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Author Topic: [4E] OOC for Beneath the Invisible Tower  (Read 5367 times)

Drohem

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[4E] OOC for Beneath the Invisible Tower
« Reply #45 on: March 15, 2009, 01:16:06 pm »
Let's see what Ridcully's scouting expedition turns up.

ulgrath

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« Reply #46 on: March 18, 2009, 05:10:30 pm »
well I am counting 4 players so far is that correct? what do we have and what do we need I am defenitly in are you using the ph2 classes? I see we have a cleric /dang well get back to me let me know what classes are available and when I get off work I will download and upload a char to you if I am accepted that is.

Abyssal Maw

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« Reply #47 on: March 18, 2009, 06:23:57 pm »
Quote from: ulgrath;290889
well I am counting 4 players so far is that correct? what do we have and what do we need I am defenitly in are you using the ph2 classes? I see we have a cleric /dang well get back to me let me know what classes are available and when I get off work I will download and upload a char to you if I am accepted that is.


Everything is legal! Feel free to make a character. The only requirement I have is you have to start at 1st level...


:) welcome..!
Download Secret Santicore! (10MB). I painted the cover :)

ulgrath

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« Reply #48 on: March 18, 2009, 06:49:43 pm »
fantastic been looking for a 4e game for ever now lol I show
cleric, rogue, paladin, wizard, and fighter is this right? I shall make a char and give you a brief back story by the end of my night lol its 4 pst here or just about anyway

Abyssal Maw

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« Reply #49 on: March 18, 2009, 08:39:57 pm »
Thanks ulgrath. Looking forwrd to it!
Download Secret Santicore! (10MB). I painted the cover :)

ulgrath

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« Reply #50 on: March 19, 2009, 12:09:53 am »
====== Created Using Wizards of the Coast D&DI Character Builder ======
Vathalin, level 1
Elf, Avenger
Background: Trained from Birth for a Specific Prophecy

FINAL ABILITY SCORES
Str 10, Con 10, Dex 18, Int 11, Wis 19, Cha 8.

Starting Ability Scores
Str 10, Con 10, Dex 16, Int 11, Wis 17, Cha 8.


AC: 17 Fort: 11 Reflex: 13 Will: 15
HP: 24 Surges: 7 Surge Value: 6

TRAINED SKILLS
Perception, Acrobatics, Religion, Intimidate.

FEATS
1: Melee Training

POWERS
1, : Bond of Pursuit
1, : Radiant Vengeance
1, : Oath of Enmity
1, : Channel divinity abjure undead
1, : Channel divinity Divine guidance

ITEMS
Adventurer's Kit, Cloth Armor (Basic Clothing), Greatsword, Holy Symbol
====== Created Using Wizards of the Coast D&DI Character Builder ======

story to come in the morning since the builder didnt have this it took longer then expected
« Last Edit: March 19, 2009, 12:34:31 pm by ulgrath »

DeadUematsu

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« Reply #51 on: March 19, 2009, 12:24:43 am »
Only 10 HP and zero surges? Ulgrath, you might want to make sure that the CB is working correctly.
 

Abyssal Maw

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« Reply #52 on: March 19, 2009, 09:06:12 am »
(reposted later)
« Last Edit: March 24, 2009, 02:29:21 pm by Abyssal Maw »
Download Secret Santicore! (10MB). I painted the cover :)

ulgrath

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« Reply #53 on: March 19, 2009, 10:14:44 am »
yea going to have to do it by hand :0( the wotc char gen dosnt have the class uploaded in there so had to add most of it manualy and so some things didnt take I have one in excell that I have been playing with I will finish it up at work and send it to you along with my char background :-)

Abyssal Maw

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« Reply #54 on: March 19, 2009, 10:30:09 am »
Quote from: ulgrath;291030
yea going to have to do it by hand :0( the wotc char gen dosnt have the class uploaded in there so had to add most of it manualy and so some things didnt take I have one in excell that I have been playing with I will finish it up at work and send it to you along with my char background :-)


That's fine actually- if you can just hand-edit it. I think DDI won't update until later this month or the beginning of next month.
Download Secret Santicore! (10MB). I painted the cover :)

Drohem

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« Reply #55 on: March 19, 2009, 11:30:55 am »
Right on!  An Avenger.  My group and I were talking about how kick arse this class really is; especially if you stack a dwarf up the class.

ulgrath

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« Reply #56 on: March 19, 2009, 01:53:30 pm »
***Char description*** 6’0” , brown eyes, and long dark hair.  A few scars mark his face and it is usually set in a scowl.  Wearing dark travelers garb that is ripped and tattered.  With a long worn brown cloak.  He is dirty and cares little for his appearance (trying to explain my low cha skill lol)

Both parents taken by the plague at an early age Vathalin found himself at a monastery.  Being that he was so young at the time he knows nothing of his parents.  He was raised by the monks there as the holy child brought to them by prophecy.  Trained in the ways of combat to be the sword of Kelemvor to be his tool he now firmly believes that his actions are chosen for him by Kelemvor. With little care for appearance or others who may get in his way.  Now of age and trained as much as the monks could he has had a dream that must have been a vision sent by Kelemvor to put a stop to the hated undead in the area. (I believe we are still on this quest but haven’t had time to read the 12 pages yet)

((char sheet is updated let me know if I missed anything))
« Last Edit: March 19, 2009, 08:40:23 pm by ulgrath »

ulgrath

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« Reply #57 on: March 20, 2009, 03:43:42 pm »
Oath of enmity
encouter (special)
minor action     close burst 10
Target: One enemy you can see in a burst

When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result.  this effec lasts until the end of the encounter or until the target drops to 0 hp, at which point you regain the use of this power.
  If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack.  If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effec on that attack either.
  If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.

ulgrath

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« Reply #58 on: March 20, 2009, 03:46:04 pm »
Channel Divinity: Abjure Undead
Ecounter divine, implement, radiant
Standard action     close burst 5
Target One undead creature in burst
attack: wisdom vs will
hit 3d10+ wis modifier radiant damage, and you pull the target a number of squares equal to 1+your wisdom modifier.  the target is also immobilized until the end of your next turn.
miss 1/2 damage and pull the target one square

ulgrath

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« Reply #59 on: March 20, 2009, 03:49:03 pm »
Channel Divinity: Divine Guidance
Encounter divine
Immediate interrupt  close burst 10
Trigger an ally within 10 squares of you makes an attack roll against your oath of enmity target
target the triggering ally
Effect: the target makes a second attack roll and uses either result