You must be logged in to view and post to most topics, including Reviews, Articles, News/Adverts, and Help Desk.

Inventions/Mad Science in play

Started by winkingbishop, February 10, 2010, 07:19:04 PM

Previous topic - Next topic

winkingbishop

Quote from: RPGPundit;360512In my experience its pretty much inevitable that item-making mechanics will be used by Munchkin players to create objects that break all game playability.
About 75% of these mechanics will additionally be mind-numbingly boring.

RPGPundit

I've had the same experience.  Which is what inspired my search for Something Else in the first place.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Kellri

Quote from: RPGPunditIn my experience its pretty much inevitable that item-making mechanics will be used by Munchkin players to create objects that break all game playability. About 75% of these mechanics will additionally be mind-numbingly boring.  

So, a good subsystem design should be highly random, and prone to mishap and time-consuming R&D. Whatever happens should either be unexpectedly interesting or over quickly. The player inventor need only specify a general type of device within their field of knowledge (skill set). Building the initial prototype would require R&D time & money and may only result in a deadend or a lab accident or some other event. The device's starting size, form and requirements (fuel, equipment, personnel, etc.) could also be determined randomly, possibly entailing several re-inventions and fine-tuning before the thing would be practical - or even usable at all.

In other words, the real big world-busting inventions like a time machine or weather-control device will probably be built by NPC madmen, if at all. The PCs won't generally have the cash or the patience to mess about with inventing AND developing these big projects. When they invent something, it will probably be small, bizarre, faulty, single-use or all four; something like a sonic torch, holy-water grenade, ornithopter or x-ray glasses. Interesting but not game-breaking.
Kellri\'s Joint
Old School netbooks + more

You can also come up with something that is not only original and creative and artistic, but also maybe even decent, or moral if I can use words like that, or something that\'s like basically good -Lester Bangs

RPGPundit

You know, I think you could be on to something there. I mean, obviously, it depends on which genre you're talking about.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Galeros

There is an invention system in the book Races of Ansalon by Margaret Weis Productions. It was designed with the Tinker Gnome race in mind, so it is a little involved. I do not have the book with me right now, so I can not give you any details, sorry.:(

RPGPundit

I know I never read "Races of Ansalon", I was never much of a Dragonlance fan. But I saw Tinker Gnome rules somewhere, I think it must have been in the original Dragonlance sourcebook?

In any case, I don't think that they would exactly be ideal; they're too far to the other extreme of fucking useless items. I don't think that players would stand for it in the case of playing a supposedly serious and competent inventor.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Galeros

Quote from: RPGPundit;360755I know I never read "Races of Ansalon", I was never much of a Dragonlance fan. But I saw Tinker Gnome rules somewhere, I think it must have been in the original Dragonlance sourcebook?

In any case, I don't think that they would exactly be ideal; they're too far to the other extreme of fucking useless items. I don't think that players would stand for it in the case of playing a supposedly serious and competent inventor.

RPGPundit

The ruleset in Race of Ansalon is better IMO, but it is still takes a while to make anything by the RAW.