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[Medical Hospital] The Medical Game of Medical Melodrama

Started by Jason Morningstar, August 22, 2008, 01:33:37 PM

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Settembrini

Finally, the ultimate proof of my teachings.

"Story Games, they are full of Grey´s Anatomy!"
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Jason Morningstar

Thanks, Balbinus, I appreciate your kind words despite recognizing that this game won't be something you'll enjoy.  

One thing that's been really intriguing to me is how effortless the transition from strictly roleplayed relationship scenes to surgical scenes that demand player ability is.  I had expected the divide to be pretty apparent and the transition jarring, but for some reason it isn't.  People stay in character during procedures generally, too.
Check out Fiasco, "Best RPG" Origins Award nominee, Diana Jones Award and Ennie Judge\'s Spotlight Award winner. As seen on Tabletop!

"Understanding the enemy is important. And no, none of his designs are any fucking good." - Abyssal Maw

TonyLB

From my (limited) understanding, I think that may be because there's a divide in the rules between the skill shown by the player and the social resources of the doctor as a character.

Which is to say:  Utter hack-jobs who butcher their patients can still act as king of the operating room, and that doesn't seem socially odd ... just seems like they're incompetent hypocrites.

I'm not thrilled with what that says about our perception of the medical field, but I think it's a real boon in terms of letting one game use both character traits and player skills without causing a troubling disconnect.
Superheroes with heart:  Capes!

Jason Morningstar

I have observed a feedback loop - players who made a hash of procedures let that inform the roleplaying.  That was fun.  One guy savagely botched a routine appendectomy and over time his surgeon emerged as a general incompetent. Similarly, I'm awesome at cutting (lots of practice) and my characters tend to be confident and slick in both relationship and surgical scenes.  I wonder if this is a matter of mastery - if it's the same behavior you see in rules-heavy games where really having a solid grasp of procedures affords an edge in play.  Hmm.
Check out Fiasco, "Best RPG" Origins Award nominee, Diana Jones Award and Ennie Judge\'s Spotlight Award winner. As seen on Tabletop!

"Understanding the enemy is important. And no, none of his designs are any fucking good." - Abyssal Maw