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Any actual play experience with the Index Card RPG?

Started by Spinachcat, April 04, 2019, 04:33:47 AM

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mAcular Chaotic

Aha, I found one of the main videos where he breaks down ambiguities from social RP encounters (where things can stall) and everyone taking turns.

[video=youtube;KluTTSrSdrg]https://www.youtube.com/watch?v=KluTTSrSdrg[/youtube]
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

Tod13

Quote from: mAcular Chaotic;1083691Aha, I found one of the main videos where he breaks down ambiguities from social RP encounters (where things can stall) and everyone taking turns.

[video=youtube;KluTTSrSdrg]https://www.youtube.com/watch?v=KluTTSrSdrg[/youtube]

Thanks mAcular Chaotic--I appreciate the work. (I could do without the entry/exit 'music' this time. LOL)

Random notes from listening.

"No system can RP" - I technically agree, but games can do more than expedite (get out of the way). We stole moral code and descriptors from DwD Studios and giving role play guidelines/suggestions/notes for a character's personality certainly helps.

I guess the way our game mechanically supports role play is role playing the plan and character is what gives you bonuses for your rolls.

I feel calling it "mechanic components" gives the wrong impression. What I got from it is the same as most module design: setup situations/problems not solutions. Don't design the "you have to mention the guard's daughter to get the information" solution, setup the situation 'king doubts party, court hates king, fortune to the victor, boy seeks a master'. The actual solution could vary wildly.

rawma

Quote from: Omega;1082416Isnt there a nearly identical thread on this here from like last year?

Quote from: Tod13;1082690Yes -- with very little outcome. After a year, it'll be interesting to see if anyone has tried it.
https://www.therpgsite.com/showthread.php?36968-What-s-the-deal-with-Index-Card-RPG

More recently,
https://www.therpgsite.com/showthread.php?39142-Anyone-ever-played-heard-of-Index-Card-RPG

Razor 007

I agree with ol' Hank; that you only need to know the attribute Modifiers, in d20 roll high D&D.  Or, Dungeon World 2d6......

To create a new character; just take +2, +1, +1, +0, +0, -1, and assign to taste.
I need you to roll a perception check.....