This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Interview with Skip Williams (co-author of 3E D&D)

Started by random-wizard, April 01, 2013, 09:27:07 AM

Previous topic - Next topic

random-wizard

Here is another great interview with a TSR alumni.
Skip Williams answers questions about his first work for TSR, M2 Vegeance of Alphaks, the 2E player's Options: Combat and Tactics supplement, comparison of 2E, 3E, 4E, life on the farm, and more.

http://randomwizard.blogspot.com/2013/03/skip-williams-interview.html

Bloody Stupid Johnson

Interesting stuff as usual.

So Combat & Tactics would have taken about a month to write (for him and the coauthor) ? (1 week per 32 pages, /2 authors)- scary given its influence on 3Es combat system. Even though they may have borrowed a few bits from Allston's Complete Fighter.

And he's working on the Grande Temple of Jing ??!

random-wizard

Quote from: Bloody Stupid Johnson;642098Interesting stuff as usual.

So Combat & Tactics would have taken about a month to write (for him and the coauthor) ? (1 week per 32 pages, /2 authors)!

That particular tidbit from the interview really stood out to me. That timeframe seems so short for making a product. And note, that he infers that every author was under that timeframe (1 week per 32 pages).

Bloody Stupid Johnson

yeah...I would have hoped rules supplements would get more time allocated than, say, adventures. So same here.

The other thing that stood out to me, was his discussion of Innovations That Didn't Get Into 3rd. I'd always assumed he'd have been the one keeping the 3E design team grounded in past editions, which doesn't seem so much the case from this interview. He was always so conservative in Sage Advice.

ggroy

Wonder how much of the stuff in Combat & Tactics was actually playtested in the first place.

From the interview, it sounded like it was a total rush job.

Bloody Stupid Johnson

Quote from: ggroy;642373Wonder how much of the stuff in Combat & Tactics was actually playtested in the first place.

From the interview, it sounded like it was a total rush job.

Here you go...
Quote from: SkipWe quickly developed a shopping list of fancy things we wanted to make available (everything from a critical hit system to rules for cannons and siege engines) and .set to work. We did considerable playtesting for all the combat rules, involving as many of our co-workers as we could bring to the gaming table. Rich or I (or sometimes our editor, Thomas Reid) would cobble together a battle scenario and we'd fight it out to the bitter end at least once.

:)

Bobloblah

Yeah, I got the impression from that (and everything else I'd heard about that period) that it received way more testing than other products.
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

Piestrio

Quote from: Bobloblah;642410Yeah, I got the impression from that (and everything else I'd heard about that period) that it received way more testing than other products.

Which is REALLY surprising considering the final results.

Maybe Lorraine Williams' "no playtesting" rule was a good thing after all ;)
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

ggroy

#8
QuoteWe quickly developed a shopping list of fancy things we wanted to make available (everything from a critical hit system to rules for cannons and siege engines) and .set to work. We did considerable playtesting for all the combat rules, involving as many of our co-workers as we could bring to the gaming table. Rich or I (or sometimes our editor, Thomas Reid) would cobble together a battle scenario and we'd fight it out to the bitter end at least once.

This statement isn't quantified precisely.  Hopefully it was with more than one or two other players, and more than two game sessions.

ggroy

QuoteWe quickly developed a shopping list of fancy things we wanted to make available (everything from a critical hit system to rules for cannons and siege engines) and .set to work. We did considerable playtesting for all the combat rules, involving as many of our co-workers as we could bring to the gaming table. Rich or I (or sometimes our editor, Thomas Reid) would cobble together a battle scenario and we'd fight it out to the bitter end at least once.

These statements are not quantified precisely.

Hopefully it was with more than one or two other players, and more than two game sessions.

ggroy

Quote from: Bloody Stupid Johnson;642098So Combat & Tactics would have taken about a month to write (for him and the coauthor) ? (1 week per 32 pages, /2 authors)- scary given its influence on 3Es combat system.

More generally, it's amazing how much stuff is inherited and/or grandfathered in regardless of quality or utility.

Bobloblah

Quote from: ggroy;642471Hopefully it was with more than one or two other players, and more than two game sessions.
Even if it was, that's still more playtesting than the rest of the AD&D 2nd line collectively received.
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

ggroy

Quote from: Bobloblah;642632Even if it was, that's still more playtesting than the rest of the AD&D 2nd line collectively received.

Are you saying most of 2E AD&D had very little or no playtesting at all?

Bobloblah

Quote from: ggroy;642633Are you saying most of 2E AD&D had very little or no playtesting at all?
Actually, I said that to be humourous. I guess that didn't exactly pan out.

As for playtesting, I've always heard that AD&D 2nd had very, very little, primarily because Lorraine forbade playing on company time; baffling for a game company, but there you are.
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

random-wizard

Quote from: Bobloblah;642634Actually, I said that to be humourous. I guess that didn't exactly pan out.

As for playtesting, I've always heard that AD&D 2nd had very, very little, primarily because Lorraine forbade playing on company time; baffling for a game company, but there you are.

In the interview with Steve Winter, he talks a little bit about the development of 2E and playtesting.
http://randomwizard.blogspot.com/2013/01/steve-winter-interview.html