Do you feel there are any really awesome settings out there, whether they've had only one system for them, or multiple systems over the years, that have yet to find the one right system for them?
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Quote from: RPGPundit;346994Do you feel there are any really awesome settings out there, whether they've had only one system for them, or multiple systems over the years, that have yet to find the one right system for them?
RPGPundit
Apart from the all too obvious answer of
Nicotine Girls, I would have to say Tekumel. The original
EPT still holds up the best for me as a fun game in its own right and not simply a superstructure for canon-lawyering.
Neither Babylon 5 ruleset I saw (Project and D20) really did it, although the Traveller version may have worked, I did not pick it up.
Castle Falkenstien does not seem at home in GURPS and its own rule set was fatally flawed.
Farscape (d20, not a good fit), Serenity (Forget the system name, rubbish)
That's all that comes to mind of settings I would actually want to play.
Space 1889.
-clash
Spaceship Zero has a fun setting shackled to a clunky house system. It'd make a good BRP or Mongoose Trav release and an excellent Savage Worlds plot point book.
SkyRealms of Jorune
Regards,
David R
No disrespect to any of the designers who worked on these products, but:
Aliens
Farscape
Dune
Bureau 13
Gangbusters
In Nomine
Quote from: jdurall;347156No disrespect to any of the designers who worked on these products, but:
Aliens
Farscape
Dune
Bureau 13
Gangbusters
In Nomine
I totally agree with Bureau 13, The game was way to uber crunchy. It needs a faster, slicker system. Maybe Savage Worlds, PIGs house system or something else.
Firefly/Serenity
Supernatural
Battlestar Galactica
Anything else on that horrible Cortex system
Also Star Wars. While many versions have been fun, I've seen the same fundamental problems with both of them. One, I'm not actually tempted to use the Dark Side. Two, it doesn't seem likely, if possible at all, to cut someone's hand off with a lightsaber. No, having a feat at the top of a tree doesn't count. It should happen all the freakin' time.
Quote from: Ronin;347158I totally agree with Bureau 13, The game was way to uber crunchy. It needs a faster, slicker system. Maybe Savage Worlds, PIGs house system or something else.
The system was always at war with the setting. Any system where, in order to use a bladed weapon, you need to determine sharpness and % of the blade that contacted the target, both as multipliers to apply to the base rolled damage... is far too technical.
I think they did a d20 revision, which struck me as entirely a step in the wrong direction.
Savage Worlds would work, as would BRP, Fuzion, or a half-dozen other relatively light systems.
Star Trek
- Talislanta. I'm thinking Savage Worlds or maybe RuneQuest/BRP for this one.
- Planescape. HeroQuest was made for Planescape.
Quote from: Maddman;347162Firefly/Serenity
Supernatural
Battlestar Galactica
Anything else on that horrible Cortex system
Pretty much agreement here, especially with the horrible amount of errors in the
Serenity books I've got. I've been told that the newer edition of the Cortex system is better, but personally I've got no reason to get a new system.
As to
Bureau 13 and the other
Tri Tac games, yes that system was very clunky but then so were a lot of systems that came out around that time period. And Both
Bureau 13 and
Fringeworthy have d20 versions now.
Quote from: jdurall;347156No disrespect to any of the designers who worked on these products, but:
In Nomine
...the fuck?! I LOVE that system!!! Not to argue, I'm just surprised.
On topic:
Star. Both Trek and Craft.
sb.-
Another vote for Jorune and EPT.
I also think AD&D was all wrong for Ravenloft... I think something like WFRP is a better fit.
Quote from: VacuumJockey;347183- Talislanta. I'm thinking Savage Worlds or maybe RuneQuest/BRP for this one.
I'd have to disagree since having its own system that has held up this long is kinda of the definition of "one true system", sure its streamlined and elegant, dropped classes and levels, but still fundamentally the same system through most of its life. (The attempt at d20 not withstanding)
What about D&D? 4E clearly is not the same creature as OD&D or 1st Ed, does that mean it doesn't have the right system for it now/never has? (I loved Cyclopedia D&D/Basic+ but that's me.)
Most licensed games run into the problem for a few reasons--track history, and license holders limited understanding of the game field. (Hence why you get d20 things that really didn't serve either side of the equation.)
I'd ad Providence to the list, I love Providence, but I don't think its system worked. They designed it aiming to make something like GURPS in the long wring (or World of Darkness) but it was the only game ever produced, and had materials the version produced didn't need (Certain skills.)
It needed something better at superheroes. (Especially since the game has one "big" stat problem with Dexterity being the primary combat stat, and super dex being way way too cheap.)
Quote from: Simlasa;347281Another vote for Jorune and EPT.
I also think AD&D was all wrong for Ravenloft... I think something like WFRP is a better fit.
I think you are probably right. Then again, I think I would have ditched Ravenloft as a "Demiplane of dread", and just made it a world that fricken dark and kept the key non-other game world NPC's (Adam, their version of Doctor Moreau, Van Richten, Strahd.)
