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Author Topic: [4E] OOC for Beneath the Invisible Tower  (Read 5472 times)

DeadUematsu

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[4E] OOC for Beneath the Invisible Tower
« Reply #75 on: April 02, 2009, 01:31:02 PM »
I would prefer to proceed.
 

ulgrath

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« Reply #76 on: April 02, 2009, 08:18:55 PM »
im back :-0 sorry for the absence and I am good with waiting for me or going on lol

Abyssal Maw

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« Reply #77 on: April 05, 2009, 10:01:02 AM »
I'll be updating soon! I have my kids every other weekend and this is a kid-weekend.
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Drohem

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« Reply #78 on: April 06, 2009, 03:36:17 PM »
Edit: moved it here so as not to clutter up the IC thread....

Quote from: Abyssal Maw;294476
The version I have says this:
"Warrior's surge (Standard, usable only while bloodied, encounter) * Healing
The orc bolt thrower makes a melee basic attack and regains 6 hit points."

I interpreted it literally- there's no mention of a hit. Anyhow, at 6 hp, I think it's fairly tame.


hmm... there must be some errata on that power then, because the in the MM, under the orc racial traits, the power specifically states that a healing surge can only be expended on a successful hit.

Here it is:

Warrior’s Surge Orc Racial Power
Spilling the blood of your enemy invigorates you.
Encounter ✦ Healing, Weapon
Standard Action Melee weapon
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you can spend a healing surge.
Increase to 2[W] + Strength modifier damage at 21st level.

The bolded text is my emphasis.

hmm... I just checked out the lastest errata (01/2009) for the MM on the WotC site and I cannot find any errata regarding the Warrior's Surge power.  What is the above source that you quoted?

Look, I'm not trying to be a dick here, I just want to make sure that I have it correct in my mind for future reference when I'm acting as DM or when I'm playing an orc character (I have an orc warlord), so it's important to me that I understand the power correctly.

If you rule as DM that the orc spends the healing surge even without a successful melee attack, then I'm cool with it- I just want to understand if it's RAW or a House Rule.  That's all. :)

Abyssal Maw

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« Reply #79 on: April 06, 2009, 04:57:52 PM »
Quote from: Drohem;294482
Edit: moved it here so as not to clutter up the IC thread....



hmm... there must be some errata on that power then, because the in the MM, under the orc racial traits, the power specifically states that a healing surge can only be expended on a successful hit.

Here it is:

Warrior’s Surge Orc Racial Power
Spilling the blood of your enemy invigorates you.
Encounter ✦ Healing, Weapon
Standard Action Melee weapon
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you can spend a healing surge.
Increase to 2[W] + Strength modifier damage at 21st level.

The bolded text is my emphasis.

hmm... I just checked out the lastest errata (01/2009) for the MM on the WotC site and I cannot find any errata regarding the Warrior's Surge power.  What is the above source that you quoted?

Look, I'm not trying to be a dick here, I just want to make sure that I have it correct in my mind for future reference when I'm acting as DM or when I'm playing an orc character (I have an orc warlord), so it's important to me that I understand the power correctly.

If you rule as DM that the orc spends the healing surge even without a successful melee attack, then I'm cool with it- I just want to understand if it's RAW or a House Rule.  That's all. :)


Its actually a creature from the Compendium (I think it originally appears in some Dungeon adventure), so it's based on the same monster as the orc in the MM but different. I just took the base writeup and copied it as-is. The version I have has nothing about hitting.

So yeah, it probably is supposed to hit, but the writeup in this case didn';t state that, and this being a very casual game, and it being only 6 hp, I thought I would just drive on...

Thanks for pointing it out though!
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Drohem

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« Reply #80 on: April 06, 2009, 05:07:24 PM »
Interesting.... there is some potential for confusion then between the Compendium and the core books it seems.  I actually don't subscribe to DDI, so I don't have the Compendium as a reference.

Yeah, it's all good.:)   The 6 HP was not the concern, really.

Abyssal Maw

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« Reply #81 on: April 07, 2009, 10:49:12 PM »


Here's a partial overland map. You may ignore parts of it. I am actually using the same setting for this little game in another group (perhaps you'll run across each other..). I completed this for my real-life group but I thought I would share.

 I had originally avoided doing a lot of visuals at first out of laziness (and possibly because I was dared not to at least in the case of miniatures..)

DeadUematsu may recognize the Korrgard caves from my old AD&D campaign. They have a slightly new story now, but the old maps were simply too good to waste. (Raven's Hollow if it exists, would be west, through the valley.)

You guys are up in the northwest, in the very center of the blight zone.
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Drohem

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« Reply #82 on: April 07, 2009, 11:00:53 PM »
Sweet map! :D  If you don't mind me asking, what program did you do it with?

Visuals are always helpful, and this helps me envision the environs in my mind's eye.  This really helps me get my immersion fix.  Gratzie!

Abyssal Maw

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« Reply #83 on: April 08, 2009, 06:28:41 AM »
I tried a bunch of mapping programs and eventually gave up and did it by hand in Paint Shop Pro.
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Drohem

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« Reply #84 on: April 08, 2009, 11:42:35 AM »
Paint Shop Pro?  Wow, that's cool.  I guess I'll have to see if I can pick it up for cheap somewhere.  that's pretty damn cool.

Abyssal Maw

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« Reply #85 on: April 08, 2009, 11:54:58 AM »
Quote from: Drohem;295050
Paint Shop Pro?  Wow, that's cool.  I guess I'll have to see if I can pick it up for cheap somewhere.  that's pretty damn cool.


Maybe I can put up a tutorial.. my method is pretty primitive, actually. I use the lasso tool to select sections of terrain and "bevel edges" to create elevations. the trees are stock paint tubes. The blight effect was just some doodling around and a mosaic filter. the titles and stuff are all on a separate layer.
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Abyssal Maw

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« Reply #86 on: April 08, 2009, 12:08:21 PM »
Symbol of Life

The power of your faith adds energy to your healing prayers.

Level: 2
Price: 520 gp
Implement (Holy Symbol)
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 damage

Power (Daily • Healing): Minor Action. Until the end of your turn, any character healed by one of your encounter powers or daily powers regains an additional 1d6 hit points.

=================================

Vicious Weapon (dagger)

Some wielders claim this weapon takes pleasure in dealing pain.

Level: 2
Price: 520 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d12 damage

==================================
Frost Weapon (double Axe)

A thin layer of frost coats the business ends of this weapon.

Level: 3
Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage

Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.
Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.
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Drohem

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« Reply #87 on: April 10, 2009, 03:09:13 PM »
This is a test only:

[dice]1d20[/dice]

Darn, didn't work.  I just read the sticky thread here in the PbP forum and it said that dice could be rolled in posts, and I was testing it out.

Abyssal Maw

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« Reply #88 on: April 10, 2009, 03:29:59 PM »
Quote from: Drohem;295486
This is a test only:

[dice]1d20[/dice]

Darn, didn't work.  I just read the sticky thread here in the PbP forum and it said that dice could be rolled in posts, and I was testing it out.


That would have been awesome. That post actually dates back before the forum itself changed hands. Play By Post lay ignored for several months before anyone here noticed it.
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Drohem

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« Reply #89 on: April 15, 2009, 10:16:02 PM »
Hehehe... yup, Fargrim doesn't have a high Will Defense.:o  He was lucky in the order (i.e. initiative), a la Willam Munny.

========================================================

Proposed Loot Divvy:

Well, the 4 moonstones and silver wire are worth 240 gold total.  If we divide that evenly, it comes out to 48 gold each.

Unless the stones are special or magical, is this cool with everyone?