more a collection of adventures than a sourcebook on Mythos-flavored Atomic Horror. It's a bit more focused on the pop-culture of that time than the strange undercurrents, paranoia and genuinely bizarre characters who were running around.
If I had to pick between it and the GURPS Atomic Horror book I'd go with GURPS, no contest.
Quote from: Simlasa;743705The Black Scorpion is a fun one if you haven't seen it... especially the bit in the huge subterranean world full of weird monsters Youtube (http://www.youtube.com/watch?v=heWIXXOAPpw) ... OH! and Kaltiki, The Immortal Monster Youtube (http://www.youtube.com/watch?v=3czads1wp3Y)... "VOODOO, WITCHCRAFT... mated to WILD ATOMIC ENERGY!"
Yeah I also watched and enjoyed The Black Scorpion. Some of the subterranean creatures were apparently also used in a scene that was eventually cut from the original 1933
King Kong, another classic but more strictly pulp adventure in flavour than fifties scifi/horror, though the distinction is a fluid one.
I really enjoy this stuff but I didn't want to bore people with too many examples.
Unfamiliar with Caltiki... interesting, but a bit too gonzo for what I have in mind for my Tintin-flavoured fifties scifi/horror.
Quote from: Simlasa;743749It's OK... more a collection of adventures than a sourcebook on Mythos-flavored Atomic Horror. It's a bit more focused on the pop-culture of that time than the strange undercurrents, paranoia and genuinely bizarre characters who were running around.
If I had to pick between it and the GURPS Atomic Horror book I'd go with GURPS, no contest.
Mixing fifties atomic fun with mythos horror doesn't sound all that appealing to me.
Quote from: 3rik;743821Mixing fifties atomic fun with mythos horror doesn't sound all that appealing to me.
I think the CoC book is actually pretty light on what I think of as 'Atomic Horror', but yeah... I kind of want my giant ant hordes and radioactive mutants free of overt mythos influences... to me they're at the 'gonzo' end of the scale and subtle Lovecraftian stuff is at the other.
Well, at some point I want to try my hand at running a modern occultism game.
Someday I'd like to run a Gamma Worldesque setting focused on the exploration and rediscovery of the ruined world. 100 years after the war nature is settling down and a small, hidden community feels it's safe to see what's beyond the local area.
A fantasy campaign with Ragnarok as it's center piece. The game would start a couple years before the event, the PCs get tough, work out their kinks and observe as the world starts to fall apart. They get to know the gods and perhaps work for one more intimately than most. Then BAM! Huge war lasting a year, gods and demon lords die, nature is upended, cities crumble, etc. etc. Assuming the PCs survive all this they then have to deal with the aftermath and the cleanup times.
A sci-fi game based around the PCs buying/acquiring a starship and deciding what they want to do next: explore the frontier, do cargo runs, piracy, mercenary team, whatever.
Some sort of Bronze-Age campaign. Magic is weak, few items, most places are wild with only city states on the rivers.
Love to go back to running Shadowrun. Was our go to game in the 90s. Tech has changed so fast since then, not sure I could run a relevant campaign. Plus streetnames are probably going to be too forced for a group made up of those in their late 30s to mid 40s.
I want to run a low magic D&D style fantasy inspired by LOST, MYST and the like. The characters have to explore a completely new land (and puzzle heavy) where each mystery solved leads to a new one. A puzzles that each open up new areas kind of thing...
Another idea I've had for a while is a WWII game of that through the efforts of some Nazi scientist (an Arnim Zola type) goes from being about a small Commando group (like the Howling Commandos) to Allied superheroes, featuring the same characters.
I'd also like to run or play in a dark science fantasy space opera sort of like Jim Starlin's Dreadstar or Adam Warlock comics, Star Frontiers with Cthulhu type threats thrown in, or that kind of thing. Sort of Babylon 5 or Star Trek with demons.
