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Author Topic: [4E] OOC for Beneath the Invisible Tower  (Read 5328 times)

Abyssal Maw

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[4E] OOC for Beneath the Invisible Tower
« on: March 04, 2009, 05:28:22 PM »
This is the OOC utility thread for Beneath the Invisible Tower, a 4E play by post thingy.

We are in recruiting! Please post if you would like to play.

So in this thread, you can find out how to make a character, post a copy of your character, see maps and other stuff, and so on.

Ok, to get in, just say so: I'll take the first 6 players, and start once we get 4.

For convenience we will be using the character builder.

The character builder is located here:
http://www.wizards.com/download.asp?filename=700_DDI_CB.exe

Yes, you can download and install that even if you don't have DDI. It works up to level 3. Make any 1st level character you like, that the builder will allow you to make. (so if there's preview stuff from PHB2, Dragon, or whatever in there, fel free to use it).

1. All races, all classes, all official sources (including DDI) are ok.

2. Use an array to generate your starting ability scores.

3. 100gp to start. You can spend that on anyuthing you can afford, including potions or rituals.

4. BACKGROUNDS: In DDI, do not choose a Forgotten Realms background, but DO choose a Scales of War background.

Once you have something generated, post the summary page. It will look like so:

Quote from: DDI Character Builder Summary Page

Glyph, level 1
Tiefling, Invoker
Build: Wrathful Invoker
Divine Covenant: Covenant of Wrath
Background: Crusading Zealot

FINAL ABILITY SCORES
Str 13, Con 14, Dex 10, Int 16, Wis 16, Cha 10.

Starting Ability Scores
Str 13, Con 14, Dex 10, Int 14, Wis 16, Cha 8.


AC: 15 Fort: 14 Reflex: 14 Will: 15
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion, History, Intimidate, Insight.

FEATS
1: Ritual Caster
1: Scion of the Gods

POWERS
1, At-Will: Grasping Shards
1, At-Will: Vanguard's Lightning
1, Encounter: Astral Terror
1, Daily: Summon Angel of Fire

ITEMS
Leather Armor, Sickle, Adventurer's Kit, Quarterstaff

RITUALS
Arcane Mark, Amanuensis



5. Important! Please manually add your racial powers (usually an encounter power) to this summary. so the tiefling above would add his Infernal Wrath power to the list.

6. For dice rolls we will be using Invisible Castle: http://invisiblecastle.com
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DeadUematsu

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[4E] OOC for Beneath the Invisible Tower
« Reply #1 on: March 04, 2009, 05:52:53 PM »
I'm in.

Here's my character, I didn't use the Character Builder but the format is similar enough.

Code: [Select]

Shroom of Impending Gloom
1st Level Unaligned Male Eldarin Wizard (XP: 653)
Build: Control Wizard
Arcane Implement: Orb of Imposition
Background: Magic Scholar

A cynical eladrin, the wizard Shroom is easily recognized because of the trademark fungal infection he carries.

FINAL ABILITY SCORES
Str 11 (+0), Dex 12 (+1), Con 13 (+1), Int 16 (+3), Wis 16 (+3), Cha 12 (+1)

Starting Ability Scores
Str 11, Dex 10, Con 13, Int 14, Wis 16, Cha 12

Defenses
AC 15            [10 Base + 3 Int + 2 Armor]
Fort 11          [10 Base + 1 Con]
Reflex 13        [10 Base + 3 Int]
Will 16          [10 Base + 3 Int + 2 Class + 1 Race]
* +5 racial bonus to saving throws against Charm effects

Health
HP 23            [10 Base + 13 Con]
Surges 7         [6 Base + 1 Con]
Surge Value 5    [HP/4, round down]

TRAINED SKILLS
Arcana +11       [3 Int + 5 Trained + 2 Race + 1 Background]
History +11      [3 Int + 5 Trained + 2 Race + 1 Background]
Insight +8       [3 Wis + 5 Trained]
Nature +8        [3 Int + 5 Trained]
Religion +8      [3 Int + 5 Trained]

