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Robotech RPG Tactics

Started by The Butcher, April 14, 2013, 12:46:19 PM

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Settembrini

must...resist...must...sleep...over....actual...buy-in...sum...or...
TAKEALLMYMONEYKEVIN!!!!!!!!!!!
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Novastar

You'll forgive me, but from reputations I've experienced or heard from people about those involved, I'll wait till there's a box set in my FLGS.

Hell, it might be a bit more expensive, but 1) I'm supporting my FLGS, and 2) I won't get heated about investing money, if they take forever to deliver.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

everloss

Quote from: Novastar;647275You'll forgive me, but from reputations I've experienced or heard from people about those involved, I'll wait till there's a box set in my FLGS.

Hell, it might be a bit more expensive, but 1) I'm supporting my FLGS, and 2) I won't get heated about investing money, if they take forever to deliver.

I agree with you completely.

While I want to nerd-rage over the fact that the kickstarter did so well, I also didn't contribute anything to it, and I'm pretty confident in saying that I will not contribute to any Palladium kickstarter. I've known the company for 20 years - I'm not a sap.

I just really want to use a Marauder and an Archer in Battletech.
Like everyone else, I have a blog
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BarefootGaijin

At 1/285th scale! Perfect for Battletech, erm I mean yes, good idea for a game! Looks good.
I play these games to be entertained... I don't want to see games about rape, sodomy and drug addiction... I can get all that at home.

Steve Dubya

I think that HG really missed the boat on just licensing these as "decorative miniatures" vice attaching them to a game that I'm guessing will get little actual play; I'm pretty sure that folks will be using them for display, for Mechwarrior/Battletech, but I'd be shocked to find out that even a fifth of folks that end up getting the game actually bother to even read the rules that come with it.
Review It From Orbit: Mothership RPG module/adventure reviews

Brasidas

I pulled this from the kickstarter comments, from some guy who had a demo at Adepticon.

QuoteHad chance to run through the demo twice during Adepticon...here is a topline on the rules. Demo's are always streamlined so I am assuming that there will be more depth in the final version (ie modifiers for range, cover, etc).
Players make an initiative role to see who goes first.
Game is IGUGO with each player activating squad. Squads do not have stay in coherency but gain shooting bonus for doing so.
Battle pods can move up to 14 inches and have the ability to come back on 5 or 6 when they killed. Battle pods only have 5 hit points so they fragile.
Vertitech's have 3 modes. You choose the mode when you activate the squad. Fighter mode makes you fast so you fly across the table, harder to hit and have access to missiles. Guardian is hybrid between jet and battleloid. Batteloid mode gives makes it easier to shoot and have access to rotary cannon. They also get command points which can be used to make a reaction.
Combat requires you to roll a d6 and beat the targeting you are shooting at's defense stat. You gain modifers based on facing, crossfire, etc.
There will be rules for terrain. You will be able to blow-up buildings.
Overall, I'm really pumped for this. The rules felt like they captured the feeling on battles in Robotech with a lot of fast and furious action. The game will require solid tactics for maneuver and positioning with UEDF as harder to kill but fewer in number so your Destroids will help hold objectives while the vertichs provide mobility. Zentradi are flimsy but a never ending horde.

Spinachcat

The gameplay demo is up on the Kickstarter.

Here is the YouTube video:
http://www.youtube.com/watch?v=irz7Iwo3fIs

Here is an unrelated YouTube video:
http://www.youtube.com/watch?v=dQw4w9WgXcQ


The gameplay looks good. I like how it moves quickly with a good amount of minis on the board. The free change action for the Veritechs is a nice touch.

I can see this game drawing in old Battletech fans.

System reminds me as a blend of 40k, Battletech and AT-43. There seems to be a nice balance between ease and tactics.  I like how the minis actions are batched into small groups. Enough to keep a player engaged, but not so much that you are waiting long for your turn. Gameplay looks like a nice back and forth slugfest.

More importantly, the work appears to be done so they should be able to go into production within a few months post-Kickstarter.

Hopefully.

Brasidas

I think I read that Siembieda is hoping to go into production within 45 days of the end of the kickstarter. Apply grains of salt as necessary. :)

everloss

Quote from: Brasidas;648918I think I read that Siembieda is hoping to go into production within 45 days of the end of the kickstarter. Apply grains of salt as necessary. :)

Ah, but he has nothing to do with it, besides publishing. He isn't writing anything for it as far as I know, so I think this game has a very good chance of coming out on schedule. However, Harmony Gold might do something to throw a wrench in the gears as they have with at least one of the RPG books.
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everloss

I like how the battlepods are basically killed with one hit. However, I rewatched the series last year, and noticed Destroids and Valkyries were also always getting blown up with one hit (unless they are piloted by an established character, of course).

Cool that they're making the MAC II. I hope they make a Zentran Cyclops.

