Problem: multiple attacks take forever, especially when combined with parrying and dodging. (Roll one attack. Hit? Attacker rolls parry. Failed to parry? Roll damage. Roll a second attack. Hit? Attacker rolls dodge. Failed to dodge? Roll damage. Multiply this by two or three and it gets old fast.)
Solution #1: The Black Crusade method. Roll an attack, degrees of success indicate your number of hits.
Solution #2: Flurry of attacks. Roll a single attack. If you succeed, you make a number of attacks equal to your attack rating.
Thoughts?
....since when does this take forever? I am myself just asking the lower - initiative combatants to declare their action firsts, and it works like charm - since you know what the guy'll be doing, you can declare if you attack or save your attacks for parrying.
Quote from: Rincewind1;503975....since when does this take forever? I am myself just asking the lower - initiative combatants to declare their action firsts, and it works like charm - since you know what the guy'll be doing, you can declare if you attack or save your attacks for parrying.
I'm saying the amount of rolling required takes awhile.
I don't see it taking forever. There are no modifiers and each roll is roll under the same set stat. Also, many opponents don't have Dodge Blow and a fair few can't parry. I would say that 3 attacks would take around 10 seconds on average.
As for damage, we roll a 3d10 for each attack calculating the attack roll and damage at the same time. It saves a little time.