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Brainstorming what I want to do with [5E].

Started by Mostlyjoe, August 09, 2014, 01:47:16 PM

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Mostlyjoe

For my first use of it I have Hoard of the Dragon Queen. And running that might be a good idea to get use to the system. But 5E was going to be my big step away from pre-published adventures back into homebrewing my own setting/campaign material.

Now, when 4E dropped I ran a long and fun Pirates of the Astral Sea (screw 4E planer adventures being Paragon tier suggestion). But I want to go elsewhere in 5E. That said, I'd LOVE if they got more support for Eberron. I know Psionics are a year + down the line if then. So that's okay. The DMG having Warforged will help and I can run a game focusing on the 5 nations.

But what I wanted to go even more old school. Like classic Sigil adventures, running from Gate Town to Gate Town? Or pulling out an OSR adventure and using it?

What are you wanting to run now that you have 5E?

Sacrosanct

I've been running my own supermodule campaign at the Encounters sessions, and so far it's been going much better than expected.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

jadrax

Quote from: Mostlyjoe;777855What are you wanting to run now that you have 5E?

I am working on a campaign setting that is an Everquest/Elder Scrolls/13th Age Dragon Empire cross, with a big dose of Forgotten Realms and the Known World. Basically just throwing every cool idea I come across at the wall and hoping it sticks into some sort of combination that makes sense.

Bill

Quote from: Mostlyjoe;777855For my first use of it I have Hoard of the Dragon Queen. And running that might be a good idea to get use to the system. But 5E was going to be my big step away from pre-published adventures back into homebrewing my own setting/campaign material.

Now, when 4E dropped I ran a long and fun Pirates of the Astral Sea (screw 4E planer adventures being Paragon tier suggestion). But I want to go elsewhere in 5E. That said, I'd LOVE if they got more support for Eberron. I know Psionics are a year + down the line if then. So that's okay. The DMG having Warforged will help and I can run a game focusing on the 5 nations.

But what I wanted to go even more old school. Like classic Sigil adventures, running from Gate Town to Gate Town? Or pulling out an OSR adventure and using it?

What are you wanting to run now that you have 5E?

I am dying to run against the giants, descend, drow, demonweb.

Opaopajr

Single class/subclass challenge, and let the backgrounds and party dynamics be the flavor.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

dragoner

I'm thinking about an Arrows of Indra, but today, Court of Ardor just crossed my mind.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Marleycat

#6
Dragonlance sandbox...just the setting and institutions/magic and paladin splits  like we did for 2/3e. Knights of Solemnia fit perfect and I figure compact the 8 schools into 3 paths...
Don\'t mess with cats we kill wizards in one blow.;)

Haffrung

For a years now I've been faffing around with an old-school sandbox setting with a town, a bit of wilderness, and a five-level dungeon. I always lost momentum because running it was contingent on finishing my homebrew D&D system. The recognition that 5E meets all the needs that my homebrew system was meant to has inspired me to renew work on the setting, and to run an old-school dungeon-crawl campaign. Rumours, mapping, henchmen - the whole shebang.

Plan B is to convert the surprisingly good 4E adventure setting Madness at Gardmore Abbey to 5E.
 

Mostlyjoe

It's crazy. The Background/class/sub-class options are writing world options in my head. I have ideas, the trick now is nailing enough of them down to make a coherent game.

tenbones

Currently running Forgotten Realms using my own canon. I'm chalking up this whole 5e campaign as my "shakedown cruise" with the system.

5e plans for later -

Darksun (might wait for psionics, assuming they ever come out)
Spelljammer
... maybe some Planescape

Maybe all three in one big super campaign.

BarefootGaijin

As and when the PHB arrives in Japan (we are edition free at this moment), it would be nice (as MC said) to revisit Dragonlance. But, apart from that I can't see any great use for it (I need to read it to get more hyped).
I play these games to be entertained... I don't want to see games about rape, sodomy and drug addiction... I can get all that at home.

Teazia

#11
My primary interest is in the MM.  If the entries can be easily converted to TSR/OSR I think I will be a paying customer.  Full color interesting art, easy to read combat powers, and monster fluff would be an attractive package.  The 2e monster books is my standby, but the combat powers are a bit buried so it is slightly difficult to utilize on the fly without reading a block of text.  Plus the art is hit or miss.  

If the 5e MM is not compatible, I can always get a red pen and page by page underline the key combat text in one of my 2e MMs.  Actually that it not a bad idea either way!
Miniature Mashup with the Fungeon Master  (Not me, but great nonetheless)

Opaopajr

I usually type up my own Wandering Monster tables. My page has the table at the top, then Monsters below with their stat lines and special attacks/defenses. Really saves me a lot of time and weight.

As for marring a book with red pen for underlines, instead of strikeouts, might my inner bibliophile recommend highlighters?
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Larsdangly

I've got two things going for 5E:
- Running Lost Mines from the Basic set next week
- I've got a couple dozen pages of setting material and a regional map already created for an exceptionally dense, deadly sandbox campaign. It is basically a concatenation of my favorite ~30 1E and BD&D modules (A, B, C, D, G, S and T series with a few others thrown in) with another ~20 detailed sites I've either written up or sketched out on my own, spread over an area that is about 400x700 miles. It is one of those campaigns where you can walk out the door and get into major trouble almost any direction you go. One of the more interesting things I've done is created a set of rules for managing 'down time' activities to promote wilderness exploration, castle building and other activities of those sorts.

dragoner

I still have in the depth of my garage, a box that is full with a campaign that was successful for a few years: multiple worlds, and a mix of AD&D, Gamma World, with some Traveller and Space Opera. Worked ok, small sector of space, the worlds once belonged to a multi-dimensional empire of transcendent humans, who were destroyed in an eons long war that left the little region a backwater. Kinda fun, sort of a Vance Dying Earth type vibe.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut