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"3.x Style" OSR Games?

Started by ForgottenF, August 05, 2022, 10:11:17 PM

Previous topic - Next topic

GeekyBugle

Quote from: Eric Diaz on August 26, 2022, 08:53:09 PM
Well, let me plug my game anyway. ;)

I released Old School Feats a few days ago. Despite getting enough flak because "old school and feats do not mix" and because feats remind people of 3.x, it might be an interesting resource form someone looking for a "3.x Style" OSR Games.

https://www.drivethrurpg.com/product/407233/Old-School-Feats-OSR?src=newest

I've seen enough people making feats for OSR games and I think White Star even has offical ones although I could be wrong and those are fan made too.

Thanks, will buy it tomorrow.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Jam The MF

Quote from: ForgottenF on August 26, 2022, 08:11:06 PM
In the name of disclosure, I should say that since I posted this, two of the four potential players for this game have bailed, so it probably isn't happening now. Not saying that further recommendations wouldn't be welcome, as I might use some of them for a Dying Earth campaign I'm considering running, and other people might be in a similar boat. But I don't want to be deceiving anyone.

With a smaller group, you could allow each player to run two characters.
Let the Dice, Decide the Outcome.  Accept the Results.

SirFrog

    Quote from: Plotinus on August 06, 2022, 04:06:09 AM
    • The hardcover book is quite expensive. Though if you buy the offset print version from Kevin Crawford's website, at least you are paying a fortune for a very nice book with a sewn binding, as opposed to Low Fantasy Gaming, where I believe you are paying through the nose for a crappy POD book.

    Worlds Without Number has a free version on DriveThru

    Eric Diaz

    Quote from: GeekyBugle on August 26, 2022, 08:55:32 PM
    Quote from: Eric Diaz on August 26, 2022, 08:53:09 PM
    Well, let me plug my game anyway. ;)

    I released Old School Feats a few days ago. Despite getting enough flak because "old school and feats do not mix" and because feats remind people of 3.x, it might be an interesting resource form someone looking for a "3.x Style" OSR Games.

    https://www.drivethrurpg.com/product/407233/Old-School-Feats-OSR?src=newest

    I've seen enough people making feats for OSR games and I think White Star even has offical ones although I could be wrong and those are fan made too.

    Thanks, will buy it tomorrow.

    Thanks man! Hope you like it!

    And I agree, I'm certainly not the first one to put feats in Old School games... was a little surprised by the controversy, TBH. But the feedback from people who actually read the book has been mostly positive.
    Chaos Factory Books  - Dark fantasy RPGs and more!

    Methods & Madness - my  D&D 5e / Old School / Game design blog.

    GeekyBugle

    Quote from: Eric Diaz on August 27, 2022, 01:58:03 PM
    Quote from: GeekyBugle on August 26, 2022, 08:55:32 PM
    Quote from: Eric Diaz on August 26, 2022, 08:53:09 PM
    Well, let me plug my game anyway. ;)

    I released Old School Feats a few days ago. Despite getting enough flak because "old school and feats do not mix" and because feats remind people of 3.x, it might be an interesting resource form someone looking for a "3.x Style" OSR Games.

    https://www.drivethrurpg.com/product/407233/Old-School-Feats-OSR?src=newest

    I've seen enough people making feats for OSR games and I think White Star even has offical ones although I could be wrong and those are fan made too.

    Thanks, will buy it tomorrow.

    Thanks man! Hope you like it!

    And I agree, I'm certainly not the first one to put feats in Old School games... was a little surprised by the controversy, TBH. But the feedback from people who actually read the book has been mostly positive.

    I'm "working" on several games, I've debated to include or not feats, think I will but as an optional rule in the GM's section.

    Anyhow since I'm ditching vancian magic are my games even OSR?
    Quote from: Rhedyn

    Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

    "During times of universal deceit, telling the truth becomes a revolutionary act."

