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Who are you?

Started by Silverlion, May 04, 2010, 09:18:25 AM

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Silverlion

Mostly brought on by the confused struggle for a fair posting policy by the other site, I introduced myself and what games I'm working on, I figured I could do the same here.


I'm Tim Kirk, of Silverlion Studios (sole owner.)

Right now on the front burner I have:

Derelict Delvers
A game of "What if?" the founders of our hobby created D&D as a space opera/sci fi game. Aimed at being simple, but flexible, as well as making certain abstractions become fundamentally true (HP being luck and skill for example.)

Classes, levels, powers, random roll alien races. Lots of fun stuff wrapped up in its own nostalgia.


E.O.N
The Empire of Night, a horror-space opera game, where you play a rebel/resistance fighter taking the fight to the horrors which crawled forth out of the Hellbleed. A dark and terrible wound in space that let all the demons of humanity come forth once again. Inspired in part by ground/air war aspects of WW1, as well as various space opera concepts.

The Eternal Dragon Empire
A wuxia space opera game. Centered around the chosen agents of the Emperor, out doing good deeds in his name, helping the Empire run healthy and smoothly, making the choices for the long term survival and protection of the Imperial citizens, that only they can. Overthrow petty dictactors playing "king", disrupt corrupt tax collectors, thwart bandits, pirates, and more. The real name is undecided but that's a close English approximation of what I'd like it to be.


High Valor is done. It's been done for a year except layout. I'm waiting patiently as I can for it. Its Dark Age/Early Middle age vanilla fantasy, mostly.

Back burner stuff includes: Vast Frontiers (A.C.E), Creatures, Whispered West, The Last Bleak Crawl into Twilight (the Bleak) and others. It is amusing that it seems I'm working on games thematically now--space opera this cycle, horror at some point in the cycle, more fantasy things and SF as well.


I don't have H&S2E listed because right now I'm simply poking at it with a plan to turn it on full bore at the first of next year.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Halfjack

I'm Brad Murray, one author of Diaspora and sole proprietor of VSCA Publishing. Right now the VSCA is working on several projects. In order of likely release:

Chimaera, a post-apocalyptic story of men farmed by daemons and surrounded by a hostile mutant wilderness. Chimaera is mostly about the remaining human communities and keeping them alive against the interests of the two more powerful factions -- and possibly even raising them to the level of equals. It's about keeping the important people alive, the roads open, and preserving the autonomy of man in a new world.

Soft Horizon, an epic inter-planar fantasy game where characters are the kinds of people (or things) that cultures write songs about. The environment varies as the characters hop planes, changed by them to be in accordance with the dominant features of the plane, but still distinctly their heroic selves. Very much influenced by Moebius and Moorcock.

Hollowpoint, a game I wrote quickly after reading 100 Bullets for the sixth time. It's about a small group of well dressed and very bad people who solve problems for an Organization. They are quick to violence and always brutal even when "social". It's a bloody game that chases from scene to scene, unraveling a mechanically supported plot with spying, sneaking, conning, and brutality.

All our current work is up in playable form as we design -- that is, you can see exactly what materials we are currently developing and we develop by playing. So you can play too, if you're interested in working with unfinished product.
One author of Diaspora: hard science-fiction role-playing withe FATE and Deluge, a system-free post-apocalyptic setting.
The inevitable blog.

pspahn

I'm Peter C. Spahn, author of Vice Squad: Miami Nights, Dreamwalker Revised, Hunger: Zombies Must Feed, WWII: Operation Jedburgh, Miami Under Fire, HardNova Intercosm,
co-author of Coyote Trail, and author of a number of adventures and articles for various companies including Wizards of the Coast/TSR, Precis Intermedia, Flying Mice Games, and more.

My current project, Stormrift: the Invasion of Earth, chronicles an invasion of earth by an alien race (the Korr) from a parallel dimension. The alien technology is highly advanced, but like the ancient samurai, their warrior culture is rooted in tradition and their weapons are primitive by earth's standards. To offset this deficiency the Korr have developed an airborne nanite that slowly corrodes earth's metals and disrupts human technology.

Characters play members of an organized resistance movement, forced to fight in a post apocalyptic setting amidst gangs, scavengers, refugees, and alien invaders. Basically it's my take on WWII meets The Mist meets War of the Worlds.

