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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: random-wizard on April 01, 2013, 09:27:07 AM

Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: random-wizard on April 01, 2013, 09:27:07 AM
Here is another great interview with a TSR alumni.
Skip Williams answers questions about his first work for TSR, M2 Vegeance of Alphaks, the 2E player's Options: Combat and Tactics supplement, comparison of 2E, 3E, 4E, life on the farm, and more.

http://randomwizard.blogspot.com/2013/03/skip-williams-interview.html
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: Bloody Stupid Johnson on April 01, 2013, 06:24:02 PM
Interesting stuff as usual.

So Combat & Tactics would have taken about a month to write (for him and the coauthor) ? (1 week per 32 pages, /2 authors)- scary given its influence on 3Es combat system. Even though they may have borrowed a few bits from Allston's Complete Fighter.

And he's working on the Grande Temple of Jing ??!
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: random-wizard on April 02, 2013, 04:54:41 PM
Quote from: Bloody Stupid Johnson;642098Interesting stuff as usual.

So Combat & Tactics would have taken about a month to write (for him and the coauthor) ? (1 week per 32 pages, /2 authors)!

That particular tidbit from the interview really stood out to me. That timeframe seems so short for making a product. And note, that he infers that every author was under that timeframe (1 week per 32 pages).
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: Bloody Stupid Johnson on April 02, 2013, 06:53:32 PM
yeah...I would have hoped rules supplements would get more time allocated than, say, adventures. So same here.

The other thing that stood out to me, was his discussion of Innovations That Didn't Get Into 3rd. I'd always assumed he'd have been the one keeping the 3E design team grounded in past editions, which doesn't seem so much the case from this interview. He was always so conservative in Sage Advice.
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: ggroy on April 02, 2013, 08:46:48 PM
Wonder how much of the stuff in Combat & Tactics was actually playtested in the first place.

From the interview, it sounded like it was a total rush job.
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: Bloody Stupid Johnson on April 02, 2013, 11:41:53 PM
Quote from: ggroy;642373Wonder how much of the stuff in Combat & Tactics was actually playtested in the first place.

From the interview, it sounded like it was a total rush job.

Here you go...
Quote from: SkipWe quickly developed a shopping list of fancy things we wanted to make available (everything from a critical hit system to rules for cannons and siege engines) and .set to work. We did considerable playtesting for all the combat rules, involving as many of our co-workers as we could bring to the gaming table. Rich or I (or sometimes our editor, Thomas Reid) would cobble together a battle scenario and we'd fight it out to the bitter end at least once.

:)
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: Bobloblah on April 02, 2013, 11:44:39 PM
Yeah, I got the impression from that (and everything else I'd heard about that period) that it received way more testing than other products.
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: Piestrio on April 02, 2013, 11:56:10 PM
Quote from: Bobloblah;642410Yeah, I got the impression from that (and everything else I'd heard about that period) that it received way more testing than other products.

Which is REALLY surprising considering the final results.

Maybe Lorraine Williams' "no playtesting" rule was a good thing after all ;)
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: ggroy on April 03, 2013, 08:36:10 AM
QuoteWe quickly developed a shopping list of fancy things we wanted to make available (everything from a critical hit system to rules for cannons and siege engines) and .set to work. We did considerable playtesting for all the combat rules, involving as many of our co-workers as we could bring to the gaming table. Rich or I (or sometimes our editor, Thomas Reid) would cobble together a battle scenario and we'd fight it out to the bitter end at least once.

This statement isn't quantified precisely.  Hopefully it was with more than one or two other players, and more than two game sessions.
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: ggroy on April 03, 2013, 08:49:00 AM
QuoteWe quickly developed a shopping list of fancy things we wanted to make available (everything from a critical hit system to rules for cannons and siege engines) and .set to work. We did considerable playtesting for all the combat rules, involving as many of our co-workers as we could bring to the gaming table. Rich or I (or sometimes our editor, Thomas Reid) would cobble together a battle scenario and we'd fight it out to the bitter end at least once.

These statements are not quantified precisely.

Hopefully it was with more than one or two other players, and more than two game sessions.
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: ggroy on April 03, 2013, 08:58:37 AM
Quote from: Bloody Stupid Johnson;642098So Combat & Tactics would have taken about a month to write (for him and the coauthor) ? (1 week per 32 pages, /2 authors)- scary given its influence on 3Es combat system.

More generally, it's amazing how much stuff is inherited and/or grandfathered in regardless of quality or utility.
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: Bobloblah on April 03, 2013, 04:37:14 PM
Quote from: ggroy;642471Hopefully it was with more than one or two other players, and more than two game sessions.
Even if it was, that's still more playtesting than the rest of the AD&D 2nd line collectively received.
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: ggroy on April 03, 2013, 04:38:43 PM
Quote from: Bobloblah;642632Even if it was, that's still more playtesting than the rest of the AD&D 2nd line collectively received.

Are you saying most of 2E AD&D had very little or no playtesting at all?
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: Bobloblah on April 03, 2013, 04:42:30 PM
Quote from: ggroy;642633Are you saying most of 2E AD&D had very little or no playtesting at all?
Actually, I said that to be humourous. I guess that didn't exactly pan out.

As for playtesting, I've always heard that AD&D 2nd had very, very little, primarily because Lorraine forbade playing on company time; baffling for a game company, but there you are.
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: random-wizard on April 03, 2013, 06:10:45 PM
Quote from: Bobloblah;642634Actually, I said that to be humourous. I guess that didn't exactly pan out.

As for playtesting, I've always heard that AD&D 2nd had very, very little, primarily because Lorraine forbade playing on company time; baffling for a game company, but there you are.

In the interview with Steve Winter, he talks a little bit about the development of 2E and playtesting.
http://randomwizard.blogspot.com/2013/01/steve-winter-interview.html
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: Bobloblah on April 03, 2013, 09:56:19 PM
Cool, thanks!
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: Raven on April 04, 2013, 12:52:37 AM
1 week per 32 pages. That's 6 weeks total for Combat & Tactics. Is that even possible?
Title: Interview with Skip Williams (co-author of 3E D&D)
Post by: Wolf, Richard on April 04, 2013, 01:42:21 PM
Quote from: Raven;6427801 week per 32 pages. That's 6 weeks total for Combat & Tactics. Is that even possible?

It's 32 pages of finished product, not manuscript, so yeah it is.  A huge portion of that book is side-bars, grid examples, et cetera.  No doubt a lot of it was already partially written in house rule format.  Although technically he says he thinks he had 8-10 weeks for C&T because it was so rules heavy.

They weren't cranking out 32 pages of a novel ready to print in a week, although some authors do that too.