SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[D&D Next 5e] Inspiration Point System

Started by Mistwell, March 01, 2014, 08:40:13 PM

Previous topic - Next topic

Mistwell

Any example of the traits, flaws, and bonds system, from the current Livestream playtest:

Buttonwaddle, Halfling Barbarian

Played by Dan Gelon

Positive Trait: I hide scraps of food and trinkets away in my pockets and bedroll.
Negative Trait: Presented with food, I shove as much of it into my mouth as I can at once.
Ideal: Change. The low are lifted up, the high and mighty brought down—change is the nature of things.
Bond: I sponsor an orphanage to keep others from enduring what I was forced to endure
Flaw: I escaped my life of poverty by stealing from someone who helped me, and I'm ashamed of it.

RPGPundit

We'll have to see just how pervasive this is, and whether there's an option to ignore it, or even a version of the game that doesn't include it.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Kyle Aaron

#62
Quote from: HaffrungRemarkable how incorporating something like this into D&D draws strong criticisms of 'Forgey', while the same mechanic in WFRP 2E and Savage Worlds is perfectly fine.
I don't think it's Forgey, since it lacks the angst and suggestions of roleplaying rapists. It's just thespy.

I don't play WFRP or Savage Worlds, either.

Quote from: Mistwell;733942Pretty sure this rule is aping FATE
First thing I thought of.

If I wanted to play FATE, I'd play FATE. Waiter, there's a thesp in my hack soup.

I'd like some D&D please, with a side order of cheetos.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Bill

Quote from: Haffrung;734975Remarkable how incorporating something like this into D&D draws strong criticisms of 'Forgey', while the same mechanic in WFRP 2E and Savage Worlds is perfectly fine.

Speaking for myself, the bennies in Savage world almost made me vomit the first time I played the game.

But the hair across my ass is a dislike of bennies that are used mainly to make you succeed when you want to.

I have no problem at all with small specific bonuses or merits and flaws.

Bedrockbrendan

Quote from: Haffrung;734975Remarkable how incorporating something like this into D&D draws strong criticisms of 'Forgey', while the same mechanic in WFRP 2E and Savage Worlds is perfectly fine.

I don't know about forgey, but I do think this kind of mechanic changes the tone of a game tremendously. While I like savage world and am fine with bennies in that system, Savage Worlds is a very different game from D&D, miles apart in terms of style, feel and tone. Bennies contribute heavily to hitting that cinematic, over-the-top style SW strives for. I honestly don't have an opinion on this inspiration mechanic yet (nor do i have an opinion of next) so I dont know how i feel about it. But I do think one can support a mechanic for one game, and not support it for another (especially games as different as SW and D&D).

Bedrockbrendan

Quote from: Mistwell;735274Any example of the traits, flaws, and bonds system, from the current Livestream playtest:

Buttonwaddle, Halfling Barbarian

Played by Dan Gelon

Positive Trait: I hide scraps of food and trinkets away in my pockets and bedroll.
Negative Trait: Presented with food, I shove as much of it into my mouth as I can at once.
Ideal: Change. The low are lifted up, the high and mighty brought down—change is the nature of things.
Bond: I sponsor an orphanage to keep others from enduring what I was forced to endure
Flaw: I escaped my life of poverty by stealing from someone who helped me, and I'm ashamed of it.

Seeing this, putting aside the discussion of whether it is appropriate or not for D&D, i am concerned that this looks hard to keep track of and bear in mind if you have five players at the table, given the number of categories there are. I think reducing it to one thing rather than five potential things, is a much better way to go. if I am juggling the positive traits, negative traits, ideal, bond, and flaw for each character, that is a little muddled for me. I can more easily manage one defining feature for each character.

Obeeron

Quote from: Bill;736449Speaking for myself, the bennies in Savage world almost made me vomit the first time I played the game.
You should probably get out of your basement more if that almost made you vomit.

Bill

Quote from: Obeeron;736476You should probably get out of your basement more if that almost made you vomit.

Is that supposed to make any sense whatsoever?

Rincewind1

Quote from: Bill;736484Is that supposed to make any sense whatsoever?

If you're using stuff like "almost made me vomit" or "literally shaking" when discussing a game, I'm sorry to say so Bill, but you may just be enough of a precious unique flower you'll be better served at RPG.net Tangency.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Bill

Quote from: Rincewind1;736487If you're using stuff like "almost made me vomit" or "literally shaking" when discussing a game, I'm sorry to say so Bill, but you may just be enough of a precious unique flower you'll be better served at RPG.net Tangency.

I was exaggerating for effect. A way of saying "I did not enjoy the doling out of bennies"

I don't recall using the word literally, or shaking.

Rincewind1

Quote from: Bill;736489I was exaggerating for effect. A way of saying "I did not enjoy the doling out of bennies"

I don't recall using the word literally, or shaking.

You don't say? And good, there might be hope for you yet.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Bill

Quote from: Rincewind1;736494You don't say? And good, there might be hope for you yet.

Some small amount of hope is possible.

ZWEIHÄNDER

#72
If an optional rule isn't "clean" enough to be joined into the final product, just dump it. There is no need to waste space on them.

Instead, spend more time using examples of how rules could be conjugated from the developer's experience. Play test examples - even ones that can fit into a sidebar - are far more useful than optional rule clutter.
No thanks.

Rincewind1

Quote from: Bill;736495Some small amount of hope is possible.

Now go forth and goon no more.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Bill

Quote from: Rincewind1;736497Now go forth and goon no more.

I don't Goon. Whatever that is. Sounds painful.