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[Medical Hospital] The Medical Game of Medical Melodrama

Started by Jason Morningstar, August 22, 2008, 01:33:37 PM

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droog

The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Koltar

Quote from: David R;239281Pity, it would have been so much cooler IMO if you were going for a MASH feel...

Regards,
David R

Well - if he goes for the movie version of MASH, then he'd need a lot of little kethup packets that squirt unexpectedly in the middle of incisions and such things. Also gotta have another player flick the light switch in the room from time to time to simulate the power being unreliable.

 Sounds like a way to kill time at an office job while you hope the boss doesn't catch you doing this stuff. Because if the boss does catch you doing this pointless activity during work hours - he or she might fire your ass for screwing around while on the clock.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

David R

#17
Hell Ed, I thought you would at least make reference to Hotlips in your post. So out of character of you....

Regards,
David R

Koltar

Quote from: David R;239299Hell Ed, I thought you would at least make reference to Hotlips in your post. So out of character of you....

Regards,
David R

Not really.

I've already dated a nurse, and there are better games to play with them than this one.

- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

David R

Quote from: Koltar;239304Not really.

I've already dated a nurse, and there are better games to play with them than this one.

- Ed C.

:D

Regards,
David R

Pseudoephedrine

The "operation" video shows a fancy looking picture printed on a sheet of paper with some writing. Said fancy picture gets cut to shit during the operation.

Do we need these fancy pictures to play the game, and if so, what happens when you cut up all the ones supplied with the game? I am leery of games with consumable resources, I must admit.
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The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
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Jason Morningstar

Good question - those are all downloadable .pdfs.  So the assumption is that you'll print out ones you like and bring them to the game with you.  Then everybody throws them in a folder and pulls them out as needed.  There are rules for making your own if you are so inclined, but a library will be provided.  I'm also thinking about selling pads of them for the lazy.  

You could totally do MASH if you wanted!  At the start of the game you all agree on a tone, which is informed by media properties, so "ER, but with an emphasis on romance" or "Scrubs, but in Kingdom Hospital", that sort of thing.  Right now you've got general surgery and trauma as two different sorts of scenes and procedures, and I suspect a MASH game would be all trauma.

Droog - absolutely.  Send me a PM or something and I'll hook you up.

Hey Ed/Koltar - thanks for your interest in Medical Hospital!  From your comments I'm getting the feeling that this isn't a game you would enjoy.
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Koltar

#22
Quote from: Jason Morningstar;239400Hey Ed/Koltar - thanks for your interest in Medical Hospital!  From your comments I'm getting the feeling that this isn't a game you would enjoy.

Enjoy?
It doesn't really feel like a game, thats all.
 It seems more like a time-killer with office supplies. Now if you could package it with halfway decent artwork and production values - then its a game I could mention to my management and sell at the store.

Yeah, I can tello you got somne creativity there - but it appears to be half-finished.

Going back to the earlier joke I posted - there are more interesting ways to play 'doctoer' or "hospital".


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Jason Morningstar

It's in active development, so yes, it is half finished.  I was passing out a 48-page draft at Gen Con and also playtesting.  It works pretty well as a game (you have characters, you do stuff, punctuated by surgery, and it's pretty fun) but there are still some rough edges and information design challenges.
Check out Fiasco, "Best RPG" Origins Award nominee, Diana Jones Award and Ennie Judge\'s Spotlight Award winner. As seen on Tabletop!

"Understanding the enemy is important. And no, none of his designs are any fucking good." - Abyssal Maw

Zachary The First

Quote from: Jason Morningstar;239456It's in active development, so yes, it is half finished.  I was passing out a 48-page draft at Gen Con and also playtesting.  It works pretty well as a game (you have characters, you do stuff, punctuated by surgery, and it's pretty fun) but there are still some rough edges and information design challenges.

Jason,

Are you still hosting the draft somewhere?  This sounds really interesting!

What sort of design challenges do you feel it still faces?
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Fritzs

Quote from: KoltarIt doesn't really feel like a game, thats all.

Define "game"!
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-RPGPundit, ranting about my awesome self

Jason Morningstar

Hi Fritzs,

If you are interested in playtesting, contact me and I'll send you a .pdf.

Right now the game has a few significant challenges I need to resolve.  

The surgical scenes have some down time in them while the surgeon acquaints himself with the procedure (they use real anatomy and can be pretty involved).  I've gotten a lot of feedback indicating that this should be abstracted a bit, so I need to go back and revise all the procedures with this in mind.  The whole thing needs to be faster paced.

The way the game's stress economy works isn't perfect yet, so there's some fiddling with numbers to do, as well as figuring out new ways to incorporate some cool stuff into scenes that is currently fun but overly cumbersome.  You can earn titles, for example, by being the best surgeon in particular situations (fastest, most accurate, etc) or having the best consensus bedside manner, and these titles award you exceptions or special ways to manipulate the rules, but it's a little too complicated right now.  I see a way forward but it isn't quite there yet.

So, more playtesting!  I've been through this process before and I'm very happy with where the game is currently.
Check out Fiasco, "Best RPG" Origins Award nominee, Diana Jones Award and Ennie Judge\'s Spotlight Award winner. As seen on Tabletop!

"Understanding the enemy is important. And no, none of his designs are any fucking good." - Abyssal Maw

Balbinus

Quote from: Koltar;239451Enjoy?
It doesn't really feel like a game, thats all.
 It seems more like a time-killer with office supplies. Now if you could package it with halfway decent artwork and production values - then its a game I could mention to my management and sell at the store.

Yeah, I can tello you got somne creativity there - but it appears to be half-finished.

Going back to the earlier joke I posted - there are more interesting ways to play 'doctoer' or "hospital".


- Ed C.

You know, Ed, I frankly expect better from you as a poster than showing up just to say over and over again how something doesn't seem much like a roleplaying game to to you.

You made your point way upthread, why keep flogging it?

Balbinus

#28
Quote from: Fritzs;239496Define "game"!

Let's please not go down this road.  Ed's being a dick in this thread, I don't think we need merit whether a game in which you play a doctor is an rpg with further discussion.

Balbinus

Quote from: Jason Morningstar;238752Balbinus asked for a thread, apparently it isn't a roleplaying game, so here it is in the off-topic ghetto.

So I'm working on a game called Medical Hospital, which is a light-hearted game in which the players all play surgeons in full-on melodrama mode.  Stuff happens, there is intrigue and romance, but the thing that I think is most interesting is that as a player you get to perform surgical procedures.  There's a tactile component; your office supplies become a surgical tray and you get to cut open people's spleens and stuff.  In play this is really, really fun, but it crosses a weird player-character divide that is normally sacrosanct.  Some videos:

How characters and situation are created

How to use surgical tools

Here's a procedure

So, still very much in early playtest, but I'd be glad to talk about it in more detail, Balbinus.


Thanks Jason.  I'm glad to see the medical genre finally getting some attention, it's bizarre to me that such a major TV genre is so totally ignored in rpgs.

Unfortunately, as a pure matter of personal taste I don't like rpgs that rely heavily on player as opposed to character skill, it was an issue for me with TRoS for example, but I definitely hope this makes it successfully through playtesting and works out for you.