    ― George Orwell

    Eric Diaz

    I dunno, we can barely agree on what OSR is... but I think it might be OSR anyway. I ditched Vancian too FWIW!
    Chaos Factory Books  - Dark fantasy RPGs and more!

    Methods & Madness - my  D&D 5e / Old School / Game design blog.

    GeekyBugle

    Quote from: Eric Diaz on August 27, 2022, 02:26:42 PM
    I dunno, we can barely agree on what OSR is... but I think it might be OSR anyway. I ditched Vancian too FWIW!

    Besides, IMHO since old the game does include both skills and feats, skills for the thief and feats for everybody disguissed as class abilities.

    What it doesn't include are skills/feats the player can choose after chargen. Unless you count multiclassing, if I make my 10th level wizard "train" to become a warrior/mage then I get the skills/feats of that other class.

    Unless you count AD&D2e, then you do have skills your character can choose after chargen.
    Quote from: Rhedyn

    Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

    "During times of universal deceit, telling the truth becomes a revolutionary act."

    ― George Orwell

    Jaeger

    Quote from: GeekyBugle on August 27, 2022, 04:05:01 PM
    ...
    Besides, IMHO since the old game does include both skills and feats, skills for the thief and feats for everybody disguissed as class abilities.

    What it doesn't include are skills/feats the player can choose after chargen. ...

    Unless you count AD&D2e, then you do have skills your character can choose after chargen.

    ^This^

    The Idea of "Feats" / Freeform class abilities is an easy leap to make.

    I just think that WotC D&D has put a bad taste in peoples mouth over them due to their initial implementation.

    I'm reading the 3.0 rules now, and am seeing how it is in many ways a mess of 90's game design being thrown into a class/level based system. The skill list is to long, the weapons list can be wacky. Too many feats, etc,...

    It is far more complex than it needed to be.

    3.0 should have been a cross of OSE's Advanced Fantasy base classes + Worlds Without Numbers Skill and "Focus" system. A much simpler game that still does almost everything 3.x players said they want.




    "The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

    Eric Diaz

    Agree with you both. This is the way!
    Chaos Factory Books  - Dark fantasy RPGs and more!

    Methods & Madness - my  D&D 5e / Old School / Game design blog.

    GeekyBugle

    Quote from: Jaeger on August 29, 2022, 03:47:44 PM
    Quote from: GeekyBugle on August 27, 2022, 04:05:01 PM
    ...
    Besides, IMHO since the old game does include both skills and feats, skills for the thief and feats for everybody disguissed as class abilities.

    What it doesn't include are skills/feats the player can choose after chargen. ...

    Unless you count AD&D2e, then you do have skills your character can choose after chargen.

    ^This^

    The Idea of "Feats" / Freeform class abilities is an easy leap to make.

    I just think that WotC D&D has put a bad taste in peoples mouth over them due to their initial implementation.

    I'm reading the 3.0 rules now, and am seeing how it is in many ways a mess of 90's game design being thrown into a class/level based system. The skill list is to long, the weapons list can be wacky. Too many feats, etc,...

    It is far more complex than it needed to be.

    3.0 should have been a cross of OSE's Advanced Fantasy base classes + Worlds Without Numbers Skill and "Focus" system. A much simpler game that still does almost everything 3.x players said they want.

    I'm up for collaborating on building it. We could set a server on Guilded or Discord to do that.
    Quote from: Rhedyn

    Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

    "During times of universal deceit, telling the truth becomes a revolutionary act."

    ― George Orwell

    PencilBoy99

    I think Blood and Treasure or Castles and Crusades are both OSR with more 3x stuff added in. They're both cool but C&C has a lot of active support.

    Snowman0147

    Quote from: GeekyBugle on August 29, 2022, 04:32:57 PM
    Quote from: Jaeger on August 29, 2022, 03:47:44 PM
    Quote from: GeekyBugle on August 27, 2022, 04:05:01 PM
    ...
    Besides, IMHO since the old game does include both skills and feats, skills for the thief and feats for everybody disguissed as class abilities.

