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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: B.T. on January 12, 2012, 04:08:23 AM

Title: [WFRP 2e] Multiple attacks.
Post by: B.T. on January 12, 2012, 04:08:23 AM
Problem: multiple attacks take forever, especially when combined with parrying and dodging.  (Roll one attack.  Hit?  Attacker rolls parry.  Failed to parry?  Roll damage.  Roll a second attack.  Hit?  Attacker rolls dodge.  Failed to dodge?  Roll damage.  Multiply this by two or three and it gets old fast.)

Solution #1: The Black Crusade method.  Roll an attack, degrees of success indicate your number of hits.

Solution #2: Flurry of attacks.  Roll a single attack.  If you succeed, you make a number of attacks equal to your attack rating.

Thoughts?
Title: [WFRP 2e] Multiple attacks.
Post by: Rincewind1 on January 12, 2012, 04:12:32 AM
....since when does this take forever? I am myself just asking the lower - initiative combatants to declare their action firsts, and it works like charm - since you know what the guy'll be doing, you can declare if you attack or save your attacks for parrying.
Title: [WFRP 2e] Multiple attacks.
Post by: B.T. on January 12, 2012, 04:14:52 AM
Quote from: Rincewind1;503975....since when does this take forever? I am myself just asking the lower - initiative combatants to declare their action firsts, and it works like charm - since you know what the guy'll be doing, you can declare if you attack or save your attacks for parrying.
I'm saying the amount of rolling required takes awhile.
Title: [WFRP 2e] Multiple attacks.
Post by: Skywalker on January 12, 2012, 04:39:00 AM
I don't see it taking forever. There are no modifiers and each roll is roll under the same set stat. Also, many opponents don't have Dodge Blow and a fair few can't parry. I would say that 3 attacks would take around 10 seconds on average.

As for damage, we roll a 3d10 for each attack calculating the attack roll and damage at the same time. It saves a little time.