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Dungeon Crawl Classics RPG?

Started by Benoist, March 22, 2010, 09:17:08 PM

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Benoist



Benoist

See this post of Jeff Rients' game blog too:

http://jrients.blogspot.com/2010/03/images-from-gary-con-2.html

Includes a pic of the character sheet (and lots of very cool stuff about GaryCon 2).

Quote from: Jeff Rients(...) I got in on one of the playtest/demo sessions for the forthcoming Dungeon Crawl Classics RPG.  Joe Goodman was a pretty good GM.  The guy reaching for the paper is James Mishler.  It was neat to play a game with James again.

For this particular playtest session everybody got two or three zero level characters with randomly determined races and professions.  My locksmith died fairly early on, but ol' Stinky McGee here not only survived the session, he never attacked a foe even once.  I did a fair amount of encouraging others to take all the hard chances.  At the end my character ended up with half a magic artifact (the 'demonface rod') and instructions from some goat-headed demon on the evil deeds necessary to secure the other half.  The best anybody else got were a handful of gems or some weapons or armor.  Therefore I am declaring myself the winner.

Mishler got to play in an earlier DCC-rpg session with first level characters.  He reported what sounds to me like a totally awesome but potentially cumbersome mechanic for spellcasting.  Every spell comes with a success chart something like this:

SLEEP
1-10: Fail
11-13: 1 foe drowsy d6 rounds
14-16: d8 hit dice put to sleep for d6+6 turns
17-20: 2d8 hit dice put to sleep for d6+6 turns
21-25: 3d8 hit dice put to sleep for d6+6 turns
26+: 4d8 hit dice put to sleep for d6+6 days

That's not an exact duplication of the system, but it gives you the basic idea.  Every time you cast a spell you roll d20 plus Int mod plus Caster level and look at the chart.  You only forget a spell if you fail.

One Horse Town

I must be a freak, 'cos those spell success charts look ultra cool!

Phantom Black

#4
*groan* Not this "retro" stuff again!
This gets boring more and more!

I'm not going to buy this boring utter dungeon crawl crap with no brains that Goodman Games tries to sell!

I already hated the "original" dungeon crawl classics line, because it was crappily edited and lacked brains massively!
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My character sheet was inexistant, and when I hastly made one the GM didn\'t care to have a look at it."

Age of Fable

That chart looks like it could be simplified:

SLEEP
1-10: Fail
11+: X foes put to sleep for d6+6 rounds. Determine X by taking your modified roll...
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Melan

Now with a Zine!
ⓘ This post is disputed by official sources

Narf the Mouse

Can we get a handful of reasoning from the last two posters? Right now it reads: "I hate this stuff!" "Oh yeah? Well, I hate you!"
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Windjammer

Quote from: Narf the Mouse;368937Can we get a handful of reasoning from the last two posters?

You think the brain fart Melan's reacting to merits anything more by way of articulation?

Quote from: Jeff RientsFor this particular playtest session everybody got two or three zero level characters with randomly determined races and professions.

Now that I like. I don't like pre-gens since people don't have a sense of investment in them. But letting them roll up a random character strikes me as a refreshing break from inviting players to optimize their selected class with point buy stats and all the rest I've come to loathe.

That said, it's entirely possible that Goodman used random class+race selection as a device for a one-shot test drive.
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A great RPG blog (not my own)

Spinal Tarp

I hadn't heard of DCC untill now, but I gotta say, it looks like yet another retro clone of D&D.  Taking a quick look over the character sheet, it appears like they took a bit more liberties with some of the game mechanics than the other retro clones, and I think that's a good thing.

  I'll most likey be passing on this.
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Caesar Slaad

Quote from: Phantom Black;368899I already hated (insert thing here)

We know.
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ICFTI

Quote from: Windjammer;368942You think the brain fart Melan's reacting to merits anything more by way of articulation?

In fairness, some of the early DCC adventures were atrociously edited.

Sigmund

Quote from: Phantom Black;368899*groan* Not this "retro" stuff again!
This gets boring more and more!

I'm not going to buy this boring utter dungeon crawl crap with no brains that Goodman Games tries to sell!

I already hated the "original" dungeon crawl classics line, because it was crappily edited and lacked brains massively!

More for the rest of us.
- Chris Sigmund

Old Loser

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Silverlion

More Old School?

Interesting, but what will make it stand out from S&W, S&S, OSRIC, LL, etc, etc?


Getting my players to play old school varies. Though random rolling everything is NOT a good way to do it for them.
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Melan

Quote from: Narf the Mouse;368937Can we get a handful of reasoning from the last two posters? Right now it reads: "I hate this stuff!" "Oh yeah? Well, I hate you!"
To each on their own level and in their own language.

More substantially, we have enough systems already, and it is wasting time better used for doing something that's less rote and more "wow". I am not trying to stop anyone, though, and if Joe can reach a large audience without prior old school (maybe even gaming) experience, then I will say he is a goddamn genius.
Now with a Zine!
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