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I'm a GM!

Started by flyingmice, October 31, 2017, 07:40:54 AM

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Ravenswing

Quote from: flyingmice;1005118Now here's the fun thing. This is a mashup, and the PCs are from 2017 California, all grads of UCLA who have remained friends. They were flying to the Alaska Panhandle for a camping trip when they transited to the renaissance level world of flying islands in mid cloud. So they know what a group like that would know. One of them is an engineer, another is a veterinarian. There is also a professional park ranger/guide and a professional bush pilot. So maybe they can introduce some aspects of American style agriculture here.
Heh, well ... if none of them are professional farmers ...

And that being said, US-style agriculture's heavily dependent on oil-fueled machinery, modern fertilizers and modern-produced seeds, and it's an expertise-driven craft.  Take it low tech?  Eh, here's my analogy for that.  I'm a lifelong camper.  Between the ages of six and eighteen I lived in a tent for three months out of every year.  From 1989-2003 I camped out 10-15 weekends a year.  You'd think I'm an expert at it, and I am.  I've absorbed a lot and done a lot and read a lot.

But.

Save for fishing, I've never hunted for meat.  I've never lived off of forage.  I've never camped without a nylon or canvas tent, with ample supplies for repairs.  I've almost always cooked off of propane stoves.  I've never been more than five miles from a paved road.  The only time I ever had to deal with a serious wound in the wilderness, I packed the poor lady into my car and drove like the clappers for the Dartmouth College Medical Center, which was less than 45 minutes away, and I had recourse to a paramedic's crash kit while treating it.  I've camped out in midwinter, but only three times in my life and never more than a week.  I've never camped without ready access to an automobile.  Sure, I know that if dumped with a bunch of you into a low-tech survival situation, I'd be better than most of you at it (to the degree that I turn 58 this Sunday, with several health woes).  But I'm not sanguine about our chances; Grizzly Adams I make no pretense to be.

This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

flyingmice

Quote from: Ravenswing;1005199Heh, well ... if none of them are professional farmers ...

And that being said, US-style agriculture's heavily dependent on oil-fueled machinery, modern fertilizers and modern-produced seeds, and it's an expertise-driven craft.  Take it low tech?  Eh, here's my analogy for that.  I'm a lifelong camper.  Between the ages of six and eighteen I lived in a tent for three months out of every year.  From 1989-2003 I camped out 10-15 weekends a year.  You'd think I'm an expert at it, and I am.  I've absorbed a lot and done a lot and read a lot.

But.

Save for fishing, I've never hunted for meat.  I've never lived off of forage.  I've never camped without a nylon or canvas tent, with ample supplies for repairs.  I've almost always cooked off of propane stoves.  I've never been more than five miles from a paved road.  The only time I ever had to deal with a serious wound in the wilderness, I packed the poor lady into my car and drove like the clappers for the Dartmouth College Medical Center, which was less than 45 minutes away, and I had recourse to a paramedic's crash kit while treating it.  I've camped out in midwinter, but only three times in my life and never more than a week.  I've never camped without ready access to an automobile.  Sure, I know that if dumped with a bunch of you into a low-tech survival situation, I'd be better than most of you at it (to the degree that I turn 58 this Sunday, with several health woes).  But I'm not sanguine about our chances; Grizzly Adams I make no pretense to be.


All agreed with. that's why I said "some aspects". Conceptual stuff, like proper crop rotation, contour plowing, nitrogen fixing by legumes, wind breaks, evaporative cooling - that kind of stuff they would know about and could introduce. I would assume they could probably eventually double or triple output per square mile.
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Headless

Quote from: flyingmice;1005211All agreed with. that's why I said "some aspects". Conceptual stuff, like proper crop rotation, contour plowing, nitrogen fixing by legumes, wind breaks, evaporative cooling - that kind of stuff they would know about and could introduce. I would assume they could probably eventually double or triple output per square mile.

American style agriculture is increadibly inefficient per acre.  Becuase thats not what it is optimised for.  American agriculture is optimised for person.   The most efficient the world has ever seen in food per person growing it.  But we waste a lot of space.  

Using 18% of the available space sounds right for a working farm.  Around here 5 acres of farm, field and pasture, to 20 arces of wood lot seems to be the ratio.  

What will they do for heat and building material?  

If they chop down all the trees on that island they will all die.

Bren

Quote from: flyingmice;1005118There is also a professional park ranger/guide and a professional bush pilot. So maybe they can introduce some aspects of American style agriculture here.
Quote from: flyingmice;1005211All agreed with. that's why I said "some aspects". Conceptual stuff, like proper crop rotation, contour plowing, nitrogen fixing by legumes, wind breaks, evaporative cooling - that kind of stuff they would know about and could introduce. I would assume they could probably eventually double or triple output per square mile.
Simple crop rotation (grains/beans) was a huge advantage over medieval agriculture. It enabled the Dutch Golden Age, among other things. IIR their productivity per acre and per person was higher than the rest of Europe. Somebody over in Britain picked up similar methods which enabled the British to grow their population and economy. Of course trying to persuade people to change from the way grandad's grandma did things to some new fangled notions can be difficult.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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Ravenswing

That, and a staple of post-apoc fiction is the scared band of survivors with the Wise Old Low-Tech Expert, who tells them how to farm with the means to their hands.

