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Game Settings that Have Never Had Their One True System

Started by RPGPundit, December 07, 2009, 01:31:06 AM

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RPGPundit

Do you feel there are any really awesome settings out there, whether they've had only one system for them, or multiple systems over the years, that have yet to find the one right system for them?

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Quote from: RPGPundit;346994Do you feel there are any really awesome settings out there, whether they've had only one system for them, or multiple systems over the years, that have yet to find the one right system for them?

RPGPundit

Apart from the all too obvious answer of Nicotine Girls, I would have to say Tekumel. The original EPT still holds up the best for me as a fun game in its own right and not simply a superstructure for canon-lawyering.
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jadrax

Neither Babylon 5 ruleset I saw (Project and D20) really did it, although the Traveller version may have worked, I did not pick it up.

Castle Falkenstien does not seem at home in GURPS and its own rule set was fatally flawed.

Farscape (d20, not a good fit), Serenity (Forget the system name, rubbish)


That's all that comes to mind of settings I would actually want to play.

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jrients

Spaceship Zero has a fun setting shackled to a clunky house system.  It'd make a good BRP or Mongoose Trav release and an excellent Savage Worlds plot point book.
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Jason D

No disrespect to any of the designers who worked on these products, but:

Aliens
Farscape
Dune
Bureau 13
Gangbusters
In Nomine

Ronin

Quote from: jdurall;347156No disrespect to any of the designers who worked on these products, but:

Aliens
Farscape
Dune
Bureau 13
Gangbusters
In Nomine

I totally agree with Bureau 13, The game was way to uber crunchy. It needs a faster, slicker system. Maybe Savage Worlds, PIGs house system or something else.
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Maddman

Firefly/Serenity
Supernatural
Battlestar Galactica
Anything else on that horrible Cortex system


Also Star Wars.  While many versions have been fun, I've seen the same fundamental problems with both of them.  One, I'm not actually tempted to use the Dark Side.  Two, it doesn't seem likely, if possible at all, to cut someone's hand off with a lightsaber.  No, having a feat at the top of a tree doesn't count.  It should happen all the freakin' time.
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Jason D

Quote from: Ronin;347158I totally agree with Bureau 13, The game was way to uber crunchy. It needs a faster, slicker system. Maybe Savage Worlds, PIGs house system or something else.

The system was always at war with the setting. Any system where, in order to use a bladed weapon, you need to determine sharpness and % of the blade that contacted the target, both as multipliers to apply to the base rolled damage... is far too technical.

I think they did a d20 revision, which struck me as entirely a step in the wrong direction.

Savage Worlds would work, as would BRP, Fuzion, or a half-dozen other relatively light systems.


VacuumJockey

  • Talislanta. I'm thinking Savage Worlds or maybe RuneQuest/BRP for this one.
  • Planescape. HeroQuest was made for Planescape.

SionEwig

#12
Quote from: Maddman;347162Firefly/Serenity
Supernatural
Battlestar Galactica
Anything else on that horrible Cortex system



Pretty much agreement here, especially with the horrible amount of errors in the Serenity books I've got.  I've been told that the newer edition of the Cortex system is better, but personally I've got no reason to get a new system.

As to Bureau 13 and the other Tri Tac games, yes that system was very clunky but then so were a lot of systems that came out around that time period.  And Both Bureau 13 and Fringeworthy have d20 versions now.
 

SunBoy

Quote from: jdurall;347156No disrespect to any of the designers who worked on these products, but:

In Nomine

...the fuck?! I LOVE that system!!! Not to argue, I'm just surprised.

On topic:

Star. Both Trek and Craft.

sb.-
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Simlasa

Another vote for Jorune and EPT.

I also think AD&D was all wrong for Ravenloft... I think something like WFRP is a better fit.