It's to be published by Precis Intermedia using the Genrediversion 3 system. The writing is done and I believe the layout is slated to begin soon. More info archived on my blog for anyone who is interested. Everything I currently have on the backburner is for this game (which I also happen to be currently running).

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

Tavis

I'm Tavis Allison, an occasional gaming freelancer. Right now I'm working on a 4E book for WotC and an OD&D dungeon for Fight On! that's a tribute to Paul Jaquays' Caverns of Thracia and "Night of the Walking Wet", and uses some creatures that Brian Stith created for Maze of the Minotaur, the d20 micropublishing company we set up with Nat Sims and Sang Lee.

Actually, as you can see, I'm not working on those things; I'm procrastinating.
Kickstarting: Domains at War, mass combat for the Adventurer Conqueror King System. Developing:  Dwimmermount Playing with the New York Red Box. Blogging: occasional contributor to The Mule Abides.

flyingmice

clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

pspahn

Quote from: flyingmice;378532A gamer.

-clash

I don't believe it. You publish too many products to have time for gaming. :)
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

flyingmice

#6
Quote from: pspahn;378535I don't believe it. You publish too many products to have time for gaming. :)

Dude, I run two games - 12 hours - a week. I just skip the sleep part. :D

The gaming came first, and if I ever had to choose between the two, the gaming would stay last.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Benoist

Quote from: flyingmice;378532A gamer.

-clash
I was about to repost what I wrote a few days ago for another board, but ultimately? This.

Silverlion

Quote from: pspahn;378535I don't believe it. You publish too many products to have time for gaming. :)


I believe it. I've two groups (Sorta.)

I'm a gamer, too.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

thedungeondelver

#9
I'm Bill Silvey, I've independently published six AD&D modules (free downloads and all), and wrote four items for TLG which will never see the light of day.  I wrote a fifth using Gary's notes, which will also never be published.

I have worked with Lance Hawvermale on a project for Necromancer Games.

I've written for Don MacVittie's Wargames@nordalia miniatures gaming website, I've had a piece published in Footprints, the Dragonsfoot house 'zine.  I wrote for The Space Gamer/Fantasy Gamer in the early '00s, all of it online content, all of it totally lost (unless someone knows Red Rahm, and can get him to restore the database...).  I had a tiny, tiny hand in the creation of OSRIC, specifically the entries for the types of Spiders and Sphinxes.

Aside from any of that and more than any of it, I'm a gamer.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Drohem

"No one of consequence." - Man in Black.

JimLotFP

I'm Jim Raggi, owner of Lamentations of the Flame Princess.

I've so far published a small number of items designed for Labyrinth Lord, OSRIC, Swords & Wizardry, etc:

Death Frost Doom
The Grinding Gear
No Dignity in Death: The Three Brides
People of Pembrooktonshire

My Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra has been published by Goodman Games.

I've had articles in several issues of Fight On! and have put out several issues of my own fanzine Green Devil Face.

Currently I'm working on the LotFP: Weird Fantasy Role-Playing box set which will be out in time for Ropecon in late July. This is going to be my "proprietary" system, a "retro clone with changes," that I hope allows me to break into the Finnish market.

I also run games every Wednesday evening and Sunday afternoon.

pspahn

Quote from: flyingmice;378536The gaming came first, and if I ever had to choose between the two, the gaming would stay last.
The gaming came first for me too, but they're so intertwined now I don't think I could separate them if I wanted to.  When I run an adventure for my players, it almost inevitably winds up published-- in full as an adventure, in part as part of a supplement, or at the very least a plot hook or adventure seed. Similarly, when I come with an idea for a setting, I'll run my players through it first to see what they think. In that sense, I only create the kinds of games I like to play/run.

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

The Butcher

A gamer, albeit with not nearly enough time for gaming.

flyingmice

Quote from: pspahn;378547The gaming came first for me too, but they're so intertwined now I don't think I could separate them if I wanted to.  When I run an adventure for my players, it almost inevitably winds up published-- in full as an adventure, in part as part of a supplement, or at the very least a plot hook or adventure seed. Similarly, when I come with an idea for a setting, I'll run my players through it first to see what they think. In that sense, I only create the kinds of games I like to play/run.

Pete

Whoa! My adventures almost never see publishing. They are ephemeral, like mayflies. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT