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My shredding of a pillar of the Hero System.

Started by Darrin Kelley, September 04, 2019, 05:46:13 PM

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Toadmaster

Quote from: CarlD.;1110162On a more upbeat note (maybe I should have started a new thread) this was announced recently

Hall of Champions

They also have a lot of 3rd, 4th and 5th ed material available on DTRPG now, it is nice to see them relaxing the 6E or bust mentality.

I'm a pessimist at heart, but maybe this will bring some past players back, and draw in a few new ones. Might be an opportunity for someone to offer that "easy HERO" some clamor for.

cenmarik

Quote from: CarlD.;1110162On a more upbeat note (maybe I should have started a new thread) this was announced recently

Hall of Champions

Damn, that's very cool. Too late for me as I'm OSR and not in the mood to dig to find the right people (which HS really demands if your game's gonna be worth anything), but I wish them luck.

Arguably the best thing that would help (maybe it's already out there, IDK), would be a supplement of hordes and hordes of starter point heroes (templates) with modular rotating power lists beside them so you're up & running very quickly.

trechriron

Quote from: CarlD.;1110162... (maybe I should have started a new thread) ...

Got ya covered boss! :-D Happy news!!
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Abraxus

Looks like the OP started a similar thread on the boards: https://www.therpgsite.com/showthread.php?41320-Venting-a-bit-of-frustration-over-bad-players

Probably going to end up being the same behavior from OP.

CarlD.

Quote from: trechriron;1110467Got ya covered boss! :-D Happy news!!

Thanks, probably a better idea than trying to salvage this train wreck. Hell even the engineer has bailed on it.
"I once heard an evolutionary biologist talk about how violent simians are; they are horrifically violent. He then went on to add that he was really hopeful about humanity because "we\'re monkeys who manage *not* to kill each other most of the time.""

Libertarianism: All the Freedom money can buy

Lurkndog

I don't agree with the premise that just because a power isn't a massive attack, it's useless.

For instance, in Mutants and Masterminds, I found that having a small amount of healing that was usable on others was incredibly handy, and it cost hardly anything.

I do agree that Multipower is easily abused. My favorite trick was to have 6 or 7 multipower slots, each of which could only be used once per session.

Spike

Quote from: jhkim;1102640I tend to run all my convention games with pregenerated characters regardless of system, so that I can be prepared for what to run and can be familiar with them.



.


I was going to wait until I got to the end of the thread to comment about Hero (I rather like 3e, lookign through the 5e and 6e books a few months back I realized that with regards to Champions, at least, I am an Edition Grognard, as I found the game absurdly, unreasonably stupid the later the edition... despite the fact that the rules themselves are unchanged on a basic level)...

Anyway: As a teen (14 ish?) i played Champions for the first time at a Convention, with a GM made pregen character for what was ostensibly a street-level campaign, so much so that my pre-gen brick (the only character available when I joined the game) wore a bulletproof vest for armor, though he did have some supernatural durability going on as well.

At the end of the game I failed to jump from one skyscraper to another, and rather than embarass my character more by struggling to pull myself up (and knowing the Big Bad was undoubtedly making his way to the street), I chose to fall thirty stories to the ground to beat him there.

The GM rerolled the damage dice five times before he realized statistics were not on his side, and I survived with only two points of body damage sufferred, though I was stunned for a long damn time.

In short, he had no idea the character he created was quite that tough.  


Also: I sort of want to know where Darrin is based out of, so I can never, ever go there to game.   Seriously, bro: Its been a year or more since I posted here, and you are still making shit threads that read; This is a shit game because bad players!   No rule or set of rules can ever defeat bad players.  Don't GM for players who make a habit of breaking the game. Don't 'co-GM' with GMs who permit players to pull stupid shit that breaks the game for you (for that matter: Why on earth does anyone 'co-GM'?  I've never heard a single story that made the game better for having a second GM, only horror stories like Darrins....)
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Bren

I've run multi-year campaigns in three different settings/systems with a co-GM. All of them worked out very well.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Darrin Kelley

It was an online campaign run with Maptool and Skype. And the selection of players were gained through the former chat on the Hero Games website itself

So if you think you are safe in online games. Well you would be wrong. Bad gamers are everywhere. And there is no real way to filter them out until they show their true colors and do their damage.

My takeaway from this? No gaming with people I don't know or trust.
 

Shawn Driscoll

Quote from: Darrin Kelley;1111704My takeaway from this? No gaming with people I don't know or trust.

Just vet players first. That's what I do before starting a game with them.

CarlD.

Quote from: Spike;1111385Also: I sort of want to know where Darrin is based out of, so I can never, ever go there to game.   Seriously, bro: Its been a year or more since I posted here, and you are still making shit threads that read; This is a shit game because bad players!   No rule or set of rules can ever defeat bad players.  Don't GM for players who make a habit of breaking the game. Don't 'co-GM' with GMs who permit players to pull stupid shit that breaks the game for you (for that matter: Why on earth does anyone 'co-GM'?  I've never heard a single story that made the game better for having a second GM, only horror stories like Darrins....)

DK seems quick to label anyone that doesn't play exactly how he deems 'proper' a Bad Player! (and apparently out to get him personally). But then he does about the same thing with anyone that disagrees with him or asks for some information to back up his claims (Bullies! No one will silence me! etc...)

As for multi-gms, I've played in a couple of game with more than one gm. They worked well.
"I once heard an evolutionary biologist talk about how violent simians are; they are horrifically violent. He then went on to add that he was really hopeful about humanity because "we\'re monkeys who manage *not* to kill each other most of the time.""

Libertarianism: All the Freedom money can buy

Abraxus

Quote from: CarlD.;1111709DK seems quick to label anyone that doesn't play exactly how he deems 'proper' a Bad Player! (and apparently out to get him personally). But then he does about the same thing with anyone that disagrees with him or asks for some information to back up his claims (Bullies! No one will silence me! etc...)

Unfortunately an too often occurrence in our hobby. With the added and unwanted bonus of never wanting to admit they can be wrong. It is everyone else and never them the problem. Makes me not want to feel anything but contempt for the OP and others who act like him. Why would I care when if I don't give them validation or agree 10000% I'm a bully out to get them.

Darrin Kelley

#252
I don't give a fuck what the humanoids here think of me or my GMing style. They have never experienced it. So they have nothing of substance to say.

None of the shit being talked here changes the one fact of the matter. That the GM is the final word on interpretation and application of the rules in their campaign. And no amount of bad player bitching and whining will result in anything else but that player being shown the door.

And as for the hatred and contempt aimed at me. I don't care. My opinions are my opinions. And nobody has any right to tell me they are wrong.
 

Abraxus

Yes because only you Darrin have ever experienced bad players or DMs at the table and no one else apparently.

Actually you know what take your self depreciating fake validation seeking martyrdom garbage and shove it up your severly constipated ass.

Lesson learned never posting in any of the op threads ever again.

Darrin Kelley

No loss to me. My threads will be a lot more peaceful without you. So that's a win in my book.