This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Do any RPGs approach Martial Character Damage Rolls, like this?

Started by Razor 007, April 05, 2019, 12:52:10 AM

Previous topic - Next topic

thedungeondelver

Sorta-kinda, in AD&D, but only with the ranger, and only vs. favored opponents (specifically giant-kin such as Kobolds, Goblins, Orcs, Half-Orcs, all Giant types, Ogres, Ogre-magi, Bugbears, Gnolls, hobgoblins and so forth); every level, the ranger adds a point of damage more to those types.

That's very specific and probably not entirely what you were after, though...

Oh!  How about Silhouette System?  You have a number of skill dice, and a number of dice equal to your stat (note that a stat of 1 or 2 is exceptional, and so are skills) and the more skilled you become the more dice you throw, which equals the amount of potential damage...maybe that?
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l