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What amazing RPG is out of print and hard to find these days?

Started by Shawn Driscoll, October 16, 2019, 02:08:51 AM

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VacuumJockey



Spike

Maybe its just me, but I've turned down opportunities to buy Stormbringer roughly four or five million times at the half priced books in Tacoma (not in the last four years, but previously) and a handful of times at various game stores, so I'm not sure its 'hard to find'. Why? Well, I have four or five different rulebooks for Chaosium/runequest as it is, and honestly while I do sort of like the Elric stuff, the worldbuilding was never the strong suit of the books imho etc. Though, to be honest, I'm not entirely sure I don't own a copy! In fact I'm vaguely certain I do... somewhere.

For me the great white whale is Dune.  For a while it was 300 dollars on Amazon, and when I finally felt comfortable spending that sort of money for a game I'd probably never play/run... it was 800 dollars.

I did once get it for less than 100 dollars, then the seller realized what they were doing and pulled the order and refunded me, the fuckers.  I still don't have it, a fact I will probably lament on my deathbed.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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Thornhammer

Quote from: zincmoat;1111372Victory Games's James Bond 007 RPG

I think this got a retroclone too, called Classified (by Expeditious Retreat Press).

Steven Mitchell

Quote from: Thornhammer;1111566I think this got a retroclone too, called Classified (by Expeditious Retreat Press).

I have Classified but have never played it.  I do not have James Bond, but ran it briefly from a borrowed copy a long time ago.  Can't say how well Classified emulates it, because my memory of the original is almost non-existent.  I got it mainly because of my fascination with all things Dragon Quest, since James Bond shares a similar system and the primary author is the same.

Near as I can tell, Classified sits at an odd spot, where the mechanics and presentation are cleaned up a little compared to games of the earlier time, but not entirely.  In the process, it loses some of the flavor of the original, but not entirely.  And of course the list of "spy equipment" is quite a bit different than it would have been in the original.

Darrin Kelley

Magic World and its supplement Advanced Sorcery are on sale on the Chaosium website for nearly half the cover price. So I think I will try to pick it up.
 

CanBeOnlyOne

#51
Quote from: Darrin Kelley;1111853Magic World and its supplement Advanced Sorcery are on sale on the Chaosium website for nearly half the cover price. So I think I will try to pick it up.

Hey Darrin! I am a huge fan of Magic World and its pretty much the only rule set I play these days (in various different settings), but know what your getting. The book itself has layout issues and lots of typos. Its also not as organized as it should be. The rules it presents however are just the perfect (for me) subset of BRP.

Check out these reviews:

https://www.rpg.net/reviews/archive/17/17905.phtml

https://www.rpg.net/reviews/archive/16/16300.phtml

Mankcam

Whilst I don't miss all the clunky maths involved, I really do miss the old ICE books from the 1980s, MERP and Rolemaster.
Filled with lots of great old school b&W internal art, as well as excellent maps etc.
Their cover art was exceptionally good, often featuring artwork by Angus McBride, who would go on to more fame as an artist for Osprey books.
The books themselves were well organised, and overflowing with flavour; they were truly the canvas of old school classic fantasy for me...

Mankcam

Quote from: Darrin Kelley;1111853Magic World and its supplement Advanced Sorcery are on sale on the Chaosium website for nearly half the cover price. So I think I will try to pick it up.
Magic World was a big missed opportunity for Chaosium - the chance to have a solid fantasy rpg set of mechanics that played quick and smooth at the gaming table.
I guess it's only shelved and not gone, but between the CoC and RQ lines, I can't see MW getting much attention.
I really wish they had thrown some more money at it and given it a nice new run with the same production quality as the current CoC and RQ lines, perhaps expanding upon the setting in the book.
I could really see it working well with a dark fable-style fantasy setting, something like Dolemwood with a touch of DCC