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Horror games that mechanically support dread, horror

Started by Wanderer, October 26, 2017, 02:40:58 PM

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darthfozzywig

Quote from: Wanderer;1005298Isn't there an issue that you end up playing, or trying to play...in the dark?

You're rolling dice by candlelight, but there's not any reading or looking at charts. And when the last candle is out, everyone's dead anyway. :)
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Justin Alexander

#46
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
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Toadmaster

Quote from: mAcular Chaotic;1005748Adding mechanics ruins fear and horror by clarifying your situation.

I don't think that is necessarily true. In my experience most players (myself included) have the attitude that they are entitled to see all the working bits which would support your comment, but taking that away from them could be used to increase tension. Mechanics don't have to clarify the players / PCs situation, primarily by not letting them know what the mechanics mean.

Don't let the players know what is going on, just ask for rolls, don't tell them why, don't tell them if they were successful or not unless it would be obvious. Ask for rolls that mean nothing, ask for rolls way before they are needed so when the event needing a roll occurs it just happens.

But this also goes to my earlier comment, the players have to go along, some will demand to know how and why things are happening, what the roll meant, will demand that they succeeded and the GM is cheating. Many players won't buy into the horror genre, they just want a game with monsters and PCs who fight them.

RPGPundit

Quote from: Justin Alexander;1005987:rolleyes:

I find Dread to be a critically flawed game, but RPG reviewers who have never played a game who nevertheless insist that games are literally unplayable and everyone playing them is lying about their experiences are demonstrating little except their inability to write RPG reviews.

Feel free to point out where I'm wrong. Otherwise, shut the fuck up, bitch.
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trechriron

#49
Having found that the right application of losing or gaining damage (hit points) can add a some serious stress/anxiety at the table, I feel like any stress/sanity mechanic can employ a similar approach to the same effect.

I also agree that the players have to buy into the genre and help set the mood with their actions.

Although WOIN didn't appeal to me, I do appreciate the countdown mechanic, where you roll a pool of d6s, and if you hit a number or higher you remove the die. You roll at intervals until you run out of dice in the pool. For example: Your bleeding out, so you have a pool of 4 dice and any dice you roll a 5 or 6, you remove the die. You keep rolling every round until someone stops your bleeding or you bleed out. I feel like this could add some fantastic anxiety/fear if applied to the right circumstance. Maybe something like "when you run out of dice, you are so scared you can no longer act rationally".
Trentin C Bergeron (trechriron)
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