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Rolemaster is the King of Games

Started by One Horse Town, December 22, 2009, 07:19:36 PM

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One Horse Town

Now that WFRP has fallen off the table for me big time, i hereby pronounce RM as the King of games.

Relate your stories, good or bad, with this bad boy.

Phantom Black

Rynu-Safe via /r/rpg/ :
Quote"I played Dungeon World once, and it was bad. I didn\'t understood what was happening and neither they seemed to care, but it looked like they were happy to say "you\'re doing good, go on!"

My character sheet was inexistant, and when I hastly made one the GM didn\'t care to have a look at it."

One Horse Town

Quote from: Phantom Black;350942Rulemonster sucks!

That is certainly one opinion, maybe even the predominant one. Any more?

David R

When I was much younger, for a brief period, RM made me do bad things with Dragonlance.

Regards,
David R

Tahmoh

I remember owning a copy of this game back in the late ninties, never played the actual game but the hex based maps and the character template models came in very handy for ad&d games and other stuff.

jeff37923

I always liked MERP over Rolemaster, even they were the same system for the most part. I think it was because of the awesome Angus McBride artwork.
"Meh."

One Horse Town

Quote from: David R;350945When I was much younger, for a brief period, RM made me do bad things with Dragonlance.

Regards,
David R

Please explain, David!

David R

Quote from: One Horse Town;350949Please explain, David!

Well, someone in the group managed to convince us that Krynn was a cool setting to play in....or at least the concept of "the Gods Returning" was something we could explore in a Fantasy setting.

None of us liked the prospect of using D&D or AD&D or whatever, so we decided to go with RM, because some of the other kids were using it and it seemed kinda of cool.

Right off I realized although it was a generic game it really didn't fit the tone of Dragonlance, but this really didn't bother me, because I didn't really like the tone to begin with.

Let's just say the short campaign was extremely brutal, I'm sorry I can't remember much but I do, recall that the players become obsessed with the type of damage they inflicted upon their foes.

I'm sorry Dan, if I can dig up some of my extensive notes* , I'll post them here.

*I made comments about what I had observed of my players during play. It was like the scribblings of a mad scientist....

Regards,
David R

tellius

I agree that verily Rolemaster is the king of games, other than a brief flirt with AD&D when I was younger, RM was the game I cut my chops on.

I have RM1, RM2, RMSS, SpaceMaster books (sadly I am missing War Law and a couple MERP books).

For the longest time we played in ShadowWorld, toodling about Jaiman and Emer and it generated some of our groups oldest (and possibly funniest) group sayings. When we stopped playing in ShadowWorld we moved into the Grand Campaign and then finally into a long standing campaign world shared by the GM's in the group. For 10 years, from high school, through uni and beyond we played and played, long after ICE folded, up until just after it had reanimated.

In the end we only stopped playing due to the fact that all (but me) of the original members of the group had jobs in the mining industry and have ended up in some of the remotest parts of the country.

Hairfoot

Quote from: David R;350957Let's just say the short campaign was extremely brutal, I'm sorry I can't remember much but I do, recall that the players become obsessed with the type of damage they inflicted upon their foes.

That was my experience, too.  Much of it, though, was enthusiasm for the crits.  Players would go to suicidal lengths to score hits and crits, just to revel in the dismemberment.

When I played another brief game of RM about eight years ago, the crits were just a nice touch, but the constant scanning of tables still got in the way of flow and fun.

One Horse Town

Quote from: David R;350957Well, someone in the group managed to convince us that Krynn was a cool setting to play in....or at least the concept of "the Gods Returning" was something we could explore in a Fantasy setting.

None of us liked the prospect of using D&D or AD&D or whatever, so we decided to go with RM, because some of the other kids were using it and it seemed kinda of cool.

Right off I realized although it was a generic game it really didn't fit the tone of Dragonlance, but this really didn't bother me, because I didn't really like the tone to begin with.

Let's just say the short campaign was extremely brutal, I'm sorry I can't remember much but I do, recall that the players become obsessed with the type of damage they inflicted upon their foes.

I'm sorry Dan, if I can dig up some of my extensive notes* , I'll post them here.

*I made comments about what I had observed of my players during play. It was like the scribblings of a mad scientist....

Regards,
David R

Sounds...interesting.

TheShadow

King of Games is a well-deserved moniker. I haven't played for a couple of years but lately I have been pondering starting a full-monty sandbox RMSS campaign. Well, dreaming as my RM group is a long way away and my current group doesn't care for it.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

One Horse Town

#12
Quote from: tellius;350964I agree that verily Rolemaster is the king of games, other than a brief flirt with AD&D when I was younger, RM was the game I cut my chops on.

I have RM1, RM2, RMSS, SpaceMaster books (sadly I am missing War Law and a couple MERP books).

For the longest time we played in ShadowWorld, toodling about Jaiman and Emer and it generated some of our groups oldest (and possibly funniest) group sayings. When we stopped playing in ShadowWorld we moved into the Grand Campaign and then finally into a long standing campaign world shared by the GM's in the group. For 10 years, from high school, through uni and beyond we played and played, long after ICE folded, up until just after it had reanimated.

In the end we only stopped playing due to the fact that all (but me) of the original members of the group had jobs in the mining industry and have ended up in some of the remotest parts of the country.


Never used Shadow World myself, although i transported the sourcebooks into my own campaigns. Curse of Kabis was the memorable end-game to one campaign.

One Horse Town

Quote from: The_Shadow;350967King of Games is a well-deserved moniker. I haven't played for a couple of years but lately I have been pondering starting a full-monty sandbox RMSS campaign. Well, dreaming as my RM group is a long way away and my current group doesn't care for it.

A play by post here? (go on!)

Although i admit to being an RM2 whore myself.

arminius

I played the game in a few sessions that were co-GMed by friends in college, circa 1985. To be honest, very little of the system showed through. My character was some kind of sorcerer or illusionist who, either because of brittleness in the system, or just bad luck, had a tendency to suffer system shock and pass out whenever he tried a spell. Nevertheless I had a good time using my wits rather than the mechanics per se, as the group clicked well in a somewhat grimy if not gritty mix of S&S and Warhammer-ish fantasy.

I've never had a strong desire to get into the game, though. It just looks too involved and there are too many editions/variants to worry about. However I've got a copy of Run out the Guns which I'll look at more closely one of these days. It's a stripped-down RM used as the engine for a pirate campaign.