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Will 5e be adaptable for scifi?

Started by Shipyard Locked, January 02, 2014, 08:28:58 AM

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crkrueger

Quote from: Spinachcat;721662I can only hope for a rebooted Star Frontiers.

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Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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Old One Eye

Quote from: Shipyard Locked;721953Well, for instance, some are of the opinion that fantasy systems built to handle a world where melee combat is more common are rather awkward when ported to simulate a world where ranged combat is the crucial element. I haven't stress-tested this myself, so I don't know. Did d20 Modern drop the ball in that regard?

Are you OK with a higher level character charging a .50 cal machinegun because of having enough hit points to shrug off a hit?

Panzerkraken

Quote from: Old One Eye;722229Are you OK with a higher level character charging a .50 cal machinegun because of having enough hit points to shrug off a hit?

To be fair, the rules for massive damage were put in place to alleviate this some.  I made it 15+(damage in excess of CON) to avoid being dropped on the first shot and 10+ on the second wound and after.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

James Gillen

Quote from: Endless Flight;720152I always thought d20 Modern was pretty good, although there were a few rules I would have changed, like firearms and unarmed combat. Also vehicle rules could have been fixed. Pretty important for a modern game. They were going in the right direction with generic classes. Too bad there was never a 2nd edition.

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