The game play reminded me of a less complicated form of Battletech, but maybe all tactical mini games are similar in that respect. I'm all for simplicity, especially when the game is based on a cartoon.
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Gabriel2

Quote from: Spinachcat;648902The gameplay demo is up on the Kickstarter.

Here is the YouTube video:
http://www.youtube.com/watch?v=irz7Iwo3fIs

Watched the game demo video.

The mechanics really didn't wow.  I know it was just showing the most basic of basics, but I was still underwhelmed.  

I kind of liked the dodge roll.  A hot pilot with with command dice to spare could be untouchable, as it should be.  On the other hand, I can see the whiff factor in this game being absolutely infuriating.

I initially liked the missile rules.  Yes, multiple targets per volley!  I thought that this was going to be just like the show with Valkyries vaporizing whole battle lines of Pods in a single salvo.

Then he goes and reveals the anti-missile gun assigned to the Pod.  I can't think of any episode of the Macross chapter of Robotech, any scene in Macross: Do You Remember Love, or anything else Macross where a Battle Pod has ever used it's auxilary guns to shoot at missiles.  In fact, the ONLY purpose I can recall them EVER being used for was anti-personnel.  The fact that their use completely neuters missiles was a big let down, and completely killed any positive buzz I had going.

I know it has to be a wargame with equal chance for each side to win, but it needs to feel like Robotech.

I'm a huge Robotech fan.  But, there's no way in hell I would donate to this Kickstarter (not that they need me to).  And I also doubt I'll pick up any element of this game when it is released.  Yes, I'd like a new Veritech mini as well as a Tomahawk, but I have to say that this doesn't look like a good deal to me.  And quite frankly, it doesn't look worth forgoing my convinctions and giving KS any money, no matter how small.
 

YourSwordisMine

I'm in at the $260 plus a bunch.

I cant help it... Robotech/Macross shaped a lot of my early gaming with both Battletech and the Robotech RPGs.


As far as cost goes. These prices are pretty insane. $80 for the Basic set gives you 31 multi-pose plastic miniatures at 1/285 scale.

That's what? Roughly $2.58 a model?

I don't know of many games (definitely not GW), that offer multi-pose plastics at that price.

plus...


WARHAMMERS! RIFLEMEN! ARCHERS!
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

everloss

from the interview on MTVGeek:

   The mechanics of the game are simple and quick, so that the rules don't get in the way of the tactics. It is squadron-based, where one player activates all the mecha in a single squadron, moving and attacking with them, before the opponent activates a squadron. There are attributes like Gunnery and Piloting that provide modifiers to your die roll. The game uses Command Points which can be spent to perform special actions during the game, like stealing the initiative from the opponent, boosting up a mecha's Speed, performing an extra attack with a weapon system, reducing the damage from an attack, etc.

Each mecha has a Mega-Damage Capacity (MDC) which determines how much damage the mecha can withstand before being destroyed. This is a low number to keep math simple and action fast-paced. There are no damage rolls. It the attack hits, damage is done.

The amount of MDC of a mecha is based on the MDC of the mecha in the Robotech RPG divided by 25, so a Valkyrie has 14 MDC in Robotech RPG Tactics because it has 350 MDC in the RPG. Likewise, the weapons generally do an amount of MD based on their maximum MD in the RPG divided by 20, so a GU-11 does 6 MD in Robotech RPG Tactics. This makes RPG Tactics a fast, deadly game that requires strategy and tactics as well the luck of the die roll.

The game includes a variety of scenarios with rules for battling in deep space, on Earth, the Moon or Mars, and classic military missions, including dogfights, pitched battles, convoy defense, etc. A variety of special rules are included to spice up any of the scenarios and provide endless replayability, including airborne assaults, hidden demolitions, orbital bombardment, poor visibility, etc.

As a supplement to the Robotech RPG, the game pieces can be used to represent the player characters in a campaign, and the Robotech RPG Tactics rules can be used to engage in skirmish combat and large scale battles. Robotech RPG Tactics also includes a set of conversion rules for converting RPG characters into 'special characters' for use in the tabletop game. While a converted character will never be exactly like its RPG cousin, these rules provide all the "flavor" of the original RPG character on the tabletop. Just be careful, since it's much easier to die in Robotech RPG Tactics!
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Spinachcat

The Stretch Goals are making the $140 Battle Cry worthwhile. The box now includes a Spartan and Phalanx, and 2 more Destroids. If they can go from 2200 backers to 2600 in the next 20 days, they will add +2 support Battlepods.

YourSwordisMine

Quote from: Spinachcat;650507The Stretch Goals are making the $140 Battle Cry worthwhile. The box now includes a Spartan and Phalanx, and 2 more Destroids. If they can go from 2200 backers to 2600 in the next 20 days, they will add +2 support Battlepods.

They should make it. I have a feeling a lot of people are holding out for the Super Valkyrie and the Female Power Armors. Once those two go up as stretch goals, this thing will explode with backers and funding.
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.