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Do you embrace the random?

Started by The_Rooster, August 07, 2013, 08:16:17 PM

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silva

This coming from the guy who thought DW was a storygame for years.. until he decided to actually read it and see how wrong he was. :D

YourSwordisMine

3d6 in order

Roll for Hit Points
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

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Rincewind1

I prefer to embrace the logical.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

RPGPundit

Quote from: silva;680363This coming from the guy who thought DW was a storygame for years.. until he decided to actually read it and see how wrong he was. :D

Its a credit to how circular DW's whole facade really is; I naturally assumed, and most of what was being said about the game supported it, that DW was a storygame masquerading as an RPG.  How could I have expected that it would in fact be an RPG who's enthusiasts still want to pretend is a storygame?

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silva

Quote from: RPGPundit;681025Its a credit to how circular DW's whole facade really is; I naturally assumed, and most of what was being said about the game supported it, that DW was a storygame masquerading as an RPG.  How could I have expected that it would in fact be an RPG who's enthusiasts still want to pretend is a storygame?

RPGPundit
oh come on, Pundy. Admit youre getting interested in storygames. :D

Ravenswing

Quote from: LordVreeg;678652well, there is no railroad or random continuum.
you made that one up.
Agreed ... the premise completely ignores sandboxes.

For my part, I don't often randomize setting information: that's what the insane amount of prep work I do is for.  The only such random table I've got is a street color thing that started with a couple hundred entries.  It might turn up that the PCs pass a unit of recruits on their daily run, doing jody calls ... it might be that a pack of small children run past wearing home-made "armor" and screeching about playing Mercenary-and-Orc ... it might be that a jittery fellow follows the group for half a block trying to sell them opium.

Other than that, simple stuff.  PC buys a mug's worth of stew from a pushcart vendor?  How good is it, scale of 1-10?  How suitable's that campsite, scale of 1-10?  Alright, we've got the bandit's horse, what kind of shape's it in, scale of 1-10?  Quick, relatively insignificant stuff.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

soviet

Quote from: RPGPundit;681025Its a credit to how circular DW's whole facade really is; I naturally assumed, and most of what was being said about the game supported it, that DW was a storygame masquerading as an RPG.  How could I have expected that it would in fact be an RPG who's enthusiasts still want to pretend is a storygame?

It's almost as though your strict division is arbitrary and false... NO! It must be an elaborate double bluff conspiracy on the part of the swine!

:rolleyes:
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

robiswrong

#52
Quote from: RPGPundit;681025Its a credit to how circular DW's whole facade really is; I naturally assumed, and most of what was being said about the game supported it, that DW was a storygame masquerading as an RPG.  How could I have expected that it would in fact be an RPG who's enthusiasts still want to pretend is a storygame?

I'm kinda curious (no snark) about what you see as the dividing line between AW and DW.  I don't see them as being particularly different in any significant way.

I mean, I get saying that Fiasco ain't an RPG.  I'm not going to argue that one, or most of the other Forge stuff (My Life With Master, yada yada yada).

And if the answer is "to piss silva off," well, makes sense to me!

crkrueger

DW doesn't have any major world-editing options for leveling like AW does.
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silva

#54
Improving a characters own holding is "world-editing" now ? If so, my group does that in Shadowrun since ever - specially my rigger, he never gets tired of improving that workshop of his. :)

robiswrong

Quote from: CRKrueger;681437DW doesn't have any major world-editing options for leveling like AW does.

Such as?

Rincewind1

Quote from: silva;681031oh come on, Pundy. Admit youre getting interested in storygames. :D

He's playing one on the side, meeting with a playing group in a shady part of town, where poor people dance in the streets and share everything.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

J.L. Duncan

When I DM/GM, random isn't my style.

I have in the past, but I prefer to work within story elements that cater to either player character candy (weapons, armor, magic; if it's that type of group), or elements that have more to do with player characters, skills abilities etc. That being said nothing is random-though in watching reactions of my players-I may develop something later, which starts as loose end to be tied up on a much later adventure.

Instead of random I focus on trying to bring in something (often more than one thing) new each adventure-whether it be an N.P.C., monster, evil organization etc.; It depends. I try to create continuity from one adventure to another or at least an environment that is as vivid as possible so that the player characters have a number of options once the adventure presents itself.

Sometimes it's a lot of work, but usually a lot of fun. About the only element which is "random" in my game, are the player characters reactions.

Bill

All gm's do some degree of random.

If a gm decides that there is 100 percent chance of a Death Knight ravaging the pc's home town, the gm still decides a ton of random elements, such as timing and circumstances of the death knights attack, minions and resources, who might come to aid the town, etc...



1E Deathknight for the win.

Say hello to my 20d6 Fireball.

Ravenswing

Quote from: Bill;681664If a gm decides that there is 100 percent chance of a Death Knight ravaging the pc's home town, the gm still decides a ton of random elements, such as timing and circumstances of the death knights attack, minions and resources, who might come to aid the town, etc...
Yep, I'd agree.  Heck, even if I hard-key everything else: the death knight has twenty minions, four of 125 pts, sixteen of 75 pts, and they're going to hit at 3 AM, and here's what they've got for stats and stuff ... I'm still going to roll for "What have the minions got in their pockets, roll of 1-10, 10 they've got a fistful of silver, 1 they've got a half-eaten strip of mutton jerky," and I'm still going to roll for how fast the townsfolk come awake, and I'm still going to roll for a generic "How many townsfolk have X degree of combat skill," and I'm still going to roll for what the weather's going to be like.  (The death knight may, after all, want an overcast night, and not want to attack in a driving rain that'll screw up the footing for the horses.)
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.