And they listen to the WOLTE.  And the WOLTE is right, and not talking out of his ass.  We all know full well the propensity of people to hear what they want to hear, listen to the people who make them the airiest promises that seem to involve the least degree of sacrifice, that facts and hard science come far behind shibboleths, and that knowing what you're talking about doesn't make you able to express that eloquently.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

flyingmice

Quote from: Headless;1005263American style agriculture is increadibly inefficient per acre.  Becuase thats not what it is optimised for.  American agriculture is optimised for person.   The most efficient the world has ever seen in food per person growing it.  But we waste a lot of space.  

Using 18% of the available space sounds right for a working farm.  Around here 5 acres of farm, field and pasture, to 20 arces of wood lot seems to be the ratio.  

What will they do for heat and building material?  

If they chop down all the trees on that island they will all die.

the PCs are well aware of that. For example, there is a small rain forest on the island, up against the central mountain, which used to face the prevailing wind. However, since the island tore itself loose from the earth, the island is free to float with the wind, and consequently it rotates in the wind. The PCs know that the rain forest will die because it no longer precipitates rain, and they plan to replant the dying trees with species gathered from other places on the island.
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: Bren;1005266Simple crop rotation (grains/beans) was a huge advantage over medieval agriculture. It enabled the Dutch Golden Age, among other things. IIR their productivity per acre and per person was higher than the rest of Europe. Somebody over in Britain picked up similar methods which enabled the British to grow their population and economy. Of course trying to persuade people to change from the way grandad's grandma did things to some new fangled notions can be difficult.

Exactly, Bren!
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: Ravenswing;1005332That, and a staple of post-apoc fiction is the scared band of survivors with the Wise Old Low-Tech Expert, who tells them how to farm with the means to their hands.

And they listen to the WOLTE.  And the WOLTE is right, and not talking out of his ass.  We all know full well the propensity of people to hear what they want to hear, listen to the people who make them the airiest promises that seem to involve the least degree of sacrifice, that facts and hard science come far behind shibboleths, and that knowing what you're talking about doesn't make you able to express that eloquently.

The PCs are going to have to attract a working population if they are going to make a go of this. There are only four PCs from 2017 Earth, and only one is a woman. They will have to bring in settlers from other islands, most of whom will be peasant farmers who will have age-old ways. This is something they are going to have to learn to deal with.
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Opaopajr

Yes, yes you are a GM! :) Keep on keepin' on!
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

flyingmice

Quote from: Opaopajr;1005405Yes, yes you are a GM! :) Keep on keepin' on!

Thanks Opa! You too! :D
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Headless

Quote from: flyingmice;1005401the PCs are well aware of that. For example, there is a small rain forest on the island, up against the central mountain, which used to face the prevailing wind. However, since the island tore itself loose from the earth, the island is free to float with the wind, and consequently it rotates in the wind. The PCs know that the rain forest will die because it no longer precipitates rain, and they plan to replant the dying trees with species gathered from other places on the island.

They need a keel or a sea anchor so thr island stops spinning and the rain patterns can stabilize.

flyingmice

Quote from: Headless;1005443They need a keel or a sea anchor so thr island stops spinning and the rain patterns can stabilize.

Yes, but that will take time, which the rain forest may not have. They've talked about what to do if it goes tits up.
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Headless

Wait.  Step back a bit.  You are saying this 9 by 16 mile floating land mass is big enough to generate its own weather.  Instead of just getting what ever weather it floats through?  And ypu are saying that the difference in hight between zero level ( basicly grpund level if it was still attached to the ground) and the average hight of the mountain is more important than the size of the island (total mass and hight) and the distance off the ground?

AsenRG

#28
Quote from: flyingmice;1004714So I spent hours last night figuring out that the 14 mile by 9 mile floating fragment that the PCs claimed in my Volant/StarCluster 4 - Sabre & World mashup could potentially support a population of 14,400, of which 4200 could be non-farmers.

No one asked.

I'm a GM!

You're a GM, alright:D!

Me, I made up a tragic story about an Exalted NPC who is currently serving the Yozi, and whose previous incarnation is connected to the PCs' previous incarnation. Because of this, I assumed they might want to know it, and figured I'd better be prepared.
The player who met her first knocked her out and is currently keeping her sedated until they come up with a way to remove the Yozi's influence from her;). They were considering slaying her outright, but decided against it, because they know her Exaltation was changed in some way, and want to change her back at first.
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"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Ravenswing

Quote from: Headless;1005443They need a keel or a sea anchor so thr island stops spinning and the rain patterns can stabilize.
As may be, but Christ on a crutch, I don't think 21st century industrial man has yet come up with the technology en masse to craft a sea anchor or keel sufficient to check the rotation of a hundred and fifty square mile island.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.