FEATS
1, Ritual Caster
1, Armor Proficiency: Leather

POWERS
1, At-Will: Cantrips
1, At-Will: Magic Missile
1, At-Will: Thunderwave
1, Encounter: Force Orb
1, Encounter: Fey Step
1, Daily: Flaming Sphere (Alt-Sleep)

ITEMS
Leather Armor, Dagger, Quarterstaff, Adventurer's Kit, Orb, *Ritual Book, *Spellbook, 228 gold pieces worth of treasure
* Free because of class features

RITUALS
Comprehend Language, Make Whole, Silence  
« Last Edit: April 15, 2009, 10:05:37 PM by DeadUematsu »
 

Drohem

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[4E] OOC for Beneath the Invisible Tower
« Reply #2 on: March 04, 2009, 06:37:13 PM »
I would like to get in on this game, please. :)

I'll post a character in a little bit.

Abyssal Maw

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[4E] OOC for Beneath the Invisible Tower
« Reply #3 on: March 04, 2009, 07:26:09 PM »
Thats fine! If you can fake the above format like DeadUematsu did there, you don't have to use the builder. I was mainly looking for a simplified format.
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Drohem

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[4E] OOC for Beneath the Invisible Tower
« Reply #4 on: March 04, 2009, 07:51:23 PM »
Name: Fargrim Copperpot
Level: 1
Race: Dwarf
Class: Fighter
Build: Tempest
Background: Former Gladiator (extra death save)

Alignment: Good
Deity: Clanggedin Silverbeard, the Father of Battle
Player name: Drohem
Game Master: Abyssal Maw
Campaign: Beneath the Invisible Tower
Experience Points: 653

STR-  16 [+3]
CON- 16 [+3]
DEX-  13 [+1]
INT-   12 [+1]
WIS-  13 [+1]
CHA-  10 [+0]


Hit Points = 31
Bloodied = 15
Surge Value = 7
Surges/Day = 12


Initiative check = +1 [Dex +1]

Armor Class = 18 [base +10; chainmail +6; two-weapon defense +1; defensive weapon +1]

Fortitude Defense = 15 [base +10; Con +3; fighter +2]
Reflex Defense = 12 [base +10; Dex +1; two-weapon defense +1]
Will Defense = 11 [base +1; Wis +1]

Basic melee attack  = +3 [Str +3]
Basic ranged attack = +1 [Dex +1]

Double axe attack = +6 [Str +3; prof +2; tempest +1]
Double axe damage = 1d10+7 [Str +3; dwarven weapon training +2; tempest +2]

Speed = 5 [dwarf +5]

Action Points = 1

--- Senses ---
Passive Insight       = +11 [base +10; Wis +1]
Passive Perception  = +11 [base +10; Wis +1]

--- Skills ---
Acrobatics    = +0 [Dex +1; armor -1]
Arcana         = +1 [Int +1]
Athletics       = +7 [Str +3; trained +5; armor -1]
Bluff       = +0 [Cha +0]
Diplomacy        = +0 [Cha +0]
Dungeoneering   = +3 [Wis +1; dwarf +2]
Endurance    = +9 [Con +3; dwarf +2; trained +5; armor -1]
Heal       = +6 [Wis +1; trained +5]
History    = +1 [Int +1]
Insight    = +1 [Wis +1]
Intimidate    = +0 [Cha +0]
Nature    = +1 [Wis +1]
Perception    = +1 [Wis +1]
Religion    = +1 [Int +1]
Stealth    = +0 [Dex +1; armor -1]
Streetwise    = +0 [Cha +0]
Thievery    = +0 [Dex +1; armor -1]