Also I'd like to do a war between the Aesir and the Vanir (or the Olympians and the Titans) played out as a combination of Jack Kirby's seventies comics (New Gods, the Eternals, etc) and the Immortals from Highlander.
Also, I obviously agree with the space superheroes idea.
Cthulhu mythos in space would b really good for creating that sense of isolation that's needed to make horror work well. Watch Event Horizon if you haven't seen it yet.
Quote from: Vic99;744901Cthulhu mythos in space would b really good for creating that sense of isolation that's needed to make horror work well. Watch Event Horizon if you haven't seen it yet.
Eclipse Phase does a great job of non-Mythos horrific SF.
I am really looking forward to Cthulhu Rising – OOP CoC monograph set in a hard-SF near-future Solar System that's getting rewritten as a full-fledged stand-alone RPG by the Openquest crew. That'd throw my players a curveball.
Quote from: Warlord Kro;744841Also I'd like to do a war between the Aesir and the Vanir (or the Olympians and the Titans) played out as a combination of Jack Kirby's seventies comics (New Gods, the Eternals, etc) and the Immortals from Highlander.
Also, I obviously agree with the space superheroes idea.
Still working on it.
Would like to work in something New Gods-y at some point.
I'd love to run a game in the "old-school" Shadowrun setting (circa 2055). A lot of what made Shadowrun fun was in the 2050's (1E and 2E), started being watered down by metaplot in the 2060's (3E) and were phased out in most ways in the 2070's (4E and maybe 5E). The entire gonzo, pink-Mohawk neo-1980's feel with low-lifes facing big threats (bug spirits, Horrors, Aztechnology conspiracies) appeals far more to me than the "modernized" 2010's feel of SR4 where most big metaplots were resolved and where the cool cyberdecks were replaced by universal wi-fi and smartphones (I have enough of this in RL).
Hell, I want to run a STALKER-type sandbox in Bug City.
The only problem is that I'm not sure I'd like to use the default Shadowrun rules for this, as they are quite a bit crunchy, maybe a bit too crunchy for my taste, so maybe Savage Worlds will work better.
I still want to play Alternity again, but I think I'm the only one...
Quote from: Mark Plemmons;745563I still want to play Alternity again, but I think I'm the only one...
Alternity was one of the most criminally under-rated games ever published.
Quote from: Ronin;742696XPG, most definitely
Why so, out of interest?
I'd love to do a Rogue Trader boarding action in Warp Space, but that would mean having to run 40k, and fuck that noise.
A grand campaign featuring Mister Slayer, from SLA Industries, as the antagonist, trying to buy out or conquer every tabletop RPG setting, would be fun. The players would be a ragtag resistance drawn from all over the multiverse, space marines rubbing shoulders with shadowrunners, rat catchers running alongside alien space gods, all trying to stop this madman before he manages to bring everything under his control. It would be grim, it would be epic, it would have to be done in GURPS or FATE, and it would be a fucking nightmare as a result.
Oh, and how could I forget? Dark Souls; a party of undead, lost in a strange land, desperately hunting for some way to reverse the curse of undeath before they succumb and end up Hollowed. I'd probably do this in D&D, it might even work.
I'm seriously pondering running a play-by-post Western using Boot Hill 3e.
I've been reading Alan Moore's Top Ten series again, and I think that playing a gritty, dark cop procedural where every character, NPC and pizza delivery kid is a power'd person just trying to make a living where being special is really not that special sounds like a blast.
doing odd jobs for your lich master
my players dont have a lich master but i may set up a seperate thing for it
Quote from: Clamps;807067I've been reading Alan Moore's Top Ten series again, and I think that playing a gritty, dark cop procedural where every character, NPC and pizza delivery kid is a power'd person just trying to make a living where being special is really not that special sounds like a blast.
Welcome to the site!
Sounds like Mutant City Blues (http://rpg.drivethrustuff.com/product/60269/Mutant-City-Blues), if you don't mind Pelgrane's Gumshoe system.
Top Ten is good but I don't know if I could run it.