For my first use of it I have Hoard of the Dragon Queen. And running that might be a good idea to get use to the system. But 5E was going to be my big step away from pre-published adventures back into homebrewing my own setting/campaign material.
Now, when 4E dropped I ran a long and fun Pirates of the Astral Sea (screw 4E planer adventures being Paragon tier suggestion). But I want to go elsewhere in 5E. That said, I'd LOVE if they got more support for Eberron. I know Psionics are a year + down the line if then. So that's okay. The DMG having Warforged will help and I can run a game focusing on the 5 nations.
But what I wanted to go even more old school. Like classic Sigil adventures, running from Gate Town to Gate Town? Or pulling out an OSR adventure and using it?
What are you wanting to run now that you have 5E?
I've been running my own (https://plus.google.com/u/0/communities/107308672422345398151) supermodule campaign at the Encounters sessions, and so far it's been going much better than expected.
Quote from: Mostlyjoe;777855What are you wanting to run now that you have 5E?
I am working on a campaign setting that is an Everquest/Elder Scrolls/13th Age Dragon Empire cross, with a big dose of Forgotten Realms and the Known World. Basically just throwing every cool idea I come across at the wall and hoping it sticks into some sort of combination that makes sense.
Quote from: Mostlyjoe;777855For my first use of it I have Hoard of the Dragon Queen. And running that might be a good idea to get use to the system. But 5E was going to be my big step away from pre-published adventures back into homebrewing my own setting/campaign material.
Now, when 4E dropped I ran a long and fun Pirates of the Astral Sea (screw 4E planer adventures being Paragon tier suggestion). But I want to go elsewhere in 5E. That said, I'd LOVE if they got more support for Eberron. I know Psionics are a year + down the line if then. So that's okay. The DMG having Warforged will help and I can run a game focusing on the 5 nations.
But what I wanted to go even more old school. Like classic Sigil adventures, running from Gate Town to Gate Town? Or pulling out an OSR adventure and using it?
What are you wanting to run now that you have 5E?
I am
dying to run against the giants, descend, drow, demonweb.
Single class/subclass challenge, and let the backgrounds and party dynamics be the flavor.
I'm thinking about an Arrows of Indra, but today, Court of Ardor just crossed my mind.
Dragonlance sandbox...just the setting and institutions/magic and paladin splits like we did for 2/3e. Knights of Solemnia fit perfect and I figure compact the 8 schools into 3 paths...
For a years now I've been faffing around with an old-school sandbox setting with a town, a bit of wilderness, and a five-level dungeon. I always lost momentum because running it was contingent on finishing my homebrew D&D system. The recognition that 5E meets all the needs that my homebrew system was meant to has inspired me to renew work on the setting, and to run an old-school dungeon-crawl campaign. Rumours, mapping, henchmen - the whole shebang.
Plan B is to convert the surprisingly good 4E adventure setting Madness at Gardmore Abbey to 5E.
It's crazy. The Background/class/sub-class options are writing world options in my head. I have ideas, the trick now is nailing enough of them down to make a coherent game.
Currently running Forgotten Realms using my own canon. I'm chalking up this whole 5e campaign as my "shakedown cruise" with the system.
5e plans for later -
Darksun (might wait for psionics, assuming they ever come out)
Spelljammer
... maybe some Planescape
Maybe all three in one big super campaign.
As and when the PHB arrives in Japan (we are edition free at this moment), it would be nice (as MC said) to revisit Dragonlance. But, apart from that I can't see any great use for it (I need to read it to get more hyped).
My primary interest is in the MM. If the entries can be easily converted to TSR/OSR I think I will be a paying customer. Full color interesting art, easy to read combat powers, and monster fluff would be an attractive package. The 2e monster books is my standby, but the combat powers are a bit buried so it is slightly difficult to utilize on the fly without reading a block of text. Plus the art is hit or miss.
If the 5e MM is not compatible, I can always get a red pen and page by page underline the key combat text in one of my 2e MMs. Actually that it not a bad idea either way!
I usually type up my own Wandering Monster tables. My page has the table at the top, then Monsters below with their stat lines and special attacks/defenses. Really saves me a lot of time and weight.
As for marring a book with red pen for underlines, instead of strikeouts, might my inner bibliophile recommend highlighters?
I've got two things going for 5E:
- Running Lost Mines from the Basic set next week
- I've got a couple dozen pages of setting material and a regional map already created for an exceptionally dense, deadly sandbox campaign. It is basically a concatenation of my favorite ~30 1E and BD&D modules (A, B, C, D, G, S and T series with a few others thrown in) with another ~20 detailed sites I've either written up or sketched out on my own, spread over an area that is about 400x700 miles. It is one of those campaigns where you can walk out the door and get into major trouble almost any direction you go. One of the more interesting things I've done is created a set of rules for managing 'down time' activities to promote wilderness exploration, castle building and other activities of those sorts.
I still have in the depth of my garage, a box that is full with a campaign that was successful for a few years: multiple worlds, and a mix of AD&D, Gamma World, with some Traveller and Space Opera. Worked ok, small sector of space, the worlds once belonged to a multi-dimensional empire of transcendent humans, who were destroyed in an eons long war that left the little region a backwater. Kinda fun, sort of a Vance Dying Earth type vibe.
Quote from: Mostlyjoe;778178It's crazy. The Background/class/sub-class options are writing world options in my head. I have ideas, the trick now is nailing enough of them down to make a coherent game.
My initial scan through the PHB has fostered a bunch of cool NPC villains already. The sub-classes are great stuff.
Quote from: Larsdangly;778348It is one of those campaigns where you can walk out the door and get into major trouble almost any direction you go. One of the more interesting things I've done is created a set of rules for managing 'down time' activities to promote wilderness exploration, castle building and other activities of those sorts.
I've done pretty much the same thing. What I'm trying to also promote is a campaign that takes place over multiple years, rather than level 1 to level 9 in two months of game-world time. FantasyCraft is an excellent source for downtime actions and rewards. Apparently the 5E DMG will have some downtime content as well.
Quote from: Bill;777910I am dying to run against the giants, descend, drow, demonweb.
This.
I've thought up a game setting for 5e, to my horror. It features Dragonborn in a pretty central position.