--- Feats ---
Two-Weapon Defense [free]
Dwarven Weapon Training

--- At-will Powers ---
Brash Strike
Dual Strike

--- Enounter Powers ---
Bell Ringer

--- Daily Powers ---
Knee Breaker

--- Languages Known ---
Common
Dwarven

--- Fighter Class Traits ---
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +2 FORT
Hit Points at 1st Level: 15 + CON score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + CON modifier
Build Option: Tempest Fighter
Class Features: Combat Challenge, Combat Superiority, Tempest Technique

--- Dwarf Racial Traits ---
Ability Scores: +2 CON, +2 WIS
Size: Medium
Speed: 5 squares
Vision: Low-light
Languages: Common, Dwarven
Skill Bonuses: +2 Dungeoneering, +2 Endurance
Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
Dwarven Resilience: Can use your second wind as a minor action instead of a standard action.
Dwarven Weapon Proficiency: Gain proficiency with the throwing hammer and the warhammer.
Encumbered Speed: Move at normal speed even when it would normally be reduced by armor or a heavy load.
Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.
In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.

--- Weapons and Armor ---
Double axe  [prof +2; 1d10/d10; 15 lbs; defensive; off-hand; 40 gp]
Chainmail    [AC +6; check -1; speed -1; 40 lbs; 40 gp]

--- Equipment ---
Standard Adventurer's kit [33 lbs; 15 gp]

-- Money --
Gold = 53

--- Encumbrance ---
Normal Load (STR x 10): 160 lbs
Heavy Load (STR x 20): 320 lbs
Max Drag Load (STR x 50): 800 lbs

--- Physical Description ---
Fargrim Copperpot is 25-years-old.  He stands at 4'9" tall and weighs 215 pounds.  He has reddish-blonde hair and beard.  He has deep green eyes.  His long and luxurious beard and moustache is meticulously groomed, braided, and adored with small pieces of copper throughout.  He does have a full head of hair which flows down to the middle of his back.  He keeps the hair out of his eyes and face with two warrior braids.  He wears chainmail armor and carries a double axe on his back.

--- Character Background ---
The dwarven clan Copperpot's hold is located in one of the mountain ranges surrounding the Hekat Valley. Clan Copperpot relies heavily on the market and fairs of the village of Perreluna. The dwarves of Copperpot Hold enjoy and depend on the goods and services traded in the village of Perreluna. Consequently, the current situation in Perreluna has become a serious concern for the elders of Clan Copperpot, and how to deal with it.  Fargrim is the second nephew to the Copperpot Thane, and was present at the discussions regarding the necrotic blight that plagues the village of Perreluna and environs. Being fairly young, and looking to make a name for himself since the possibility of succession is slim, Fargrim volunteered to go to Perreluna to assess and neutralize the source of the necrotic blight.

--- Magic Items ---
Frost Weapon (double Axe)
A thin layer of frost coats the business ends of this weapon.
Level: 3
Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage
Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.
Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.
« Last Edit: April 16, 2009, 11:58:05 AM by Drohem »

Koltar

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« Reply #5 on: March 04, 2009, 08:38:08 PM »
Can I try this??

I've never done a play by post before.

Would a Dragonborn cleric be alright?


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Sigmund

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[4E] OOC for Beneath the Invisible Tower
« Reply #6 on: March 04, 2009, 08:40:57 PM »
I will also join, but I've never played play-by-post before, so please bear with me, I'll post a character either tonight or tomorrow morning.
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Drohem

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[4E] OOC for Beneath the Invisible Tower
« Reply #7 on: March 04, 2009, 09:27:03 PM »
Even though I've already created a character, I'm not particularly tied to any specific character class/race combination.  I just love dwarves and combat-orientated characters, and I was thinking of exploring some of the gladiator feats from that Dragon article.  However, I would be willing to create any class as needed by the group.  What I am trying to say is that if anyone else really, really wanted to play a dwarf fighter, then I would have no problem in creating another character and letting someone else create a dwarf fighter.  

Seriously, just ask me if you really had that concept in mind, and I'll gladly create another character. :)

:D  Hehehe...and, as per my thread, I've no problem with playing in a group that has more than one dwarf warrior, even if we're mechanically identical. ;)

Abyssal Maw

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« Reply #8 on: March 04, 2009, 09:27:17 PM »
Quote from: Koltar;287216
Can I try this??

I've never done a play by post before.

Would a Dragonborn cleric be alright?


- Ed C.


Just make up whatever character you like! Dragonborn cleric would be awesome.
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Drohem

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[4E] OOC for Beneath the Invisible Tower
« Reply #9 on: March 04, 2009, 09:28:02 PM »
Quote from: Koltar;287216
Can I try this??

I've never done a play by post before.

Would a Dragonborn cleric be alright?


- Ed C.


Dragonborn are cool, clerics are cool, and a dragonborn cleric is even cooler!

Abyssal Maw

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« Reply #10 on: March 04, 2009, 09:29:11 PM »
Quote from: Drohem;287225
Even though I've already created a character, I'm not particularly tied to any specific character class/race combination.  I just love dwarves and combat-orientated characters, and I was thinking of exploring some of the gladiator feats from that Dragon article.  However, I would be willing to create any class as needed by the group.  What I am trying to say is that if anyone else really, really wanted to play a dwarf fighter, then I would have no problem in creating another character and letting someone else create a dwarf fighter.  

Seriously, just ask me if you really had that concept in mind, and I'll gladly create another character. :)

:D  Hehehe...and, as per my thread, I've no problem with playing in a group that has more than one dwarf warrior, even if we're mechanically identical. ;)


haha, niche protection. ;)
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mhensley

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« Reply #11 on: March 04, 2009, 10:23:45 PM »
I would try to play, but the stupid program wouldn't install correctly.

Aos

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« Reply #12 on: March 04, 2009, 10:31:01 PM »
I'd also like to play but it wont work on my mac (I haven't installed windows yet) so I'll have to wait until tomorrow to make a character.
You are posting in a troll thread.

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CavScout

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« Reply #13 on: March 04, 2009, 11:30:03 PM »
====== Created Using Wizards of the Coast D&DI Character Builder ======
Stralor, level 1
Human, Paladin
Build: Protecting Paladin
Noble Bred for War: Weapon Proficiency (longbow)
Background: Noble Bred for War

FINAL ABILITY SCORES
Str 17, Con 10, Dex 10, Int 8, Wis 13, Cha 17.

Starting Ability Scores
Str 15, Con 10, Dex 10, Int 8, Wis 13, Cha 17.


AC: 20 Fort: 15 Reflex: 14 Will: 15
HP: 25 Surges: 10 Surge Value: 6

TRAINED SKILLS
Endurance, Religion, History, Diplomacy, Heal.

FEATS
1: Action Surge
1: Healing Hands

POWERS
1, At-Will: Bolstering Strike
1, At-Will: Enfeebling Strike
1, Encounter: Shielding Smite
1, Daily: On Pain of Death
1, At-Will: Holy Strike

ITEMS
Adventurer's Kit, Plate Armor, Longsword, Heavy Shield, Dagger, Torch (4), Money on hand: 8g, 6sp
Languages: Common and Dwarven
====== Created Using Wizards of the Coast D&DI Character Builder ======
« Last Edit: March 10, 2009, 02:51:45 PM by CavScout »
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Abyssal Maw

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« Reply #14 on: March 05, 2009, 08:30:22 AM »
Quote from: Aos;287247
I'd also like to play but it wont work on my mac (I haven't installed windows yet) so I'll have to wait until tomorrow to make a character.

Quote from: mhensley;287244
I would try to play, but the stupid program wouldn't install correctly.

Hmm. If you have access to another builder or you think you can put together one using the PHB thats fine. If you want, I can build you one. Just need a race, class and name.
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