WFRP and the original Ravenloft model's settings/technology assumptions line up a bit more appropriately. (As well as social and political structures)
Quote from: Simlasa;347281I also think AD&D was all wrong for Ravenloft... I think something like WFRP is a better fit.
This.
A good system for Alien/Aliens could be the classic "Call of Cthulhu" (or Chaosium's Basic Role-Playing). After all, "Alien" is still the best Lovecraftian movie out there :cool:
For "Supernatural" I would make an attempt with GURPS.
And, if anybody remembers it, the old "Ghostbusters" system by West End Games for "The Middleman" :D
Battlestar Galactica... Maybe an adaptation of the classic "Star Wars" system (also by WEG).
Settings looking for a good system, IMHO:
The X-Files
Doctor Who
Patrick O'Brian's novels about Jack Aubrey ("Master and Commander")
...with "Pirates of the Caribbeans" as the supplement for loony adventures...
Ghost in the Shell
Jason Bourne (the movies)
Quote from: Reckall;347305Patrick O'Brian's novels about Jack Aubrey ("Master and Commander")
What about Clashes In Harms Way? That fits the subject matter and time period doesnt it?
Yes. You could run a Aubrey/Maturin campaign with In Harms Way - the O'Brian books was one of the sources of inspiration if I'm not mistaken. You could run a wide range of Napoleonic maritime adventures.
Regards,
David R
The Hitchhiker's Guide to the Galaxy. Arguably, one could use the old Ghostbusters RPG for a near-perfect fit, but I'm not aware of any official treatment of it.
!i!
I never played it, but the Buffy game seemed very detailed, in a way that didn't fit the feel of the show.
Quote from: David R;347318Yes. You could run a Aubrey/Maturin campaign with In Harms Way - the O'Brian books was one of the sources of inspiration if I'm not mistaken. You could run a wide range of Napoleonic maritime adventures.
Thank you. I didn't knew this system. I have a female player in my gaming group who is simply nuts for both O'Brien and the classic "wooden ships & iron men" period (including a big collection of art and history books). An unusual interest for a girl, but she really loves the topic. Maybe I'll give this RPG to her as a gift for Christmas...
(...Like if the schedule of what we want to play isn't already full... :rolleyes:)
Quote from: Ronin;347158I totally agree with Bureau 13, The game was way to uber crunchy. It needs a faster, slicker system. Maybe Savage Worlds, PIGs house system or something else.
Bureau 13 has been released for D20 Modern and a Savage worlds version is under development.
Quote from: golieth;348007Bureau 13 has been released for D20 Modern and a Savage worlds version is under development.
A MSPE/T&T hydbrid is what I always thought would work. But I like Savage Worlds enough to pick that one up.
(Sadly the novels are better and more fun than the game by Tri Tac..., but no more of them)
Quote from: golieth;348007Bureau 13 has been released for D20 Modern and a Savage worlds version is under development.
I really like D20 as fit for it. But I did not know that a Savage Worlds version was in the works. I think that will be great. Hopefully it comes out and doesnt turn to vapor ware.
Hey I found a fan conversion to SW here (http://www.savageheroes.com/conversions/Bureau%2013.pdf) if anyones interested.
Quote from: David R;347318Yes. You could run a Aubrey/Maturin campaign with In Harms Way - the O'Brian books was one of the sources of inspiration if I'm not mistaken. You could run a wide range of Napoleonic maritime adventures.
Regards,
David R
You are absolutely correct! O'Brian's Aubrey/Maturin novels were definitely one of the prime inspirations. To be precise, the actual title is In Harm's Way: A Napoleonic Naval Roleplaying Game (http://www.flyingmice.com/ihw.html), but most people just call it In Harm's Way, even though it is just the first of five - soon to be six - in the In Harm's Way series. The games all share a military setting as well as certain common mechanics.
-clash
Quote from: Ronin;348158Hey I found a fan conversion to SW here (http://www.savageheroes.com/conversions/Bureau%2013.pdf) if anyones interested.
That gentleman is on the team to do the official B13 SW conversion. It might be lateware, but it won't be vaporware.
Having received Arduin Eternal, it looks after a quick readthrough that Arduin will find it's one true system before Forgotten Realms, Dragonlance, and even Greyhawk.
How about the Dark Tower universe
Quote from: Reckall;347305And, if anybody remembers it, the old "Ghostbusters" system by West End Games for "The Middleman" :D
Are you referring to the MiddleMan TV show?
Now THAT is a game I want to play.
Quote from: jibbajibba;348557How about the Dark Tower universe
Was this even an RPG, though? I mean, fair enough, but it was kind of the unspoken part of the premise of the OP that we're talking about settings that have had ONE or more RPG releases, and have not yet found the right system for them. Not "settings you'd like to see as an RPG".
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