    What it doesn't include are skills/feats the player can choose after chargen. ...

    Unless you count AD&D2e, then you do have skills your character can choose after chargen.

    ^This^

    The Idea of "Feats" / Freeform class abilities is an easy leap to make.

    I just think that WotC D&D has put a bad taste in peoples mouth over them due to their initial implementation.

    I'm reading the 3.0 rules now, and am seeing how it is in many ways a mess of 90's game design being thrown into a class/level based system. The skill list is to long, the weapons list can be wacky. Too many feats, etc,...

    It is far more complex than it needed to be.

    3.0 should have been a cross of OSE's Advanced Fantasy base classes + Worlds Without Numbers Skill and "Focus" system. A much simpler game that still does almost everything 3.x players said they want.

    I'm up for collaborating on building it. We could set a server on Guilded or Discord to do that.

    Sign me up for that.

    rkhigdon

    Quote from: Jaeger on August 29, 2022, 03:47:44 PM
    Quote from: GeekyBugle on August 27, 2022, 04:05:01 PM
    ...
    Besides, IMHO since the old game does include both skills and feats, skills for the thief and feats for everybody disguissed as class abilities.

    What it doesn't include are skills/feats the player can choose after chargen. ...

    Unless you count AD&D2e, then you do have skills your character can choose after chargen.

    ^This^

    The Idea of "Feats" / Freeform class abilities is an easy leap to make.

    I just think that WotC D&D has put a bad taste in peoples mouth over them due to their initial implementation.

    I'm reading the 3.0 rules now, and am seeing how it is in many ways a mess of 90's game design being thrown into a class/level based system. The skill list is to long, the weapons list can be wacky. Too many feats, etc,...

    It is far more complex than it needed to be.

    3.0 should have been a cross of OSE's Advanced Fantasy base classes + Worlds Without Numbers Skill and "Focus" system. A much simpler game that still does almost everything 3.x players said they want.

    I always wanted to use race, background  and class as basically small lists of feats/abilities that you could choose from as you level.  You could also add special classes or organizations into the mix for players to discover during play.  The key would to keep the options pretty tight and the number of choices limited to avoid overwhelming players (or bolstering min/maxers) and allow for some niche protection.

    GeekyBugle

    Quote from: Jaeger on August 29, 2022, 03:47:44 PM
    Quote from: GeekyBugle on August 27, 2022, 04:05:01 PM
    ...
    Besides, IMHO since the old game does include both skills and feats, skills for the thief and feats for everybody disguissed as class abilities.

    What it doesn't include are skills/feats the player can choose after chargen. ...

    Unless you count AD&D2e, then you do have skills your character can choose after chargen.

    ^This^

    The Idea of "Feats" / Freeform class abilities is an easy leap to make.

    I just think that WotC D&D has put a bad taste in peoples mouth over them due to their initial implementation.

    I'm reading the 3.0 rules now, and am seeing how it is in many ways a mess of 90's game design being thrown into a class/level based system. The skill list is to long, the weapons list can be wacky. Too many feats, etc,...

    It is far more complex than it needed to be.

    3.0 should have been a cross of OSE's Advanced Fantasy base classes + Worlds Without Numbers Skill and "Focus" system. A much simpler game that still does almost everything 3.x players said they want.

    OSE isn't OGL, so I think using B/X Advanced instead (100% OGL) is a better choice.
    Quote from: Rhedyn

    Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

    "During times of universal deceit, telling the truth becomes a revolutionary act."

    ― George Orwell

    Bones McCoy

    Quote from: GeekyBugle on August 30, 2022, 12:26:27 PM

    OSE isn't OGL, so I think using B/X Advanced instead (100% OGL) is a better choice.


    Hello, unless I am very much mistaken I think OSE is OGL. If you go to Necroticgnome.com and scroll all the way to the bottom you will see Links. Under here it lists OSE SRD. Go there and again scroll all the way to the very bottom and in the fine print you will see Open Game License.