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Unknown Armies?

Started by beejazz, July 06, 2007, 07:04:13 PM

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Ian Absentia

Quote from: Warthur[Greg Stolze has] already shown how you can tie the madness meters in with the ORE in NEMESIS, and the ORE is much more polished and shiny than the UA system.
If you want to get right down to it, NEMESIS pretty much is a substitute engine for UA.

!i!

beejazz

Quote from: Dirk RemmeckeHeh, and after the MARINER thread, now might me the second-best moment to tell you about my employer...

("Mellow Maromi" is my favourite episode of the series.)
So wait... you work for... who? Folks who sell anime?

(heh-heh... they're advertising Black Lagoon.... that show was awesome)

And ORE looks promising... if only for offering horror and mecha on the same site. I'll maybe comment more on the rules later.

EDIT:The mecha rules pull up a 404.

King of Old School

Mike Gentry used to have some nifty notes for running UA with Fudge on his website, but I don't know if they're still around.

KoOS
 

signoftheserpent

Quote from: beejazzExplain, please.
the point of making up your own skill names is silly and pointless and confusing. Madness meters are a waste of time - better just to use the simple system that CoC has. Insanity isn't something players 've met and myself know enough about to simulate properly so a decreasing pool is better than some bizarre set of 'meters' that just leave players wondering what's going on.

The system is just a d100 system producing characters with weak levels of skills. If you don't have the skill you just roll against your stat which is measured in the same way so the whole thing is a waste of time.

It's also painfully hip.
 

Ghost_Face

Quote from: signoftheserpentthe point of making up your own skill names is silly and pointless and confusing.

Totally disagree here.  I think this is cool, since it allows one to define their character the way they want, but still within the parameters of whatever the GM decides is an appropriate skill in their game.  You could even have things like telekinesis or clairvoyance as skills if you want.

Quote from: signoftheserpentMadness meters are a waste of time - better just to use the simple system that CoC has. Insanity isn't something players 've met and myself know enough about to simulate properly so a decreasing pool is better than some bizarre set of 'meters' that just leave players wondering what's going on.

I find CoC's insanity system way too simplistic.  The madness meters allow variations on what will or won't affect you.  Hard ass hit man who was assaulted by a ghost as a child.  Lotsa hardened in violence but fucked when it comes to the unnatural.

So you don't like it because...you don't understand it?  Your players don't understand it? Or Why?  It's a really easy mechanic to grok.

Quote from: signoftheserpentThe system is just a d100 system producing characters with weak levels of skills. If you don't have the skill you just roll against your stat which is measured in the same way so the whole thing is a waste of time.

It's also painfully hip.

Just Huh???
 

signoftheserpent

the characters created by the system had too few skills to be of any use to anyone.

the madness system is no more realistic than CoC.
 

Ghost_Face

Quote from: signoftheserpentthe characters created by the system had too few skills to be of any use to anyone.

Did your GM institute minor, significant and major skill checks?  If so even a skill of 15% has an effect.  The book does state you should take a few skills rather than alot of skills, but you can still make a roll vs. stat if you don't have a skill.  Also, only things that have high risk/consequences in fucked up situations should be rolled for.  Other wise you should just succeed with 15% or higher(minor checks) or by rolling under your stat(significant).  In my mind this kind of fits a gritty, horror-esque game.

Quote from: signoftheserpentthe madness system is no more realistic than CoC.

Still just totally disagree here...In CoC there's no differences in the things that affect your character more and the ones that affect him less.  Regardless of who your character is, has done or seen...In CoC you're basically going to roll for the same insanity as the next guy no matter what.  And nothing your character has done or see changes that.  In UA if you've gotten to the point where performing torture doesn't faze you...then you aren't going to loose it when you see someone else being tortured...this just makes more sense in my mind.
 

Aegypto

CoC's sanity and its 'spiral of madness' is a neat mechanic, but I think that the madness meters - and the notion that characters can become either unstable or desensitized - work better for the kind of situations featured in UA, where there's less of a focus in eldritch horror and more in mundane psychological trauma.