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Numenera 2 KS has started

Started by Llew ap Hywel, September 19, 2017, 11:51:52 AM

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Llew ap Hywel

Quote from: CRKrueger;994183Well, he also said that he was against the originally planned 3.5 that was supposed to be a compatible minor cleanup/revision - and here he is offering his own relatively soon after the first release.

It's an odd kickstarter.  Did they cut and paste the backer levels or are people getting the materials playtesters of the original corebook got, as opposed to playtesters of the new set?
He's screwing the pooch by not doing an "All-in pdf" level that's too good to pass up if he wants a bigass KS that won't cost him anything.

The all in PDF is $100 but it's still doesn't feel like value for money. Stretch goals so far seem aimed at physical products.
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Justin Alexander

#16
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crkrueger

#17
Quote from: Justin Alexander;994204That's a very... selective reading of what he said.
Quote from: Monte CookEven before 3.0 went to the printer, the business team overseeing D&D was talking about 3.5. Not surprisingly, most of the designers -- particularly the actual 3.0 team (Jonathan Tweet, Skip Williams, and I) thought this was a poor idea. Also not surprisingly, our concerns were not enough to affect the plan. The idea, they assured us, was to make a revised edition that was nothing but a cleanup of any errata that might have been found after the book's release, a clarification of issues that seemed to confuse large numbers of players, and, most likely, all new art. It was slated to come out in 2004 or 2005, to give a boost to sales at a point where -- judging historically from the sales trends of previous editions -- they probably would be slumping a bit. It wasn't to replace everyone's books, and it wouldn't raise any compatibility or conversion issues.
So if by selective you mean considering all the ways in which the two are similar, guilty as charged I guess?

Quote from: Justin Alexander;994204And a very odd interpretation of what the new edition of Numenera is doing.
It wasn't planned from the get go and does include new content, but the point was, that in bringing it up as he was, Mistwell's argument wasn't as out of the ballpark as Baulderstone made it sound.

But, that criticism really only works against the Discovery corebook.  The Destiny book looks to be adding campaign/community/kingdom etc rules.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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Abraxus

It just feels like Numenera as a rpg has not been out for that long. If they want to go for a new edition and people will buy it good for them.  If it changes nothing or very little why not call it Numenera Revised instead. Like Hero system 5E and 5E revised was. I'm always leery when a game comes out as a new edition yet the dev of the rpg says nothing has changed. If the changes are so small why not simply release a sourcebook with the new changes.v

Justin Alexander

#19
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Alderaan Crumbs

Two of the biggest changes are in response to ooinions about the Jack and Glaive. Many feel the Jack is too much a cut n' paste of the Glaive and Nano, and that the Glaive is too weak and boring compared to the Nano. While neither bothered me, I can get behind the opinions. So, the Jack is going to get its own abilities and be unique, not a hybrid. The Glaive is going to be brought more in line with the power of the Nano getting epuc fighter stuff. Another complaint has been that the game's about exploring but you just fight. While I disagree, MCG is providing new abilities and rules to cover exploring, scavenging and building. These all sound very cool and I'm excited to see this!
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crkrueger

Quote from: Alderaan Crumbs;995127Another complaint has been that the game's about exploring but you just fight. While I disagree, MCG is providing new abilities and rules to cover exploring, scavenging and building. These all sound very cool and I'm excited to see this!
I hope the scavenging stuff would include a bunch of tables and integrate with the building system somehow and not a "tell the GM what you've made" kind of thing.

Interesting to see newer more narrative games aren't immune to idiots claiming "but there's no mechanics for X so we can't do it".
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Dumarest

Quote from: RPGPundit;995078Zero interest.

That's still more interest than I have.

Alderaan Crumbs

Quote from: CRKrueger;995193I hope the scavenging stuff would include a bunch of tables and integrate with the building system somehow and not a "tell the GM what you've made" kind of thing.

Interesting to see newer more narrative games aren't immune to idiots claiming "but there's no mechanics for X so we can't do it".

Oh, I agree. If it's just a set of "Uh, it does...um...this..." with no solid guidance, that'll be disappointing. Cypher's got a ton of great in it and N2 has a chance to make it really shine
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Voros

Quote from: Dumarest;995197That's still more interest than I have.

Yet as you would point out yourself you had enough interest to click on the thread and post about your disinterest. :p

I actually like The Strange more than Numenera myself.

PencilBoy99

I ran a Numenera campaign for a while. I thought the system was terrific (and it's only gotten better in subsequent iterations), and while Numenera was creative, it was way too crazy for me. Literally, anything could happen or be true at any point in time. At least in D&D 5e the default setting is limited Gonzo - the wizard you're fighting can cast spells, but your chair won't suddenly turn into a potato. But it might in the 9th world! I'm being silly, but the world was way to wacky to be useful to me.

Manic Modron

Interest is like an electrical charge.  When yours is negative, you are actually attracted to the thing so you can be negative around it.

Llew ap Hywel

Quote from: Manic Modron;995231Interest is like an electrical charge.  When yours is negative, you are actually attracted to the thing so you can be negative around it.

Its the badwrongfun equation. Your having fun I don't like which is wrong so it's bad.
Talk gaming or talk to someone else.

Alderaan Crumbs

#29
Quote from: PencilBoy99;995229I ran a Numenera campaign for a while. I thought the system was terrific (and it's only gotten better in subsequent iterations), and while Numenera was creative, it was way too crazy for me. Literally, anything could happen or be true at any point in time. At least in D&D 5e the default setting is limited Gonzo - the wizard you're fighting can cast spells, but your chair won't suddenly turn into a potato. But it might in the 9th world! I'm being silly, but the world was way to wacky to be useful to me.

Much like people too often think WH40K being grimdark means everything is covered in shit-covered shit at midnight in acid rain while kicking blind puppies, I feel people too often think Numenera should mean that the Robo-cheese Digi-shaman flies around on an extra-dimensional creature's severed dick while firing nano-bees through time at the King of Glass Farts. :p

If that's your table's jam, go for it. I myself see Numenera as bizarre yet sensible. Weird doesn't mean goofy or plain nonsensical. I look to, say, Destiny and its fantastic lore as an example of what to aim for in Numenera.
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Running: Away from bees.
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