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[WFRP 2e] Multiple attacks.

Started by B.T., January 12, 2012, 04:08:23 AM

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B.T.

Problem: multiple attacks take forever, especially when combined with parrying and dodging.  (Roll one attack.  Hit?  Attacker rolls parry.  Failed to parry?  Roll damage.  Roll a second attack.  Hit?  Attacker rolls dodge.  Failed to dodge?  Roll damage.  Multiply this by two or three and it gets old fast.)

Solution #1: The Black Crusade method.  Roll an attack, degrees of success indicate your number of hits.

Solution #2: Flurry of attacks.  Roll a single attack.  If you succeed, you make a number of attacks equal to your attack rating.

Thoughts?
Quote from: Black Vulmea;530561Y\'know, I\'ve learned something from this thread. Both B.T. and Koltar are idiots, but whereas B.T. possesses a malign intelligence, Koltar is just a drooling fuckwit.

So, that\'s something, I guess.

Rincewind1

....since when does this take forever? I am myself just asking the lower - initiative combatants to declare their action firsts, and it works like charm - since you know what the guy'll be doing, you can declare if you attack or save your attacks for parrying.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

B.T.

Quote from: Rincewind1;503975....since when does this take forever? I am myself just asking the lower - initiative combatants to declare their action firsts, and it works like charm - since you know what the guy'll be doing, you can declare if you attack or save your attacks for parrying.
I'm saying the amount of rolling required takes awhile.
Quote from: Black Vulmea;530561Y\'know, I\'ve learned something from this thread. Both B.T. and Koltar are idiots, but whereas B.T. possesses a malign intelligence, Koltar is just a drooling fuckwit.

So, that\'s something, I guess.

Skywalker

I don't see it taking forever. There are no modifiers and each roll is roll under the same set stat. Also, many opponents don't have Dodge Blow and a fair few can't parry. I would say that 3 attacks would take around 10 seconds on average.

As for damage, we roll a 3d10 for each attack calculating the attack roll and damage at the same time. It saves a little time.