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[D&D Next 5e] Inspiration Point System

Started by Mistwell, March 01, 2014, 08:40:13 PM

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Bill

Quote from: jibbajibba;733933wow quite a lot of hate or what is a very minor rule to reward roleplaying.

at least it shows people are passionate :)

It does not reward role playing.

jibbajibba

Quote from: Bill;734591It does not reward role playing.

What does it do then?
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Skywalker

Quote from: Mistwell;733918What do you guys think?

Whilst the idea is OK, I wouldn't want it added to my D&D games.

Exploderwizard

Quote from: jibbajibba;734641What does it do then?

It just incites point/bonus whoring. That is all any of these mechanics ever do. If you enjoy the playstyle of doing tricks for treats then have at it and enjoy.

In small doses, such as a one shot, it can be quite fun. Used in regular campaign play I see it as too distracting and the novelty wears off quickly. YMMV.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Sacrosanct

Quote from: Exploderwizard;734748It just incites point/bonus whoring. That is all any of these mechanics ever do. If you enjoy the playstyle of doing tricks for treats then have at it and enjoy.
.

It also causes players to act out to the extremes of their PCs' personalities in hopes of getting the reward.

I wonder if the quiet, shy PC also gets inspiration points for the player playing him as quiet?  I doubt it.  I see this as a mechanic rewarding those players who play the most flamboyantly.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bill

Quote from: jibbajibba;734641What does it do then?

Semi randomly rewards players for amusing the gm, and or for doing what the gm thinks is good roleplay.

Lots of bad effects that others are listing so i don;'t have to add more.

crkrueger

Personality metagame mechanics, bleah, not my thing.

We all knew this was coming though, Next is going to have NuSk00l/4e/Forgie modules.

As long as they are presented like this, something very easy to implement or not, then it's fine.

For this type of stuff I think BITS from Burning Wheel or Passions from RQ6 do a better job, but I don't have a problem with the Inspiration system.  It doesn't rule the game like the Spiritual Attributes did for The Riddle of Steel.
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Wolfwere13

I was actually fairly interested in checking out 5e until they mentioned this aspect of the system, then it went bust; well, that and the $50 price tag projected for the PHB.

I'd much rather see characters fleshed out by something more fluid/natural occurring within the game, than added as part of rolling up a character.

Personally, as a DM, having to keep a tally of everyone's "inspiration" just adds more work that it's worth. If the 3rd level thief gets labeled a "Wanted Man" because he killed the local merchant who caught him stealing from the shop's coffers, fine, but having a character who is a "Wanted Man" as a level 1 PC just feels off.

jibbajibba

Quote from: Sacrosanct;734760It also causes players to act out to the extremes of their PCs' personalities in hopes of getting the reward.

I wonder if the quiet, shy PC also gets inspiration points for the player playing him as quiet?  I doubt it.  I see this as a mechanic rewarding those players who play the most flamboyantly.

But that is implmentation again liek I said up post.

If the trait is introverted, the bond is shy and the flaw hates to be the centre of attention and gets really embarassed then that is what the PC is rewarded for....

I realy am not seeing the issue and the "I won't be buying it now" line from some folk is just crazy when its so easy to drop.

I come from a roleplay heavy group so we roleplay and not always flamboyantly. We have had shy PCs who never speak for whole game, we have had cowards, heroes, melancholic nobility and venal cads. I just see that this is a very minor nod to players who stick to character, notably when its perhaps a sub-optimal tactical choice, the greedy thief refusing to leave the golden idol behind even though the party are being chased, the curious Wizard who open the chest even though the party decided it was probably trapped, the heartbroken bard who can't bring him self to sing a rousing battle march because he is still dreaming of his one true love etc etc .....

If you really think your players will try to game it for minor advantage then that is a shame.
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Old One Eye

Quote from: Wolfwere13;734845I was actually fairly interested in checking out 5e until they mentioned this aspect of the system, then it went bust; well, that and the $50 price tag projected for the PHB.

I'd much rather see characters fleshed out by something more fluid/natural occurring within the game, than added as part of rolling up a character.

Personally, as a DM, having to keep a tally of everyone's "inspiration" just adds more work that it's worth. If the 3rd level thief gets labeled a "Wanted Man" because he killed the local merchant who caught him stealing from the shop's coffers, fine, but having a character who is a "Wanted Man" as a level 1 PC just feels off.

Assuming it is like the playtest, it is just an optional rule that will take up about 1 page of text and will not affect anything to ignore.

hedgehobbit

Quote from: jibbajibba;734884I just see that this is a very minor nod to players who stick to character, notably when its perhaps a sub-optimal tactical choice, the greedy thief refusing to leave the golden idol behind even though the party are being chased, the curious Wizard who open the chest even though the party decided it was probably trapped, the heartbroken bard who can't bring him self to sing a rousing battle march because he is still dreaming of his one true love etc etc .....
This is the problem I have with rules of this sort. A character makes a "role playing" choice which screws over the party or sabotages what the party is trying to accomplish. Rather than reward the rest of the party for putting up with this crap, you reward the player for, essentially, bad behavior.

I guess you could solve this by making the player earning a point for a Flaw give the point to another character in the party.

Mistwell

#41
My read of what was said during the game is that the point gained can only later be spent on a check relating to a flaw, trait, or bond.

I'm not sure I see the point of hoarding with that sort of rule.  It's not like it's a bonus to hit something, most of the time.  If you're a shy, suspicious, acolyte to the local priest, I'm not seeing a whole lot of harm there like those implied by some in this thread.  OK, so you can gain advantage when doing something relating to being shy, being suspicious, or relating to your relationship to the priest.  You want to hoard those points?

Emperor Norton

"My players can roleplay just fine!" until you throw out a bonus point here or there for it, then they turn into rats in a skinner box.

"You should trust the GM!" until you have to trust them to judge whether a character is roleplaying to their traits.

Seriously, if you can't trust your GM to hand out points based on roleplaying traits, or you can't trust your players not to act like monkeys smashing a button, maybe you should just find a better GM/Players?

jibbajibba

Quote from: hedgehobbit;734889This is the problem I have with rules of this sort. A character makes a "role playing" choice which screws over the party or sabotages what the party is trying to accomplish. Rather than reward the rest of the party for putting up with this crap, you reward the player for, essentially, bad behavior.

I guess you could solve this by making the player earning a point for a Flaw give the point to another character in the party.

First off I have no interest in games where the party are created and run as a unit for maximum efficiency. Sometimes Boromir attempts to seize the ring, sometimes Athos falls asleep on guard duty, sometimes Romeo sleeps with the Dukes daughter when he could have just kept it in his pants.

If a party member screws the party over or Fucks up their plan then they should get rid of him or work it out in another way. We have always found that is a PC steals fromt eh rest of the party a gentle tap in the face with a battle axe usually sorts in out.

second of alll this stuff might help the party. The fighter who has Noble, band of brothers, will never leave a friend behind, will get advantage when trying to carry the unconscious elf up a cliff. The theif with Loves a good mystery,  and stubbornheaded might get an advantage when making that 5th roll to open teh Mystery box etc etc ...
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jibbajibba

Quote from: Mistwell;734894My read of what was said during the game is that the point gained can only later be spent on a check relating to a flaw, trait, or bond.

I'm not sure I see the point of hoarding with that sort of rule.  It's not like it's a bonus to hit something, most of the time.  If you're a shy, suspicious, acolyte to the local priest, I'm not seeing a whole lot of harm there like those implied by some in this thread.  OK, so you can gain advantage when doing something relating to being shy, being suspicious, or relating to your relationship to the priest.  You want to hoard those points?

Exactly
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