Main Menu

Recent posts

#1
News and Adverts / Invisible College/ Wretched Ép...
Last post by MigRib - Today at 10:43:07 AM
New Release: The Alliance Conspiracy: Blending elements of RPGPundit's The Invisible College with Wretched Époque this book includes a scenario and campaign setting for the Belle Époque era.

https://moordereht.com/product/the-alliance-conspiracy/

Amid the turmoil of the late Dreyfus Affair and the insidious rise of "The Protocols of the Elders of Zion," Paris finds itself ensnared in another grim conspiracy. A respected French politician is brutally murdered, and his assistant—a young Jewish man—is accused and framed for the crime. Though he pleads his innocence, the seemingly airtight evidence paints him as guilty. His alleged ties to Zionist groups are publicized, igniting antisemitic fervor across the city. As public sentiment seethes, a pamphlet titled "The Alliance Conspiracy" surfaces, purporting to reveal a fabricated Zionist plot to control France and the world.

The Invisible College, a secret organization dedicated to fostering human enlightenment, grows suspicious. They believe a powerful anti-Illuminati group is manipulating events to provoke hatred and division. To uncover the truth behind the politician's death and disprove the pamphlet's dangerous conspiracy theory, they dispatch their Sojourners, a team of field agents, to investigate (122 pages).
#2
Quote from: Zalman on Today at 10:10:46 AM
Quote from: D3magogu3 on Today at 08:54:00 AMHi, I am new around these parts. I hope entering here and posting sth  w/o a big introduction is okay. Rowan Rook and Decard entered a new low and call to violence in their newest "output". Violence against "Nazis" w/o defining what and who that is - openly advising people to do violence against former friends or even next of kin. The game is called "Eat the Reich" and is supposed to be a fun romp about hunting Wehrmacht bigwigs in Paris in the 40ies, but alas, after a few pages, this disclaimer comes:

Welcome! No need for a grand entrance, we'll get to know you if you stick around.

That's a nasty "disclaimer" all right; I don't know if this game is popular enough to warrant inclusion in the list (others might). I've noticed the list's maintainer tries to avoid bringing attention to games that no one would otherwise notice, which seems good practice to me.

The company made a fantastic game called "Heart" and "Spire" fantastic settings and games that put a very different spin on the Reverse Dungeon mindset.   

Sadly RRD have gone down the proverbial Social Justic Shithole and are flinging their proverbial poo paradigms to produly project their Purity.
#3
Quote from: jhkim on May 06, 2024, 06:05:47 PMI feel like it's less generic to have separate and redundant mechanics for "racial abilities" and "character abilities". For example, SWADE has "Size -1" as a racial trait and then has a separate listing for "Small" as a character trait. Worse, "Big" is a negative racial trait (Size +1) that works differently than the "Brawny" character Edge (Size +1).

To me, it makes more sense to have traits, then one can apply those traits equally whether they are because of race, cyberware, magic, superscience, etc.

Packages of traits could represent a species, a race, a cultural background, a membership (i.e. Order of Hermes or space marine), a profession/class, etc.


But that *is* how it works.

Sometimes those descriptors are merely just that - a verbal description, but it uses an established mechanic to signify that. And remember, these only exist as distinctions that *matter* i.e. there is a mechanical benefit/drawback for this race or character ability.

For example - having "Big" is merely a description of size. Having the Brawny Edge means you're strong and jacked. Not everyone that's big is strong and large, that's cooked into what being Brawny means. Likewise Brawny doesn't overtly say you're BIG, its says you're "very large OR very fit" which is simulated by increasing your Size, Strength and Toughness by 1. It's not supposed to be "realistic", it's simply supposed to represent something about a character that makes them tough and strong above/beyond a normal representative of their race.

There is *nothing* preventing a Halfling from taking Brawny. It means that particular halfling is a tough son-of-bitch compared to whatever the baseline halfling is. Exceptions to this rule are things like certain Hindrances which 1) you get bonus starting points for and are voluntary 2) requires you pay them off if you wish to remove them, which might require an in-game narrative reason. Certain Hindrances might preclude you from purchasing certain Edges. For example you can't be Obese (Hindrance) and purchase the Brawny Edge.

If you want to create a race that is so ingrained with say... cyberware - nothing prevents you from saying a racial trait comes from inherent "cyberware", or "magical rituals" or even just societal conditioning to represent <X> which is ubiquitous to the entire race.

Example - you might rewrite in the JHKIM-world your halflings, to be rebalanced pointwise, they don't have the Luck trait, instead they culturally replace their teeth with steel-teeth which gives them the Bite trait, and institute a program of Spartan-like Agogi which gives them Toughness. This is the trade off from having that good-ol'fashioned happy-go-lucky Halflings, into being steel-mawed biting tough little bastards.

Packages of traits *do* represent these things you want. It just matters where you place them and how you define them.

What am I missing?
#4
Quote from: D3magogu3 on Today at 08:54:00 AMHi, I am new around these parts. I hope entering here and posting sth  w/o a big introduction is okay. Rowan Rook and Decard entered a new low and call to violence in their newest "output". Violence against "Nazis" w/o defining what and who that is - openly advising people to do violence against former friends or even next of kin. The game is called "Eat the Reich" and is supposed to be a fun romp about hunting Wehrmacht bigwigs in Paris in the 40ies, but alas, after a few pages, this disclaimer comes:

Welcome! No need for a grand entrance, we'll get to know you if you stick around.

That's a nasty "disclaimer" all right; I don't know if this game is popular enough to warrant inclusion in the list (others might). I've noticed the list's maintainer tries to avoid bringing attention to games that no one would otherwise notice, which seems good practice to me.
#5
Quote from: RPGPundit on Today at 06:44:21 AMBecause you demanded it! You can now get a form-fillable character sheet for Baptism of Fire, on DTRPG!
#osr #dnd #ttrpg

https://www.drivethrurpg.com/en/product/479603/baptism-of-fire-character-sheet

I will not admit that part of the decision to get an Adobe products subscription was the ability to make our own form-fillable PDFs. (Yes, there are other tools. No, we didn't like them. LOL)
#6
I have always been partial to Etherscope.
#7
Media and Inspiration / Re: The Movie Thread Reloaded
Last post by Ratman_tf - Today at 09:26:18 AM
Quote from: jhkim on May 06, 2024, 09:38:44 PMThe current spate of superhero movies since 2008 is annoying, but it's quite parallel to the dominance of westerns for many decades.

One very notable difference is that the vast majority of current Superhero movies come from one studio and one IP. Marvel/Disney. With DC/Warner Bros being a very distant second.

There was at least a little more breadth in the genere of westerns made in the 50's.
#8
Hi, I am new around these parts. I hope entering here and posting sth  w/o a big introduction is okay. Rowan Rook and Decard entered a new low and call to violence in their newest "output". Violence against "Nazis" w/o defining what and who that is - openly advising people to do violence against former friends or even next of kin. The game is called "Eat the Reich" and is supposed to be a fun romp about hunting Wehrmacht bigwigs in Paris in the 40ies, but alas, after a few pages, this disclaimer comes: